Game-AI-code

所属分类:其他游戏
开发工具:Visual C++
文件大小:4493KB
下载次数:296
上传日期:2006-03-01 18:26:59
上 传 者0002niw
说明:  AI部分是一个出色游戏的重点,这里有一些AI程序设计的源代码,给大家参考和研究。 感谢www.programsalon.com给了我们这个交流的机会。希望能结交一些志同道合的朋友共同进步!EMAIL:0002niw@163.com
(AI is a good part of the focus of the game, here are some of the AI programming source code for your reference and research. Thanks to our www.programsalon.com this exchange opportunity. Hope to make some like-minded friends common progress! EMAIL : 0002niw@163.com)

文件列表:
qcode.org\02 Useful Techniques\02 Orkin\Agent.cpp (770, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin\Agent.h (1219, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin\main.cpp (2941, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.cpp (4707, 2001-09-05)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.dsp (4155, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.dsw (549, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.h (1734, 2001-09-05)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.ncb (91136, 2001-12-10)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.opt (49664, 2001-12-10)
qcode.org\02 Useful Techniques\02 Orkin\TriggerSystem.plg (1486, 2001-12-10)
qcode.org\02 Useful Techniques\02 Orkin\Vector.h (197, 2001-07-01)
qcode.org\02 Useful Techniques\02 Orkin (0, 2003-12-02)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable.cpp (5586, 2001-08-20)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable.h (1517, 2001-08-20)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable2.dsp (4169, 2001-06-24)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable2.dsw (547, 2001-06-24)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable2.ncb (50176, 2001-09-04)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable2.opt (49664, 2001-09-04)
qcode.org\02 Useful Techniques\03 Orkin\ActionTable2.plg (1328, 2001-07-03)
qcode.org\02 Useful Techniques\03 Orkin\main.cpp (2091, 2001-06-24)
qcode.org\02 Useful Techniques\03 Orkin (0, 2003-12-02)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.cpp (2187, 2001-06-27)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.dsp (4191, 2001-06-26)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.dsw (551, 2001-06-25)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.h (2392, 2001-06-27)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.ncb (58368, 2001-07-10)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.opt (49664, 2001-07-10)
qcode.org\02 Useful Techniques\04 Orkin\AnimController.plg (1329, 2001-06-27)
qcode.org\02 Useful Techniques\04 Orkin\main.cpp (1354, 2001-06-27)
qcode.org\02 Useful Techniques\04 Orkin (0, 2003-12-02)
qcode.org\02 Useful Techniques\05 Carlisle\Listing1.cpp (1268, 2001-12-09)
qcode.org\02 Useful Techniques\05 Carlisle (0, 2003-12-02)
qcode.org\02 Useful Techniques\07 Vykruta\ChildView.cpp (5437, 2001-11-21)
qcode.org\02 Useful Techniques\07 Vykruta\ChildView.h (1593, 2001-11-21)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.aps (40388, 2001-12-10)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.cpp (2773, 2001-11-13)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.dsp (4335, 2001-11-21)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.dsw (547, 2001-12-10)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.exe (1347719, 2001-12-10)
qcode.org\02 Useful Techniques\07 Vykruta\LOSGridDemo.h (1280, 2001-11-13)
... ...

Nov/21/2001 LOSGridDemo notes All article-related code is contained in TransformMat.h and TransformMat.cpp. Clearly MFC was a poor choice even for such a trivial project. I have taken measures to trim as much fat as possible, but I advise you to NOT look at the other files included within the project. Sweet jesus, MFC is a cryptic mysterious beast like no other. Simplicity, elegance and cleanliness will prevail in the future. The system described in the article is currently in use by a commercial playstation2 project codenamed DRAKAN 2. It has proved to be a tremendous success. Let's get down to brass tacks. How much for the ape, you ask? The ideas are freeware, the source code is not. Tom Vykruta tom@surreal.com

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