DragonGame

所属分类:其他游戏
开发工具:Visual C++
文件大小:18KB
下载次数:28
上传日期:2005-02-26 14:13:51
上 传 者aaazmj
说明:  英语单词接龙游戏
(English word word games)

文件列表:
DragonGame.clw (247, 2001-12-26)
DragonGame.cpp (4104, 2002-01-15)
DragonGame.dsp (4336, 2001-12-26)
DragonGame.dsw (545, 2001-12-26)
DragonGame.exe (24576, 2002-01-15)
DragonGame.h (338, 2001-12-26)
DragonGame.ncb (50176, 2002-01-15)
DragonGame.opt (48640, 2002-01-15)
DragonGame.plg (1228, 2002-01-15)
DragonGame.rc (1457, 2001-12-26)
Resource.h (451, 2001-12-26)
StdAfx.cpp (297, 2001-12-26)
StdAfx.h (1106, 2001-12-26)
word.dat (154, 2002-01-15)

这是一个接龙游戏程序,计算机输出一个单词,用户利用计算机输出单词的最后的一个字母形成一个新单词。如此类推。。 ======================================================================== CONSOLE APPLICATION : DragonGame ======================================================================== AppWizard has created this DragonGame application for you. This file contains a summary of what you will find in each of the files that make up your DragonGame application. DragonGame.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. DragonGame.cpp This is the main application source file. DragonGame.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named DragonGame.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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