Advanced-Animation-with-DirectX

所属分类:DirextX编程
开发工具:Visual C++
文件大小:12366KB
下载次数:19
上传日期:2011-03-17 12:54:58
上 传 者wuzili1234
说明:  Advanced Animation with DirectX 书的配套代码,详细讲解了用DricetX9 制作高级3D动画。说是珍藏版言过其实,但里面附有sdk的下载地址(218MB上传不来),本书的源码对sdk版本可是有要求的,而本资源所附的sdk的版本在能符合那些源码的sdk中又是最新的。想解决版本问题的话,自己摸索固然是不难,但却也是挺费功夫的,特别是下载还有编译出错找原因的时间。但这些都是其次,找sdk资源才是最费劲的,反正我是官网google百度gougou电驴找了挺久才找到。 里面有配置流程,源码下过来配置几下就可以用,有的人是驾轻就熟,但新手就不一定了。
(Advanced Animation with DirectX book supporting code, explained in detail making use of advanced 3D animation DricetX9. Collector s Edition is an overstatement, but there with sdk download address (218MB upload does not come), the book s source code version of the sdk, but there are requirements, and the resources of the version attached to the sdk to match those in the source sdk He also is the latest. Want to solve the version of the problem, of course, is not difficult to find their own way, but it is also quite himself or herself, especially to download also the time to find a cause compile errors. But these are followed, looking for resources is the most strenuous sdk, anyway I google Baidu gougou official website to find a very long time eDonkey to find. There are configuration process, the source over the next few configuration can be used, and some people very much at home, but not necessarily a novice.)

文件列表:
Advanced Animation with DirectX (source code)\Chap04\Skeletal\Skeletal.dsp (4492, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap04\Skeletal\Skeletal.dsw (539, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap04\Skeletal\WinMain.cpp (5324, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\Data\Thumbs.db (8192, 2011-03-17)
Advanced Animation with DirectX (source code)\Chap05\Data\tiny.x (1533978, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\Data\Tiny_skin.bmp (196664, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\md2.h (9126, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\MeshConv.dsp (3863, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\MeshConv.dsw (539, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\MeshConv.rc (2413, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\ms3d.cpp (19337, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\ms3d.h (3395, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\resource.h (1192, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\MeshConv\WinMain.cpp (37231, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\SkeletalAnim\SkeletalAnim.cpp (14045, 2011-03-14)
Advanced Animation with DirectX (source code)\Chap05\SkeletalAnim\SkeletalAnim.dsp (4984, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\SkeletalAnim\SkeletalAnim.dsw (547, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\SkeletalAnim\SkeletalAnim.h (2978, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap05\SkeletalAnim\WinMain.cpp (5784, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\Data\Guide.bmp (196664, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\Data\tiny.x (1533822, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\Data\Tiny_skin.bmp (196664, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\resource.h (512, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnim.cpp (14034, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnim.h (2979, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnimBlend.cpp (6412, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnimBlend.dsp (5287, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnimBlend.dsw (557, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnimBlend.h (348, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\SkeletalAnimBlend.rc (2212, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap06\SkeletalAnimBlend\WinMain.cpp (6231, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Data\Floor.bmp (196662, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Data\ragdoll.bmp (196664, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Data\ragdoll.x (150971, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Data\Sphere.bmp (196664, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Data\Sphere.x (28351, 2003-12-03)
Advanced Animation with DirectX (source code)\Chap07\Ragdoll\Collision.cpp (1212, 2003-12-03)
... ...

BookCode Within the /BookCode directory you will find source code from the book separated by chapter. Running the demos and applications All chapter demos and applications have come precompiled, meaning that you can check out all the advanced animation goodness before delving into the book. All demos can run in either a windowed or fullscreen video video mode, as decided by you when the program starts. To run a demo in fullscreen video mode (***0x480x16), select Yes whenever the programs asks to run in fullscreen. To exit any of the programs, hold down the ALT key and press F4 (ALT+F4), or if using windowed mode, just click on the menu bar's Close icon. Following is a list of demos and applications you can find in the \BookCode directory of this CD-ROM. Chapter 2 (Chap02\): TimedAnim. See how to time the animation of a single object. TimedMovement. Demonstrates time-based movement. Route. Robots on parade! Define complex routes from simple paths. Cinematic. Add camera control to your mix of animation abilities! Chapter 3 (Chap03\): ParseFrame. Examine an .X file's frame hierarchy. ParseMesh. Examine an .X file's mesh hierachy. Chapter 4 (Chap04\): Skeletal. Display a simple skeletal-based mesh. Chapter 5 (Chap05\): SkeletalAnim. View a skeletal-based animation. MeshConv. Converts .MD2 and .MS3D files to .X for use in your projects. Chapter 6 (Chap06\): SkeletalAnimBlend. Demonstrates how multiple skeletal-based animations can be blended together into one animation. Chapter 7 (Chap07\): Ragdoll. Floppy, flimsy, bouncy ragdoll-animation fun can be had with this demo that shows off a rigid-body physics system. Chapter 8 (Chap08\): Morph. Shows how easy it is to work with morphing in your own projects. MorphVS. Check out morphing vertex shaders put to good use in this demo. Chapter 9 (Chap09\): MorphAnim. Demonstrates how easy it is to use keyframed morphing animation sequences. MeshConv. Converts .MD2 and .MS3D files to .X for use in your projects. Chapter 10 (Chap10\): MorphBlend. Shows the effects of blending together multiple morphing meshes. MorphBlendVS. Same as last, but this time using vertex shaders. Chapter 11 (Chap11\): FacialAnim. Lip-synched and other facial animation techiques are yours to behold in this demo. ConvLWV. Convert .LWV files into .X phoneme sequences using this application. Chapter 12 (Chap12\): Particles. Watch how three different particle systems are put to good use in this demo. ParticlesVS. Same as last, this time with vertex shaders. Chapter 13 (Chap13\): Cloth. He flys through the air with the greatest of ease... and with the ease of cloth simulation! Softbody. Watch at this karate master struts her moves. Chapter 14 (Chap14\): Transformations. Animated waterfalls were never so simple to create. TextureAnim. Waterfalls using video media files? You bet!

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