irrlicht-0.7

所属分类:嵌入式/单片机/硬件编程
开发工具:Borland C++
文件大小:11717KB
下载次数:3
上传日期:2015-08-27 21:03:43
上 传 者zmjsysy
说明:  irrlicht-0.7 源代码,很久以前的代码,不确定现在还能下载不。
(Irrlicht-0.7 source code, a long time ago, the code is not sure now can download. )

文件列表:
irrlicht-0.7 (0, 2004-09-11)
irrlicht-0.7\bin (0, 2004-09-10)
irrlicht-0.7\bin\DevCpp (0, 2004-09-11)
irrlicht-0.7\bin\DevCpp\Irrlicht.dll (1263947, 2004-09-11)
irrlicht-0.7\bin\Linux (0, 2004-09-10)
irrlicht-0.7\bin\VisualStudio (0, 2004-09-11)
irrlicht-0.7\bin\VisualStudio\01.HelloWorld.exe (40960, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\01.HelloWorld_cs.exe (7168, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\01.HelloWorld_vb.exe (8704, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\02.Quake3Map.exe (176128, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\03.CustomSceneNode.exe (49152, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\04.Movement.exe (45056, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\05.UserInterface.exe (172032, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\06.2DGraphics.exe (167936, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\07.Collision.exe (176128, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\08.SpecialFX.exe (176128, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\09.Meshviewer.exe (184320, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\10.Shaders.exe (176128, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\audiere.dll (487424, 2003-07-15)
irrlicht-0.7\bin\VisualStudio\Irrlicht.dll (905216, 2004-09-11)
irrlicht-0.7\bin\VisualStudio\Irrlicht.NET.dll (159744, 2004-09-10)
irrlicht-0.7\bin\VisualStudio\Techdemo.exe (77824, 2004-09-10)
irrlicht-0.7\changes.txt (46539, 2004-09-11)
irrlicht-0.7\doc (0, 2004-09-11)
irrlicht-0.7\doc\Irrlicht.chi (99100, 2004-09-11)
irrlicht-0.7\doc\Irrlicht.chm (814330, 2004-09-11)
irrlicht-0.7\doc\IrrlichtNET.chm (257010, 2004-09-08)
irrlicht-0.7\examples.net (0, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs (0, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld.csproj (4545, 2004-09-06)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld.csproj.user (1877, 2004-09-06)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld.sln (911, 2004-09-06)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld.suo (7680, 2004-09-06)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_7.0.csproj (4279, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_7.0.csproj.user (1835, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_7.0.sln (930, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_7.0.suo (6656, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_cs.sln (960, 2004-09-10)
irrlicht-0.7\examples.net\01.HelloWorld_cs\01.HelloWorld_cs.suo (7168, 2004-09-10)
... ...

========================================================================== The Irrlicht Engine SDK version 0.7 ========================================================================== Welcome the Irrlicht Engine SDK. Content of this file: 1. Directory structure overview 2. How to start 3. Release Notes 4. License 5. Contact ========================================================================== 1. Directory structure overview ========================================================================== You will find some directories after decompressing the archive in which came the SDK. These are: \bin The compiled library Irrlicht.DLL and some compiled demo and example applications, just start them to see the Irrlicht Engine in action. \doc Documentation of the Irrlicht Engine. \examples Examples and tutorials showing how to use the native engine engine using C++. \example.net Examples and tutorials showing how to use the engine with a .net languages. \include Header files to include when using the engine. \lib Lib to link with your programs when using the engine. \media Graphics and sound data for the demo applications and examples. \source The source code of the Irrlicht Engine. This code is not needed to develop applications with the engine, but it is included to let you be able to recompile and debug it, if necessary. \tools Useful tools and their sourcecode for the engine. ========================================================================== 2. How to start ========================================================================== To see the engine in action in Windows, just go to the \bin\VisualStudio directory, and start some applications. There should also be an application named TechDemo.exe, this should show the most interesting things. The Irrlicht Engine is a static lib under linux. A precomipled version can be found in \lib\Linux. If you wish to compile the engine in linux yourself, unzip the file source.zip file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'. After this, you should be able to make all example applications in \examples. Then just start an X Server and run them, from the directory where they are. To start developing own applications and games with the engine take a look at the 1.HelloWorld example in the \examples directory. There will also be a .html file with a tutorial which should be easy to understand. ========================================================================== 3. Release Notes ========================================================================== This is an alpha version of the SDK. Therefore please note that there are features missing in the engine and maybe also some bugs. Informations about changes in this new version of the engine can be found in changes.txt. ========================================================================== 4. License ========================================================================== The license of the Irrlicht Engine is based on the zlib/libpng license. Even though this license does not require you to mention that you are using the Irrlicht Engine in your product, an acknowledgement would be highly appreciated. Please note that the Irrlicht Engine is based in part on the work of the Independent JPEG Group and the zlib. This means that if you use the Irrlicht Engine in your product, you must acknowledge somewhere in your documentation that you've used the IJG code. It would also be nice to mention that you use the Irrlicht Engine and the zlib. See the README files in the jpeglib and the zlib for further informations. The Irrlicht Engine License =========================== Copyright (C) 2002-2004 Nikolaus Gebhardt This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ========================================================================== 5. Contact ========================================================================== If you have problems, questions or suggestions, please visit the official homepage of the Irrlicht Engine: http://irrlicht.sourceforge.net You will find forums, bugtrackers, patches, tutorials, and other stuff which will help you out. If want to contact the author of the engine, please send an email to Nikolaus Gebhardt: irrlicht@users.sourceforge.net

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