AFMM_Inpainting

所属分类:2D图形编程
开发工具:Visual C++
文件大小:2960KB
下载次数:436
上传日期:2006-02-21 13:50:01
上 传 者qulei0
说明:  基于快进算法的破损图像修复算法,只要将图像中的破损区域由纯红色标出,该算法即可自动完成对该区域的修复。要求修复图像格式为BMP格式。
(algorithm based on fast forward damaged the image restoration algorithms, as long as the image of the region damaged by the pure red mark, The algorithm can automatically complete restoration in the region. Image restoration requirements for the format of BMP format.)

文件列表:
msig_sc.bmp (699800, 2005-06-23)
AFMM.dsp (5681, 2005-06-28)
AFMM.dsw (533, 2002-05-15)
AFMM.ncb (99328, 2005-06-28)
AFMM.opt (167424, 2005-06-28)
AFMM.plg (1032, 2005-06-28)
AFMM.sln (908, 2003-06-02)
AFMM.suo (7680, 2003-06-02)
AFMM.vcproj (4766, 2003-06-02)
astro.bmp (518214, 2002-06-04)
astro_scratch.bmp (518214, 2002-09-11)
byteswap.cpp (675, 2001-12-20)
ed.bmp (656694, 2002-11-28)
ed_scratch.bmp (656694, 2002-11-28)
flags.cpp (5446, 2002-06-04)
fmm.cpp (5215, 2002-06-04)
fruit.bmp (730854, 2002-06-04)
fruit_scratch.bmp (730854, 2002-09-11)
inpaint.cpp (10047, 2005-06-28)
io.cpp (351, 2002-05-23)
linc.bmp (482166, 2002-09-11)
linc_scratch.bmp (482166, 2002-09-11)
mfmm.cpp (11154, 2002-11-28)
Mkrules.h (607, 2001-12-20)
msig.bmp (699800, 2005-06-23)
include\byteswap.h (138, 2001-12-20)
include\darray.h (7567, 2001-12-20)
include\Debug (0, 2002-06-13)
include\dqueue.h (2732, 2001-12-20)
include\field.h (16823, 2002-06-04)
include\flags.h (2202, 2001-12-20)
include\fmm.h (1801, 2002-06-04)
include\genrl.h (792, 2002-05-23)
include\image.h (3769, 2002-06-04)
include\io.h (86, 2001-12-20)
include\mfmm.h (1217, 2002-09-13)
include\moment.h (2971, 2001-12-20)
include\queue.h (1362, 2001-12-20)
include\Release (0, 2002-06-13)
include\stack.h (1198, 2001-12-20)
... ...

An Image Inpainting Technique based on the Fast Marching Method =============================================================== A. C. Telea, Eindhoven University of Technology, 2003 This is a C++ sample implementation of the inpainting technique based on the Fast Marching Method (FMM). The C++ sources can be compiled with Microsoft's Visual Studio. Alternatively, a simple makefile for other platforms can be easily created, if needed. The executable expects two file names for two images in 24-bit BMP format: - the 'original image', i.e. the image to inpaint - the 'scratch image', i.e. the image containing the region to inpaint marked with black pixels, and the known image area marked with white pixels Only the original image pixels corresponding to white scratch image pixels will be used. The original image pixels corresponding to black scratch image pixels can be anything, they will not be used during inpainting. The two images must have exactly the same dimension.

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