acollision

所属分类:OpenGL
开发工具:Visual C++
文件大小:195KB
下载次数:10
上传日期:2010-08-09 08:58:19
上 传 者miaomiao126
说明:  一个opengl的碰撞检测的初始教程,很好的源代码
(opengl collision)

文件列表:
Collision\collision.001 (3455, 1999-10-03)
Collision\collision.c (28132, 2002-12-08)
Collision\collision.dsp (3489, 2002-12-07)
Collision\collision.dsw (543, 2002-12-07)
Collision\collision.exe (254075, 2002-12-08)
Collision\collision.ncb (50176, 2002-12-08)
Collision\collision.opt (48640, 2002-12-08)
Collision\collision.plg (1238, 2002-12-08)
Collision\CONFIG.TXT (577, 1999-10-03)
Collision\CONFIGS\config.chain (653, 1999-10-03)
Collision\CONFIGS\config.damp (36, 1999-10-03)
Collision\CONFIGS\config.fric (147, 1999-10-03)
Collision\CONFIGS\config.jello (60, 1999-10-03)
Collision\CONFIGS\config.mass (104, 1999-10-03)
Collision\CONFIGS\config.plate (577, 1999-10-03)
Collision\CONFIGS\config.speed (253, 1999-10-03)
Collision\CONFIGS (0, 2004-06-09)
Collision\Debug (0, 2004-06-09)
Collision\MAKE (369, 1999-10-01)
Collision\MODELS\BLOCK.MOD (5648, 1999-10-03)
Collision\MODELS\BLOCK.TGA (27708, 1999-10-03)
Collision\MODELS\CAN.MOD (5890, 1999-10-03)
Collision\MODELS\CAN.TGA (12348, 1999-10-03)
Collision\MODELS\CHAIN.MOD (732, 1999-10-03)
Collision\MODELS\chain_vstaple.mod (341, 1999-10-03)
Collision\MODELS\FLOOR.TGA (12348, 1999-10-03)
Collision\MODELS\JELLO.MOD (5937, 1999-10-03)
Collision\MODELS\LILBLOCK.MOD (5620, 1999-10-03)
Collision\MODELS\LILBLOCK.TGA (27708, 1999-10-03)
Collision\MODELS\LILSTONE.MOD (5619, 1999-10-03)
Collision\MODELS\LILSTONE.TGA (12348, 1999-10-03)
Collision\MODELS\LONGRAMP.MOD (3420, 1999-10-03)
Collision\MODELS\LONGRAMP.TGA (27708, 1999-10-03)
Collision\MODELS\MARSH.MOD (5936, 1999-10-03)
Collision\MODELS\MARSH.TGA (12348, 1999-10-03)
Collision\MODELS\plate_base.mod (1481, 1999-10-03)
Collision\MODELS\plate_larm0.mod (1322, 1999-10-03)
Collision\MODELS\plate_larm1.mod (1323, 1999-10-03)
Collision\MODELS\plate_larm2.mod (1328, 1999-10-03)
Collision\MODELS\plate_larm3.mod (1332, 1999-10-03)
... ...

The config.txt file is used for setting up the simulation. There are a bunch of config files in the configs directory. The format is as follows: -------------------------- NUMITER GRAV NUMOBJS NAME OFF.x OFF.y OFF.z NAME OFF.x OFF.y OFF.z NAME OFF.x OFF.y OFF.z -------------------------- NUMITER is the number of physics computation iterations per display update. GRAV is the gravity NUMOBJS is the number of objects in the scene (the floor is not counted). NAME gives the name of each object OFF gives an offset

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