AI Game Programming Wisdom

所属分类:游戏
开发工具:Visual C++
文件大小:4592KB
下载次数:71
上传日期:2005-07-29 14:47:51
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说明:  AI Game Programming Wisdom一书的源码
(AI Game Programming Wisdom s code)

文件列表:
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\Agent.cpp (770, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\Agent.h (1219, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\main.cpp (2941, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.cpp (4707, 2001-09-05)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.dsp (4155, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.dsw (549, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.h (1734, 2001-09-05)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.ncb (91136, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.opt (49664, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\TriggerSystem.plg (1486, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin\Vector.h (197, 2001-07-01)
AI Game Programming Wisdom\02 Useful Techniques\02 Orkin (0, 2005-07-29)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable.cpp (5586, 2001-08-20)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable.h (1517, 2001-08-20)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable2.dsp (4169, 2001-06-24)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable2.dsw (547, 2001-06-24)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable2.ncb (50176, 2001-09-04)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable2.opt (49664, 2001-09-04)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\ActionTable2.plg (1328, 2001-07-03)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin\main.cpp (2091, 2001-06-24)
AI Game Programming Wisdom\02 Useful Techniques\03 Orkin (0, 2005-07-29)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.cpp (2187, 2001-06-27)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.dsp (4191, 2001-06-26)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.dsw (551, 2001-06-25)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.h (2392, 2001-06-27)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.ncb (58368, 2001-07-10)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.opt (49664, 2001-07-10)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\AnimController.plg (1329, 2001-06-27)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin\main.cpp (1354, 2001-06-27)
AI Game Programming Wisdom\02 Useful Techniques\04 Orkin (0, 2005-07-29)
AI Game Programming Wisdom\02 Useful Techniques\05 Carlisle\Listing1.cpp (1268, 2001-12-09)
AI Game Programming Wisdom\02 Useful Techniques\05 Carlisle (0, 2005-07-29)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\ChildView.cpp (5437, 2001-11-21)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\ChildView.h (1593, 2001-11-21)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.aps (40388, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.cpp (2773, 2001-11-13)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.dsp (4335, 2001-11-21)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.dsw (547, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.exe (1347719, 2001-12-10)
AI Game Programming Wisdom\02 Useful Techniques\07 Vykruta\LOSGridDemo.h (1280, 2001-11-13)
... ...

Nov/21/2001 LOSGridDemo notes All article-related code is contained in TransformMat.h and TransformMat.cpp. Clearly MFC was a poor choice even for such a trivial project. I have taken measures to trim as much fat as possible, but I advise you to NOT look at the other files included within the project. Sweet jesus, MFC is a cryptic mysterious beast like no other. Simplicity, elegance and cleanliness will prevail in the future. The system described in the article is currently in use by a commercial playstation2 project codenamed DRAKAN 2. It has proved to be a tremendous success. Let's get down to brass tacks. How much for the ape, you ask? The ideas are freeware, the source code is not. Tom Vykruta tom@surreal.com

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