Dusk_Package

所属分类:书籍源码
开发工具:Java
文件大小:503KB
下载次数:17
上传日期:2004-10-14 19:50:44
上 传 者lightcolor
说明:  一个基于Applet的角色扮演图形游戏
(Applet based on a role-playing game graphics)

文件列表:
Dusk_Package (0, 2001-01-02)
Dusk_Package\Battle.class (10794, 2000-12-28)
Dusk_Package\canAttack (30, 2000-12-28)
Dusk_Package\client.html (471, 2001-01-02)
Dusk_Package\client.html.bak (471, 2001-01-02)
Dusk_Package\commands (0, 2001-01-02)
Dusk_Package\commands\echo (153, 2000-12-29)
Dusk_Package\Condition.class (479, 2000-12-28)
Dusk_Package\defConditions (0, 2001-01-02)
Dusk_Package\defConditions\armor (67, 2000-12-28)
Dusk_Package\defConditions\bless (68, 2000-12-28)
Dusk_Package\defConditions\hpregen (51, 2000-12-28)
Dusk_Package\defConditions\hunger (88, 2000-12-26)
Dusk_Package\defConditions\nohunger (53, 2000-12-26)
Dusk_Package\defConditions\nothirst (53, 2000-12-26)
Dusk_Package\defConditions\safe (68, 2000-12-28)
Dusk_Package\defConditions\thirst (89, 2000-12-26)
Dusk_Package\defItems (0, 2001-01-02)
Dusk_Package\defItems\ale (79, 2000-12-29)
Dusk_Package\defItems\aluminum_belt (105, 2000-12-29)
Dusk_Package\defItems\aluminum_gloves (109, 2000-12-29)
Dusk_Package\defItems\aluminum_helmet (107, 2000-12-29)
Dusk_Package\defItems\aluminum_leggings (110, 2000-12-29)
Dusk_Package\defItems\aluminum_sleeves (109, 2000-12-29)
Dusk_Package\defItems\aluminum_suit (106, 2000-12-29)
Dusk_Package\defItems\apple (80, 2000-12-29)
Dusk_Package\defItems\assasin_blade (142, 2000-12-29)
Dusk_Package\defItems\broad_axe (88, 2000-12-29)
Dusk_Package\defItems\broad_sword (89, 2000-12-29)
Dusk_Package\defItems\bronze_belt (103, 2000-12-29)
Dusk_Package\defItems\bronze_gloves (107, 2000-12-29)
Dusk_Package\defItems\bronze_helmet (108, 2000-12-29)
Dusk_Package\defItems\bronze_leggings (110, 2000-12-29)
Dusk_Package\defItems\bronze_sleeves (107, 2000-12-29)
Dusk_Package\defItems\bronze_suit (103, 2000-12-29)
Dusk_Package\defItems\cloth_shirt (105, 2000-12-29)
Dusk_Package\defItems\dagger (89, 2000-12-29)
Dusk_Package\defItems\expert_sword (99, 2000-12-29)
Dusk_Package\defItems\godgold (69, 2000-12-29)
Dusk_Package\defItems\god_gold (69, 2000-12-29)
... ...

All software and files contained in this package are copyright Tom Weingarten 2000. Dusk Readme For more information about Dusk, including directions for being a game god, please visit http://dusk.wesowin.org. Or contact Tom Weingarten at captaint@home.com More information on being a game god and on setting up game files can be found at: http://dusk.wesowin.org/gods.html The included files are based upon the "New Dusk" world, but you are encouraged to edit these files and customize your world as much as possible. Setting up Dusk: -Because of java security, most applet veiwers will only alllow the applet to connect to servers on the same host as it. Therefore you will have to run a web server, like apache (http://www.apache.com), on the same server as you're running Dusk, and put the client on there. If you don't want to do this, you can also change the client to a java application with some simple editing. A java application may also be put up on the dusk home page at some point in the future. -E-mail captaint@home.com and tell him that you are setting up a dusk world and where it is, as well as whether or not you wish to be placed in the dusk directory. This is one of the few things we ask for in exchange for our free software, so please help us out by sending this information, which we will keep entirely private at your request! -After unpacking the tar file, you may need to go through the files and replace the underscores with spaces. Having underscores in some files may cause problems. This does NOT apply to the names of files in the following folders: defMoveActions,defCanMoveScripts,devCanSeeScripts -Edit the prefs file to your liking. You must specify a web url where you will put your game resources. The directory that this url points to must be divided into two subdirectories, audio and images. Audio will have one subdirectory, sfx. In sfx you will store sound files. The images directory will contain 3 files: map.gif, players.gif, and sprites.gif. All images must be .gif files, but can be of any size (they will be scaled to match the window size in-game). Example files can be found at: http://dusk.wesowin.org/newrc/ -Then, edit the file god included in the users directory. Change the name of the file to change the name of the god. Change the first line of the file to change the password. If you want to make new gods, just change their privs setting. Privs levels: 5+:superuser 3:god 1:clan leader 0:player -Edit the player file default if you wish. This is the file of default statistics. Never remove this file or change it's name! -Edit the races file to include the selection of races you want to appear. Then edit the defRaces files to add new races. -Edit the petList file to list all the possible pet choices. Then edit the defPets files to add new pets. -Edit the defItems and defMobs directories to add new items and mobs. -Edit the files in defTileScripts to choose which tiles are walkable. If no file is specified, false, or unwalkable is the default. To make a tile walkable, put true in the file with it's tile #. To make it unwalkable, put false. All files up to the max number must be included. So, using the files 0,1,2,3,4 would work. But using 0,1,2,3,4,5,7 would include information for all the lower files, but not file 7. You can also use DuskScript in these files, for more complicated walking rules. You can use the variable Trigger to find out who stepped on the tile. This also applies to defCanMoveScripts scripts, which are named x_y (ex "1_3"). defMoveActions scripts are named the same way, and also can use the trigger variable. They define what happens when you step on a tile. Now you should be all set! Run the class DuskServer.class in your java virtual machine and you should be on your way.

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