jpct-ae

所属分类:Java编程
开发工具:Java
文件大小:2434KB
下载次数:2
上传日期:2017-09-03 11:45:27
上 传 者5632061
说明:  这是一个android平台上的3d游戏引擎
(This is a 3D game engine on the Android platform)

文件列表:
jpct-ae\doc\allclasses-frame.html (6118, 2014-02-05)
jpct-ae\doc\allclasses-noframe.html (5218, 2014-02-05)
jpct-ae\doc\com\threed\jpct\Animation.html (26206, 2014-02-05)
jpct-ae\doc\com\threed\jpct\Camera.html (65978, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Animation.html (8670, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Camera.html (20315, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\CollisionEvent.html (7834, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\CollisionListener.html (9544, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Config.html (5877, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\DepthBuffer.html (8728, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\FrameBuffer.html (29570, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\GenericVertexController.html (6047, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\GLSLShader.html (10214, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Interact2D.html (5917, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\IntList.html (5887, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\IPaintListener.html (7860, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\IPostProcessor.html (8460, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\IRenderHook.html (8724, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\ITextureEffect.html (7836, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\IVertexController.html (8897, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Light.html (5867, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Loader.html (5877, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Logger.html (5877, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\LogHandler.html (8666, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\MathUtils.html (5908, 2012-06-06)
jpct-ae\doc\com\threed\jpct\class-use\Matrix.html (30965, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Mesh.html (12403, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\NPOTTexture.html (5927, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Object3D.html (58869, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\ObjectArrays.html (5937, 2010-03-03)
jpct-ae\doc\com\threed\jpct\class-use\OcTree.html (8569, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\PolygonManager.html (7771, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Polyline.html (8202, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Primitives.html (5917, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\RGBColor.html (18499, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\ShaderLocator.html (7803, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\SimpleVector.html (123463, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\Texture.html (17929, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\TextureInfo.html (10959, 2014-02-05)
jpct-ae\doc\com\threed\jpct\class-use\TextureManager.html (7776, 2014-02-05)
... ...

HelloWorld-AE is an Eclipse project that should help to get you started. It has been written based on the 2.1u1 SDK. HelloShader is an Eclipse project that shows how to use custom shaders with OpenGL ES 2.0. It has been written based on the 2.3.3 SDK.

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