udt_

所属分类:网络编程
开发工具:Visual C++
文件大小:189KB
下载次数:99
上传日期:2010-10-22 13:43:54
上 传 者yflibra
说明:  可靠UDP协议实现(UDT),采用C语言编写,性能较好。成熟的代码,拿来即用。
(Reliable UDP protocol (UDT), using C language, better performance. Mature code, used or use.)

文件列表:
udt_\app (0, 2006-03-22)
udt_\app\appclient.cpp (3136, 2006-03-22)
udt_\app\appserver.cpp (3278, 2006-03-22)
udt_\app\cc.h (18835, 2006-03-22)
udt_\app\Makefile (941, 2006-03-22)
udt_\app\recvfile.cpp (1942, 2006-03-22)
udt_\app\sendfile.cpp (2440, 2006-03-22)
udt_\COPYRIGHT (1001, 2006-03-22)
udt_\doc (0, 2006-03-22)
udt_\doc\doc (0, 2006-03-22)
udt_\doc\doc\accept.htm (5403, 2006-03-22)
udt_\doc\doc\bind.htm (4540, 2006-03-22)
udt_\doc\doc\ccc.htm (9581, 2006-03-22)
udt_\doc\doc\close.htm (3937, 2006-03-22)
udt_\doc\doc\connect.htm (5522, 2006-03-22)
udt_\doc\doc\copy.htm (3050, 2006-03-22)
udt_\doc\doc\ecode.htm (10252, 2006-03-22)
udt_\doc\doc\error.htm (1982, 2006-03-22)
udt_\doc\doc\faq.htm (14252, 2006-03-22)
udt_\doc\doc\footer.htm (477, 2006-03-22)
udt_\doc\doc\function.htm (8309, 2006-03-22)
udt_\doc\doc\header.htm (186, 2006-03-22)
udt_\doc\doc\intro.htm (2229, 2006-03-22)
udt_\doc\doc\listen.htm (4085, 2006-03-22)
udt_\doc\doc\make.htm (4383, 2006-03-22)
udt_\doc\doc\opt.htm (16342, 2006-03-22)
udt_\doc\doc\overlap.htm (5439, 2006-03-22)
udt_\doc\doc\peername.htm (4201, 2006-03-22)
udt_\doc\doc\recv.htm (8278, 2006-03-22)
udt_\doc\doc\recvfile.htm (8024, 2006-03-22)
udt_\doc\doc\recvmsg.htm (6147, 2006-03-22)
udt_\doc\doc\reference.htm (897, 2006-03-22)
udt_\doc\doc\select.htm (7527, 2006-03-22)
udt_\doc\doc\send.htm (7285, 2006-03-22)
udt_\doc\doc\sendfile.htm (5584, 2006-03-22)
udt_\doc\doc\sendmsg.htm (6727, 2006-03-22)
udt_\doc\doc\shutdown.htm (3747, 2006-03-22)
udt_\doc\doc\sim.htm (5532, 2006-03-22)
udt_\doc\doc\socket.htm (3128, 2006-03-22)
udt_\doc\doc\sockname.htm (4366, 2006-03-22)
... ...

Copyright ?2001 - 2006, The Board of Trustees of the University of Illinois. All Rights Reserved. Please read the COPYRIGHT information in the current directory carefully. Visit http://udt.sf.net for most recent news about UDT. Tarball releases on SourceForge will have the most recent, thoroughly tested version of the software. However, you may go to the SourceForge CVS area for more current, but still in progress, versions. Be aware that although these versions will contain the most recent bug fixes to date, they have not been fully tested at this point. CONTENT: ./src: UDT source code ./app: Example programs ./sim: NS-2 module and simulation scripts ./doc: UDT documentation (HTML) and Internet Draft ./win: VS.Net project files for the Windows version of UDT To make: make -e os=XXX arch=YYY XXX: [LINUX(default), BSD] YYY: [IA32(default), POWERPC, IA***, AMD***] For example, on OS X, you need to do "make -e os=BSD arch=POWERPC"; on 32-bit Linux system, simply use "make". On Windows systems, use the Visual Studio .NET project files in ./win directory. For more compile options (NO_BUSY_WAITING and CUSTOM_CC), please see UDT documenation: Installation. To use UDT in your application: Read index.htm in ./doc. The documentation is in HTML format and requires your browser to support JavaScript. To report bugs, request new features, or make a contribution to the software: visit http://sourceforge.net/projects/udt/ Join the discussion mailing list or post to the discussion forum: http://lists.sourceforge.net/lists/listinfo/udt-general http://sourceforge.net/forum/?group_id=115059 NOTE: In order to help more users to easily find answers about UDT usage and help to increase the activity of this project, please send all general questions to the mailing list or post it to the forum. The mailing list and forum is monitored by the UDT developer and your questions will be replied as soon as possible ( usually within 24 hours.) For complicated issues, the developer would like to set up an MSN conversation with you to investigate the problems, if necessary. However, if you are one of our collaborators or if your questions contain sensitive information about your projects, feel free to send emails to the developer directly.

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