cdt
CDT 

所属分类:图形图象
开发工具:Visual C++
文件大小:42KB
下载次数:8
上传日期:2010-04-28 13:29:15
上 传 者陈新
说明:  cdt(采用四边结构的约束DELAUNAY)
(cdt()

文件列表:
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.C (1884, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.dsp (3935, 2009-03-02)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.dsw (514, 2009-03-02)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.h (1882, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.ncb (66560, 2009-04-13)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.opt (49664, 2009-04-13)
cdt(采用四边结构的约束DELAUNAY)\cdt\cdt.plg (3427, 2009-04-13)
cdt(采用四边结构的约束DELAUNAY)\cdt\common.h (3373, 2009-03-02)
cdt(采用四边结构的约束DELAUNAY)\cdt\Debug\vc60.pdb (36864, 2009-04-13)
cdt(采用四边结构的约束DELAUNAY)\cdt\dllist.h (2370, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\draw.C (2674, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\geom2d.h (5071, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\irisglCDT.c (4892, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\LICENSE (17982, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\Makefile (1094, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\openglCDT.C (6412, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\quadedge.C (24145, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\quadedge.h (5239, 1998-10-29)
cdt(采用四边结构的约束DELAUNAY)\cdt\unistd.h (51, 2002-01-23)
cdt(采用四边结构的约束DELAUNAY)\cdt\Debug (0, 2009-05-01)
cdt(采用四边结构的约束DELAUNAY)\cdt (0, 2009-04-13)
cdt(采用四边结构的约束DELAUNAY) (0, 2009-03-02)

CDT - an incremental Constrained Delaunay Triangulation program. You should have the following files: README - this file LICENSE - GNU General Public License Makefile - makefile common.h - general typedefs and macros geom2d.h - classes for 2D geometry (points and lines) dllist.h - (doubly-)linked lists quadedge.h - classes for the QuadEdge data structure quadedge.C - routines for the QuadEdge data structure and for CDT draw.C - drawing routines (OpenGL, IrisGL, PostScript) cdt.h - a C language front-end to the CDT routines cdt.C - implementation of the front-end openglCDT.C - a simple test program using OpenGL and GLUT irisglCDT.c - a simpler program using IrisGL and the C front-end This program was tested on an IBM RS6000 POWERstation and on several SGI platforms, using the GNU gcc/g++ compiler. Hopefully, it should compile and run on any platform with gcc/g++ and OpenGL or IrisGL. For the OpenGL version, it is also necessary to have Mark Kilgard's OpenGL Utility Toolkit (GLUT) installed. This toolkit is freely available on the WWW http://www.sgi.com/Technology/openGL/glut.html or via anonymous ftp from sgigate.sgi.com:/pub/opengl/xjournal/GLUT/ You will also need to edit the makefile and assign the variables GLUTINC and GLUTLIB values appropriate for your platform.

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