Cocos2D-X《欢乐麻将》手游完整源码
所属分类:游戏
开发工具:Visual C++
文件大小:16611KB
下载次数:19
上传日期:2017-07-22 12:17:21
上 传 者:
风间水月
说明: 游戏开发帮助,给新手开发最好的帮助,可以用来学习,用到COCOS2DX开发
(Game development help, to develop the best help for novices, can be used to study, use COCOS2DX development)
文件列表:
欢乐麻将\xzmj2\Classes\AppDelegate.cpp (3258, 2014-07-09)
欢乐麻将\xzmj2\Classes\AppDelegate.h (1110, 2014-07-08)
欢乐麻将\xzmj2\Classes\AppMacros.cpp (4394, 2014-06-22)
欢乐麻将\xzmj2\Classes\AppMacros.h (2862, 2014-01-08)
欢乐麻将\xzmj2\Classes\CallJni.cpp (2012, 2014-07-08)
欢乐麻将\xzmj2\Classes\CallJni.h (482, 2014-07-08)
欢乐麻将\xzmj2\Classes\Common\CommonFunction.cpp (97038, 2014-07-06)
欢乐麻将\xzmj2\Classes\Common\CommonFunction.h (8102, 2014-06-27)
欢乐麻将\xzmj2\Classes\Common\ConstantDef.h (60029, 2014-06-30)
欢乐麻将\xzmj2\Classes\Common\md5.cpp (9410, 2013-08-09)
欢乐麻将\xzmj2\Classes\Common\md5.h (1396, 2013-08-09)
欢乐麻将\xzmj2\Classes\Common\MyTinyXmlParser.cpp (14310, 2014-01-07)
欢乐麻将\xzmj2\Classes\Common\MyTinyXmlParser.h (840, 2014-01-06)
欢乐麻将\xzmj2\Classes\Entity\DeskEntity.cpp (219, 2013-08-09)
欢乐麻将\xzmj2\Classes\Entity\DeskEntity.h (820, 2013-08-09)
欢乐麻将\xzmj2\Classes\GameCore\AI\Robot.cpp (30472, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\AI\Robot.h (3358, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\ClientCommon.h (8537, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\ClientFrameDefs.h (4811, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\ClientMjDefs.h (13268, 2013-08-09)
欢乐麻将\xzmj2\Classes\GameCore\ClientScoreDefs.h (1977, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\GameLogical.cpp (190666, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\GameLogical.h (15752, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\MjDef.h (11356, 2014-06-27)
欢乐麻将\xzmj2\Classes\GameCore\RuleGen\RuleDef.h (1014, 2013-08-09)
欢乐麻将\xzmj2\Classes\GameCore\ServerFrameDefs.h (6018, 2014-01-03)
欢乐麻将\xzmj2\Classes\GameCore\TypeDef.h (706, 2014-01-02)
欢乐麻将\xzmj2\Classes\HelloWorldScene.cpp (2842, 2013-09-26)
欢乐麻将\xzmj2\Classes\HelloWorldScene.h (604, 2013-09-23)
欢乐麻将\xzmj2\Classes\Layer\GameCjLayer.cpp (5316, 2014-01-07)
欢乐麻将\xzmj2\Classes\Layer\GameCjLayer.h (1487, 2014-01-06)
欢乐麻将\xzmj2\Classes\Layer\GameDesk.cpp (32490, 2014-06-28)
欢乐麻将\xzmj2\Classes\Layer\GameDesk.h (4725, 2014-01-06)
欢乐麻将\xzmj2\Classes\Layer\GameHelp.cpp (1817, 2014-06-30)
欢乐麻将\xzmj2\Classes\Layer\GameHelp.h (606, 2014-01-06)
欢乐麻将\xzmj2\Classes\Layer\GameMenu.cpp (27490, 2014-06-28)
欢乐麻将\xzmj2\Classes\Layer\GameMenu.h (4069, 2014-01-06)
欢乐麻将\xzmj2\Classes\Layer\GameMessage.cpp (5779, 2014-06-28)
欢乐麻将\xzmj2\Classes\Layer\GameMessage.h (1146, 2014-01-06)
欢乐麻将\xzmj2\Classes\Layer\GameMGLayer.cpp (5340, 2014-01-07)
... ...
## Prerequisites:
* Android NDK
* Android SDK **OR** Eclipse ADT Bundle
* Android AVD target installed
## Building project
There are two ways of building Android projects.
1. Eclipse
2. Command Line
### Import Project in Eclipse
#### Features:
1. Complete workflow from Eclipse, including:
* Build C++.
* Clean C++.
* Build and Run whole project.
* Logcat view.
* Debug Java code.
* Javascript editor.
* Project management.
2. True C++ editing, including:
* Code completion.
* Jump to definition.
* Refactoring tools etc.
* Quick open C++ files.
#### Setup Eclipse Environment (only once)
**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)
**OR**
Install Eclipse with Java. Add ADT and CDT plugins.
2. Only for Windows
1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
2. Add `Cygwin\bin` directory to system PATH variable.
3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
3. Set up Variables:
1. Path Variable `COCOS2DX`:
* Eclipse->Preferences->General->Workspace->**Linked Resources**
* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)
2. C/C++ Environment Variable `NDK_ROOT`:
* Eclipse->Preferences->C/C++->Build->**Environment**.
* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
4. Import libcocos2dx library project:
1. File->New->Project->Android Project From Existing Code.
2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
3. Click **Finish** to add project.
#### Adding and running from Eclipse
![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)
1. File->New->Project->Android Project From Existing Code
2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
3. Add the project
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
### Running project from Command Line
$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
$ export NDK_ROOT=/path/to/ndk
$ ./build_native.sh
$ ant debug install
If the last command results in sdk.dir missing error then do:
$ android list target
$ android update project -p . -t (id from step 6)
$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)
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