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所属分类:3D图形编程
开发工具:Visual C++
文件大小:10666KB
下载次数:3
上传日期:2016-08-31 16:14:56
上 传 者sssa2000
说明:  direct3d 水面反射折射的例子,cryengine demo
(direct 3d demo impl the water)

文件列表:
Bin\cgD3D9d.dll (327680, 2005-01-13)
Bin\MFC71.dll (1060864, 2005-01-13)
Bin\msvcp71.dll (499712, 2005-01-13)
Bin\cg.dll (942080, 2005-01-13)
Bin\cgD3D9.dll (327680, 2005-01-13)
Bin\WaterDemo.exe (528384, 2005-01-13)
Bin\msvcr71.dll (348160, 2005-01-13)
Bin\RefractionSimulation.exe (528384, 2005-01-13)
Bin (0, 2005-01-14)
Common\stdafx.h (35, 2005-01-13)
Common\IndexBuffer.cpp (1482, 2005-01-13)
Common\Mathlib.h (755, 2005-01-13)
Common\Common.cpp (769, 2005-01-13)
Common\Mesh.h (2836, 2005-01-13)
Common\RenderTarget.h (1554, 2005-01-13)
Common\Control.h (1009, 2005-01-13)
Common\D3dApp.h (2174, 2005-01-13)
Common\Texture.h (1187, 2005-01-13)
Common\Win32App.h (3960, 2005-01-13)
Common\stdafx.cpp (21, 2005-01-13)
Common\Matrix.h (22726, 2005-01-13)
Common\VertexBuffer.h (1225, 2005-01-13)
Common\VertexBuffer.cpp (1631, 2005-01-13)
Common\ModelLoader.cpp (2396, 2005-01-13)
Common\Mesh.cpp (5973, 2005-01-13)
Common\Shader.cpp (10040, 2005-01-13)
Common\Material.cpp (943, 2005-01-13)
Common\D3DApp.cpp (7100, 2005-01-13)
Common\Common.h (2798, 2005-01-13)
Common\Texture.cpp (2165, 2005-01-13)
Common\Material.h (2621, 2005-01-13)
Common\Control.cpp (2277, 2005-01-13)
Common\Timer.h (1249, 2005-01-13)
Common\Win32App.cpp (9280, 2005-01-13)
Common\Vector.h (4251, 2005-01-13)
Common\RenderTarget.cpp (1833, 2005-01-13)
Common\Camera.cpp (2502, 2005-01-13)
Common\Timer.cpp (1767, 2005-01-13)
Common\Shader.h (2484, 2005-01-13)
Common\Common.vcproj (5018, 2005-01-13)
... ...

----------------------------------------------- -- GPU GEMS 2: Generic Refraction Simulation -- ----------------------------------------------- ABOUT THE SOURCE CODE: * Created using Visual studio .Net 2003 * Requires NVIDIA CG 1.2 in order to compile the code * If you find some piece of code interesting for you, feel free of using it in your own projects ABOUT THE DEMOS: * Simple demonstrations of the technique presented in GPU GEMS 2 book, not optimized at all * Both demos require a pixel shaders 2.0 compatible card * W, S, A, D to move the camera. Use mouse to set camera direction SPECIAL THANKS TO: * Márcio Martins for the exporter and model loader used for the demo * Comments, sugestions, bug reports are welcome * You can reach me at tiago@crytek.de ----------------------------------------------- -- Tiago Sousa -- -- Last updated: 12/01/2005 -- -----------------------------------------------

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