acollision
所属分类:OpenGL
开发工具:Visual C++
文件大小:195KB
下载次数:10
上传日期:2010-08-09 08:58:19
上 传 者:
miaomiao126
说明: 一个opengl的碰撞检测的初始教程,很好的源代码
(opengl collision)
文件列表:
Collision\collision.001 (3455, 1999-10-03)
Collision\collision.c (28132, 2002-12-08)
Collision\collision.dsp (3489, 2002-12-07)
Collision\collision.dsw (543, 2002-12-07)
Collision\collision.exe (254075, 2002-12-08)
Collision\collision.ncb (50176, 2002-12-08)
Collision\collision.opt (48640, 2002-12-08)
Collision\collision.plg (1238, 2002-12-08)
Collision\CONFIG.TXT (577, 1999-10-03)
Collision\CONFIGS\config.chain (653, 1999-10-03)
Collision\CONFIGS\config.damp (36, 1999-10-03)
Collision\CONFIGS\config.fric (147, 1999-10-03)
Collision\CONFIGS\config.jello (60, 1999-10-03)
Collision\CONFIGS\config.mass (104, 1999-10-03)
Collision\CONFIGS\config.plate (577, 1999-10-03)
Collision\CONFIGS\config.speed (253, 1999-10-03)
Collision\CONFIGS (0, 2004-06-09)
Collision\Debug (0, 2004-06-09)
Collision\MAKE (369, 1999-10-01)
Collision\MODELS\BLOCK.MOD (5648, 1999-10-03)
Collision\MODELS\BLOCK.TGA (27708, 1999-10-03)
Collision\MODELS\CAN.MOD (5890, 1999-10-03)
Collision\MODELS\CAN.TGA (12348, 1999-10-03)
Collision\MODELS\CHAIN.MOD (732, 1999-10-03)
Collision\MODELS\chain_vstaple.mod (341, 1999-10-03)
Collision\MODELS\FLOOR.TGA (12348, 1999-10-03)
Collision\MODELS\JELLO.MOD (5937, 1999-10-03)
Collision\MODELS\LILBLOCK.MOD (5620, 1999-10-03)
Collision\MODELS\LILBLOCK.TGA (27708, 1999-10-03)
Collision\MODELS\LILSTONE.MOD (5619, 1999-10-03)
Collision\MODELS\LILSTONE.TGA (12348, 1999-10-03)
Collision\MODELS\LONGRAMP.MOD (3420, 1999-10-03)
Collision\MODELS\LONGRAMP.TGA (27708, 1999-10-03)
Collision\MODELS\MARSH.MOD (5936, 1999-10-03)
Collision\MODELS\MARSH.TGA (12348, 1999-10-03)
Collision\MODELS\plate_base.mod (1481, 1999-10-03)
Collision\MODELS\plate_larm0.mod (1322, 1999-10-03)
Collision\MODELS\plate_larm1.mod (1323, 1999-10-03)
Collision\MODELS\plate_larm2.mod (1328, 1999-10-03)
Collision\MODELS\plate_larm3.mod (1332, 1999-10-03)
... ...
The config.txt file is used
for setting up the simulation.
There are a bunch of config
files in the configs directory.
The format is as follows:
--------------------------
NUMITER GRAV
NUMOBJS
NAME OFF.x OFF.y OFF.z
NAME OFF.x OFF.y OFF.z
NAME OFF.x OFF.y OFF.z
--------------------------
NUMITER is the number of physics
computation iterations per display
update.
GRAV is the gravity
NUMOBJS is the number of objects
in the scene (the floor is not
counted).
NAME gives the name of each object
OFF gives an offset
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