pdabmp
所属分类:Windows编程
开发工具:C++
文件大小:151KB
下载次数:43
上传日期:2005-09-05 13:16:31
上 传 者:
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说明: 是PDA如何打开BMP文件,如何显示在PDA屏目上。使用EVC4编译,在HP3210PDA上动行通过
(PDA is how to break the BMP file, shows how the PDA screen on the head. Use EVC4 compiler, HP3210PDA on animal adoption)
文件列表:
newres.h (770, 2004-12-15)
pdabmp.aps (445692, 2004-12-14)
pdabmp.cpp (1865, 2004-12-14)
pdabmp.h (1335, 2004-12-14)
pdabmp.rc (5099, 2004-12-15)
pdabmp.vcb (99328, 2004-12-16)
pdabmp.vcc (962, 2004-12-14)
pdabmp.vcl (1222, 2004-12-15)
pdabmp.vco (52736, 2004-12-16)
pdabmp.vcp (65245, 2004-12-14)
pdabmp.vcw (542, 2004-12-14)
pdabmpDlg.cpp (4374, 2004-12-15)
pdabmpDlg.h (1314, 2004-12-15)
Resource.h (549, 2004-12-14)
res\pdabmp.ico (1078, 2004-12-14)
res\pdabmp.rc2 (416, 2004-12-14)
StdAfx.cpp (204, 2004-12-14)
StdAfx.h (1144, 2004-12-14)
========================================================================
Microsoft Foundation Class Library for Windows CE: pdabmp
========================================================================
AppWizard has created this pdabmp application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your pdabmp application.
pdabmp.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CPdabmpApp application class.
pdabmp.cpp
This is the main application source file that contains the application
class CPdabmpApp.
pdabmp.rc
This is a listing of all of the Microsoft Windows CE resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
eMbedded Visual C++.
res\pdabmp.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file pdabmp.rc.
res\pdabmp.rc2
This file contains resources that are not edited by Microsoft
eMbedded Visual C++. You should place all resources not
editable by the resource editor in this file.
pdabmp.vcc
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
pdabmpDlg.h, pdabmpDlg.cpp - the dialog
These files contain your CPdabmpDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in pdabmp.rc, which can be edited in Microsoft
Developer Studio.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named pdabmp.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft eMbedded Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFCWCXXX.DLL from
the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFCWCDEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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