CheatEngine

所属分类:进程与线程
开发工具:Delphi
文件大小:4107KB
下载次数:7
上传日期:2010-01-05 07:54:03
上 传 者Kaktus169
说明:  This is a very nice program, it can read all the memory with all active processes/treads, enebale you to do changes in threads/processes. -> Example you can find the HalfLive - game - Health tread and change your health value ... for strategy games - add more gold, food .. Just imagen what you can do ?!

文件列表:
CheatEngine54src\ce54releasesvn\.svn\all-wcprops (33111, 2008-01-13)
CheatEngine54src\ce54releasesvn\.svn\entries (39912, 2008-01-13)
CheatEngine54src\ce54releasesvn\.svn\format (2, 2008-01-01)
CheatEngine54src\ce54releasesvn\aboutunit.dfm (26707, 2008-01-01)
CheatEngine54src\ce54releasesvn\aboutunit.pas (3242, 2008-01-01)
CheatEngine54src\ce54releasesvn\AddAddress.dfm (6238, 2008-01-01)
CheatEngine54src\ce54releasesvn\AddAddress.pas (17974, 2008-01-01)
CheatEngine54src\ce54releasesvn\addressparser.pas (6463, 2008-01-01)
CheatEngine54src\ce54releasesvn\AdvancedOptionsUnit.dfm (6977, 2008-01-01)
CheatEngine54src\ce54releasesvn\AdvancedOptionsUnit.pas (27520, 2008-01-01)
CheatEngine54src\ce54releasesvn\APIhooktemplatesettingsfrm.dfm (2041, 2008-01-01)
CheatEngine54src\ce54releasesvn\APIhooktemplatesettingsfrm.pas (566, 2008-01-01)
CheatEngine54src\ce54releasesvn\apl.txt (50290, 2008-01-01)
CheatEngine54src\ce54releasesvn\assembler paramguide.txt (125, 2008-01-01)
CheatEngine54src\ce54releasesvn\Assembler.pas (56, 2008-01-01)
CheatEngine54src\ce54releasesvn\Assemblerunit.pas (186639, 2008-01-01)
CheatEngine54src\ce54releasesvn\autoassembler.pas (49204, 2008-01-09)
CheatEngine54src\ce54releasesvn\BACK2.BMP (0, 2008-01-01)
CheatEngine54src\ce54releasesvn\betacopy.bat (816, 2008-01-01)
CheatEngine54src\ce54releasesvn\bla.tx (26, 2008-01-01)
CheatEngine54src\ce54releasesvn\black.bmp (66, 2008-01-01)
CheatEngine54src\ce54releasesvn\browse.bmp (138, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEFuncProc.pas (707473, 2008-01-13)
CheatEngine54src\ce54releasesvn\CEHook\.svn\all-wcprops (788, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\.svn\entries (1094, 2008-01-13)
CheatEngine54src\ce54releasesvn\CEHook\.svn\format (2, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\CEHook.cfg (442, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\CEHook.dof (3559, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\CEHook.dpr (315498, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\CEHook.res (876, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\globals.pas (2552, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\speedhack.pas (5530, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEHook\stealth.pas (23924, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEPacketFilter\.svn\all-wcprops (458, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEPacketFilter\.svn\entries (611, 2008-01-13)
CheatEngine54src\ce54releasesvn\CEPacketFilter\.svn\format (2, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEPacketFilter\CePacketFilter.cfg (396, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEPacketFilter\CePacketFilter.dof (3681, 2008-01-01)
CheatEngine54src\ce54releasesvn\CEPacketFilter\CePacketFilter.dpr (707, 2008-01-01)
CheatEngine54src\ce54releasesvn\cetc loader\.svn\all-wcprops (85, 2008-01-01)
... ...

Welcome to UnderC version 1.2.9w This package consists of the executable (UCW), a default script file, this file, and the library files. It is important that the header files end up in a 'include' subdirectory of the directory where UCW is found. If you unzip this file using its path information ('use folder names') this will automatically happen. You can optionally specify the UnderC directory with the environment variable UC_HOME; note that this points to the directory containing ucw.exe. If you do this, then you can copy the executable anywhere and it will still be able to find the header files. defs.h is the default script that is included when UC loads, and contains the basic standard library includes (it's of course possible to define and use another defs.h by working from another directory). If it is not found in the current directory, then the version in the UCW directory will be used. Purists will notice 'using namespace std;' in defs.h and may delete it if it makes them feel better. These headers make no pretense at implementing the full standard library versions - the string and the iostream classes are not templates, and should be seen as 'pocket' versions for demonstrating the full power of these classes. The final release versions will be more powerfull; in particular, I haven't implemented any formating control of the ostream output. When UC loads you will be presented with the ;> prompt. You can now type a valid C++ statement, a preprocessor directive like #include, or one of several extra interactive commands which all begin with '#'. I have an IDE in development, which is an editor which communicates with UCW and provides a menu-driven interface to these commands. Command Summary Quit Command: #q, #ql Close session; #ql in addition writes a unique log file, with a name based on the time and date. Load Command: #l The most important of these is '#l file' which has the same effect as '#include "file"', except that the system does some clean-ups if that module has been previously loaded. It will remove any macros that were defined in that source file, clean out typedefs, and remove any injected namespaces. So even if the std namespace is loaded in your interactive session (and this is the default) this doesn't apply to any #l'd files. *NB* You still have to say 'using namespace std' in any #l'd files, if you want std injected into the global namespace. I am thinking of changing this requirement. After the first load, '#l' on its own will reload the last file. Run Program: #r After a file containing a main() function is loaded, and successfully compiled, #r will let you run that program with the supplied arguments. The program is run in its own thread and console window, so you can interactively evaluate variables etc while the program is waiting for input. Execute shell command: #x For example, #x dir /w Load Library command: #lib After this command, any prototype or class definition is assumed to be a request for dynamically linking to the library. There are also commands for setting breakpoints, etc, but these are still experimental, and chiefly intended for use of the IDE. Built-in Functions The following library functions are already available: sin, cos, exp, log, atof, atoi, rand strcpy, strncpy, strcat, strcmp, strdup, strtok, strstr, strlen,memmove puts,printf,sprintf,gets,fgets,fprintf,fscanf,fread,fwrite,feof, fopen,fclose,fflush You will find it necessary to put empty stdio.h, etc headers in the include directory for compatibility with traditional systems. Importing Functions and Classes It is easy to import any extern "C" function from a DLL. For example, all modern Linux systems have the runtime shared library, libc.so.6 To make isalpha() available, one can say: ;> #lib msvcrt40.dll ;> extern "C" int isalpha(char); ;> #lib ;>isalpha('*'); (int) 0 It is also possible to use '#pragma dlink' which has the same meaning as '#lib' but is C++ compatible. It is possible to import classes which have been compiled with GCC 2.96 and 3.2 This is compiler-specific because generally C++ export names are 'decorated' or 'mangled'. This is still work in progress and obviously it still gets confused. However, it is possible to inherit from an imported class and override a virtual method, which is more than older systems like CINT can do. I have managed to import VTK vs 1.0 (Visualization Toolkit) which is a large class library for visualizing data in three dimensions. This was about 200 classes, so the system can definitely scale up. Currently I am working on importing YAWL (Yet Another Windows Library) which is the GUI framework which UC and the IDE use. Features UC implements a generous subset of the ISO standard, including exception handling, namespaces, and templates. Obviously the more advanced features are somewhat restricted, but will do fine for educational purposes. UC compiles source into an intermediate p-code, so as interpreters go it is pretty fast, but speed has not been a concern yet. I think correctness, robustness and friendliness are my main goals, and there has been good progress with the first two. (The error messages are still a little non-obvious). Limitations Templates are implemented naively, as macro-like insertions of source, rather than by building an abstract parse tree. One implication of this is that UCW instantiates _all methods_, including those which obviously don't appy to all possible parameter types. For example, list::remove() doesn't make sense unless objects of type T can be compared. I've hacked UC so that not finding operator== in a simple struct is not a problem. Instantiation errors are currently not reported on the correct line. There are still a few rough edges with the parsing, which as always with C++ has been distinctly non-trivial. I intend to have a consolidated list of known problems available soon. Portability Currently UnderC runs on Linux and Windows, where there is both a console and a graphical version. It should be easy to move across to any x86 system; the machine dependencies are all contained in directcall.cpp and consist of a hundred lines of inline assembler. An Example Transcript UnderC Development Project, Vs 0.9.0w Steve Donovan, 2001 ;> // demonstrating std::string ;> string s = "hello dolly"; ;> s.substr(0,5); (string) 'hello' ;> s.substr(s.find("dolly"),5); (string) 'dolly' ;> s += " you're so swell"; (string&) 'hello dolly you're so swell' ;> s.length(); (int) 27 ;> // creating a list of strings... ;> list ls; instantiated: list ;> ls.push_back(s); ;> ls.push_back("way back when"); ;> ls.front(); (string&) 'hello dolly you're so swell' ;> ls.back(); (string&) 'way back when' ;> ls.push_front("singing..."); ;> typedef list LS; ;> LS::iterator li; ;> for(li=ls.begin();li!=ls.end();++li) ;> cout << *li << endl; singing... hello dolly you're so swell way back when ;> // demonstrating vectors... ;> vector vi; instantiated: vector ;> for(int i=0;i<10;i++) ;> vi.push_back(i); ;> vi[9]; (int&) 9 ;> // a useful shortcut! ;> #define FORALL(i,c) \ ;> for(i=c.begin();i!=c.end();++i) ;> vector::iterator ii; ;> int sum = 0; ;> FORALL(ii,vi) sum += *ii; ;> sum; (int) sum = 45 ;> // typing in a function ;> int sqr(int i) { return i*i;} ;> sqr(10); (int) 100 ;> double sqr(double x) { return x*x; } ;> sqr(1.2); (double) 1.44 ;> // the function main is special ;> int main() { ;:1} int i,j; ;:1} cin >> i >> j; ;:1} cout << "i+j = " << i+j << endl; ;:1} } ;> #r Steve Donovan, sdonovan@mweb.co.za

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