网络游戏Server编程

所属分类:游戏
开发工具:Visual C++
文件大小:674KB
下载次数:4
上传日期:2017-11-03 08:05:15
上 传 者D盘
说明:  《网络游戏Server编程》向读者展示了网络游戏服务器设计和开发的基础知识及实战案例,首先介绍了C/C++的基础知识、开发服务器所必需的基础类及通信类;然后说明了C/C++基础知识中的继承(Inheritance)、重载(Overloading)等概念,以及基础类中的Log、Memory类和Thread类;接着在通信类中对服务器编程所需的Winsock及IOCP进行了说明;还介绍了如何运行库和类设计游戏服务器;另外,介绍了其他书籍中不常见到的性能监视器(PerformanceMonitor)、Packet管理框架、MiniDump、UDPHolepunching等内容;最后设计了PIGU游戏服务器。
("Network game Server programming" shows the basic knowledge of network game server design and development and actual case to the reader, first introduced the basic necessary basic knowledge, the development of the C/C++ server and communication; then illustrates the basic knowledge of inheritance in C/C++ (Inheritance) and heavy (Overloading) concept, and based in the class Log, class Memory and class Thread; then Winsock and IOCP required for server programming in communication in the paper; it also describes how the runtime and the design of the game server; in addition, the performance monitor is not often seen in other books (PerformanceMonitor), Packet, MiniDump, management framework UDPHolepunching content; the final design of PIGU game server.)

文件列表:
网络游戏Server编程 (0, 2017-11-03)
网络游戏Server编程\作者序.doc (226816, 2009-02-19)
网络游戏Server编程\目录.doc (480768, 2009-02-27)
网络游戏Server编程\第3章_51-82.pdf (297276, 2009-05-13)
网络游戏Server编程\第7章_179-219.pdf (302391, 2009-05-13)
网络游戏Server编程\网络游戏编程版权.doc (41984, 2009-02-19)

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