GraphicsHomework

所属分类:OpenGL
开发工具:Visual C++
文件大小:14052KB
下载次数:1041
上传日期:2010-04-21 15:35:09
上 传 者wxnfifth
说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。 选做部分: 1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。 2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。 3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。 4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。 5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。 6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
(The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows. Some will do: 1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene Texture mapping feature. (See Figure 1,2) 2. Achieved through 3DS Loader reads the scene data. Specific methods, see below. 3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec. 4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario Bird s eye view of the way can also be from the air look. Some choose to do: 1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene. 2. Using a fluid simulation technology to simula)

文件列表:
GraphicsHomework\3ds.cpp (21819, 2010-04-17)
GraphicsHomework\3ds.h (5196, 2010-04-17)
GraphicsHomework\body.cpp (1690, 2005-11-09)
GraphicsHomework\body.h (2449, 2005-11-09)
GraphicsHomework\BoundingBox.cpp (8962, 2010-04-17)
GraphicsHomework\BoundingBox.h (1582, 2010-04-17)
GraphicsHomework\Camera.cpp (6763, 2010-04-18)
GraphicsHomework\Camera.h (1598, 2010-04-17)
GraphicsHomework\CLoad3DS.cpp (21442, 2010-04-16)
GraphicsHomework\CLoad3DS.h (1352, 2010-04-16)
GraphicsHomework\coordinate_frame.cpp (4160, 2005-11-09)
GraphicsHomework\coordinate_frame.h (3522, 2010-04-15)
GraphicsHomework\CPrerequisites.cpp (4203, 2010-04-17)
GraphicsHomework\CPrerequisites.h (5052, 2010-04-17)
GraphicsHomework\Data\3DS\balloon.3DS (59320, 2010-04-11)
GraphicsHomework\Data\3DS\boy.3DS (93307, 2010-04-17)
GraphicsHomework\Data\3DS\boy_back.3DS (93334, 2010-04-14)
GraphicsHomework\Data\3DS\building.3DS (200553, 2010-04-13)
GraphicsHomework\Data\3DS\building_nb.3DS (231125, 2010-04-15)
GraphicsHomework\Data\3DS\dinosaur.3DS (196223, 2010-04-17)
GraphicsHomework\Data\3DS\F111_L.3DS (210575, 2002-04-29)
GraphicsHomework\Data\3DS\farTree.3DS (91812, 2010-04-14)
GraphicsHomework\Data\3DS\GUTEMB_L.3DS (152229, 2010-04-17)
GraphicsHomework\Data\3DS\GUTEMB_L_back.3DS (156778, 2002-04-22)
GraphicsHomework\Data\3DS\house.3DS (10315, 2010-04-17)
GraphicsHomework\Data\3DS\house_back.3ds (19860, 2010-04-12)
GraphicsHomework\Data\3DS\middleTree.3DS (14796, 2010-04-14)
GraphicsHomework\Data\3DS\muoshou.3DS (40431, 2010-04-12)
GraphicsHomework\Data\3DS\pltmm.3dcool.net.3DS (552047, 2009-10-26)
GraphicsHomework\Data\3DS\rock.3DS (25029, 2010-04-14)
GraphicsHomework\Data\3DS\STUT_C_L.3DS (525926, 2002-04-22)
GraphicsHomework\Data\3DS\Thumbs.db (5120, 2010-04-17)
GraphicsHomework\Data\3DS\townHouse.3DS (142679, 2002-04-30)
GraphicsHomework\Data\3DS\tree_leaf.3DS (245607, 2010-04-15)
GraphicsHomework\Data\3DS\warehouse.3DS (757524, 2010-04-12)
GraphicsHomework\Data\pic\41.JPG (11896, 2010-04-16)
GraphicsHomework\Data\pic\5DG'S Heightmap.jpg (50713, 2009-03-19)
GraphicsHomework\Data\pic\balloon.bmp (786488, 2006-01-12)
GraphicsHomework\Data\pic\BHOUSEF.TGA (36724, 2010-04-17)
GraphicsHomework\Data\pic\BHOUSEL.TGA (49405, 2010-04-17)
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