opengles3-book

所属分类:OpenGL
开发工具:C/C++
文件大小:6683KB
下载次数:19
上传日期:2016-11-02 12:12:54
上 传 者Hg
说明:  OpenGL ES 3.0 Programming Guide 2nd Edition 書籍源碼 OpenGL ES (OpenGL for Embedded Systems) 是 OpenGL 三维图形 API 的子集,针对手机、PDA和游戏主机等嵌入式设备而设计。它是一种应用程序编程接口(API),用于针对手持设备和嵌入式设备先进3D图形开发。 OpenGL ES是在智能手机占主导地位的图形API,支持OpenGL ES的平台包含iOS,Android,黑莓,bada,Linux和Windows等等,《OpenGL ES3.0 编程指南》是最权威的编程宝典,作者们都是在GPU领域具有丰富设计经验的大牛,这本书结合实例谈了OpenGL ES3.0的开发和编程
(OpenGL ES 3.0 Programming Guide 2nd Edition Source Code)

文件列表:
opengles3-book (0, 2016-11-02)
opengles3-book\Android_Java (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10 (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\.classpath (188, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\.project (820, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\AndroidManifest.xml (968, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\shaders (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\shaders\fragmentShader.frag (2179, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\shaders\vertexShader.vert (1834, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\textures (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\textures\basemap.png (457076, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\assets\textures\lightmap.png (15573, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\default.properties (405, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\proguard.cfg (1034, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-hdpi (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-hdpi\icon.png (4147, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-ldpi (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-ldpi\icon.png (1723, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-mdpi (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\drawable-mdpi\icon.png (2574, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\values (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\res\values\strings.xml (119, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src\com (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src\com\openglesbook (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src\com\openglesbook\multitexture (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src\com\openglesbook\multitexture\MultiTexture.java (3471, 2016-06-28)
opengles3-book\Android_Java\Chapter_10\MultiTexture\src\com\openglesbook\multitexture\MultiTextureRenderer.java (7382, 2016-06-28)
opengles3-book\Android_Java\Chapter_14 (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\.classpath (475, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\.project (855, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\AndroidManifest.xml (1000, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\assets (0, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\assets\smoke.png (9380, 2016-06-28)
opengles3-book\Android_Java\Chapter_14\ParticleSystem\default.properties (405, 2016-06-28)
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OpenGL ES 3.0 Programming Guide =============================== This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com). ## Platforms ## The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: * Microsoft Windows * Linux X11 * Android 4.3+ NDK (C/C++) * Android 4.3+ SDK (Java) * iOS7 Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". ## Authors ## Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi ## Reader Contributions ## We would like to thank the following people for their contributions to the source code: * Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port * Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide * Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)

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