Gaia
所属分类:GPU/显卡
开发工具:C
文件大小:166498KB
下载次数:0
上传日期:2014-02-11 20:07:17
上 传 者:
sh-1993
说明: CIS565 GPU编程最终项目
(CIS565 GPU Programming Final Project)
文件列表:
CIS565FinalProjectProposal.pdf (384398, 2014-02-12)
GPU Final Report.pdf (609235, 2014-02-12)
Gaia (0, 2014-02-12)
Gaia\Gaia.sln (1314, 2014-02-12)
Gaia\Gaia (0, 2014-02-12)
Gaia\Gaia\Gaia.vcxproj (8053, 2014-02-12)
Gaia\Gaia\Gaia.vcxproj.filters (8125, 2014-02-12)
Gaia\Output-Build.txt (330, 2014-02-12)
alpha results (0, 2014-02-12)
alpha results\128x128_all64.png (1463502, 2014-02-12)
alpha results\128x128_lod_pixelFactor1.png (1434284, 2014-02-12)
alpha results\GAIA-Alpha.mp4 (99937014, 2014-02-12)
alpha results\Milestone 1 - Alpha Presentation.pptx (2990494, 2014-02-12)
alpha results\ss_normal.png (1983676, 2014-02-12)
alpha results\ss_our_results.png (909373, 2014-02-12)
finalResults (0, 2014-02-12)
finalResults\FinalPresentation.pptx (4522789, 2014-02-12)
finalResults\GPU Final Report.docx (2822539, 2014-02-12)
finalResults\terrain.png (1209083, 2014-02-12)
finalResults\terrain_textured.png (1955731, 2014-02-12)
shaders (0, 2014-02-12)
shaders\Copy_Texture.frag (163, 2014-02-12)
shaders\Copy_Texture.vert (156, 2014-02-12)
shaders\Erosion_Deposition.frag (1962, 2014-02-12)
shaders\Erosion_Deposition.vert (156, 2014-02-12)
shaders\Evaporation.frag (528, 2014-02-12)
shaders\Evaporation.vert (156, 2014-02-12)
shaders\Flow_Sim_Flux_Update.frag (2339, 2014-02-12)
shaders\Flow_Sim_Flux_Update.vert (156, 2014-02-12)
shaders\Flow_Sim_Velocity_Field_Update.frag (1625, 2014-02-12)
shaders\Flow_Sim_Velocity_Field_Update.vert (156, 2014-02-12)
shaders\Flow_Sim_Water_Height_Update.frag (1515, 2014-02-12)
shaders\Flow_Sim_Water_Height_Update.vert (157, 2014-02-12)
shaders\Sediment_Transport.frag (755, 2014-02-12)
shaders\Sediment_Transport.vert (156, 2014-02-12)
shaders\Terrain_Initialization.frag (3523, 2014-02-12)
shaders\Terrain_Initialization.vert (205, 2014-02-12)
... ...
Gaia
====
CIS565 GPU Programming Final Project : Interactive terrain modeling using hydraulic erosion
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INTRODUCTION
------------------------------
This is an OpenGL implementation of hydraulic erosion simulation on terrains (heightfields).
------------------------------
DETAILS
---------------------------
More details can be found in finalResults/ directory.
Please take a look at the final Report and presentation.
ALPHA DEMO:
http://www.youtube.com/watch?v=wdyU-djh2n0
FINAL VIDEO:
http://www.youtube.com/watch?v=iPPxxh8R2PU
![alt tag](https://raw.github.com/mchen15/Gaia/master/finalResults/terrain_textured.png)
-----------------------------
REFERENCES
------------------------------
[1]http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html
[2]Fast Hydraulic Erosion Simulation and Visualization on GPU, by Xing Mei et al
[3]Dynamic simulation of splashing fluids, by James O Brien et al
[4]http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2***2
[5]http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/
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