sphfluid-master
所属分类:其他
开发工具:Visual C++
文件大小:88KB
下载次数:11
上传日期:2017-11-30 19:19:51
上 传 者:
Tian0906
说明: 实现了简单的SPH方法,(光滑例子流体动力学方法)
(the code based simple SPH method)
文件列表:
SPH_CPU_2D_v1 (0, 2015-04-28)
SPH_CPU_2D_v1\sph_header.h (1099, 2015-04-28)
SPH_CPU_2D_v1\sph_main.cpp (3301, 2015-04-28)
SPH_CPU_2D_v1\sph_system.cpp (8091, 2015-04-28)
SPH_CPU_2D_v1\sph_system.h (2037, 2015-04-28)
SPH_CPU_2D_v1\sph_timer.cpp (1247, 2015-04-28)
SPH_CPU_2D_v1\sph_timer.h (1123, 2015-04-28)
SPH_CPU_2D_v1\sph_type.h (1100, 2015-04-28)
SPH_CPU_2D_v2 (0, 2015-04-28)
SPH_CPU_2D_v2\Main.cpp (2642, 2015-04-28)
SPH_CPU_2D_v2\SPHSystem.cpp (6299, 2015-04-28)
SPH_CPU_2D_v2\SPHSystem.h (2183, 2015-04-28)
SPH_CPU_2D_v2\Structure.h (1154, 2015-04-28)
SPH_CPU_2D_v2\Timer.cpp (1239, 2015-04-28)
SPH_CPU_2D_v2\Timer.h (1113, 2015-04-28)
SPH_CPU_2D_v2\Vector2D.h (2803, 2015-04-28)
SPH_CPU_3D_v1 (0, 2015-04-28)
SPH_CPU_3D_v1\Shader (0, 2015-04-28)
SPH_CPU_3D_v1\Shader\shader.fs (442, 2015-04-28)
SPH_CPU_3D_v1\Shader\shader.vs (285, 2015-04-28)
SPH_CPU_3D_v1\sph_data.h (1379, 2015-04-28)
SPH_CPU_3D_v1\sph_header.h (1098, 2015-04-28)
SPH_CPU_3D_v1\sph_main.cpp (7869, 2015-04-28)
SPH_CPU_3D_v1\sph_system.cpp (9583, 2015-04-28)
SPH_CPU_3D_v1\sph_system.h (2037, 2015-04-28)
SPH_CPU_3D_v1\sph_timer.cpp (1247, 2015-04-28)
SPH_CPU_3D_v1\sph_timer.h (1123, 2015-04-28)
SPH_CPU_3D_v1\sph_type.h (1130, 2015-04-28)
SPH_GPU_2D_v1 (0, 2015-04-28)
SPH_GPU_2D_v1\sph_header.h (1329, 2015-04-28)
SPH_GPU_2D_v1\sph_kernel.cu (1035, 2015-04-28)
SPH_GPU_2D_v1\sph_main.cpp (4072, 2015-04-28)
SPH_GPU_2D_v1\sph_math.h (1062, 2015-04-28)
SPH_GPU_2D_v1\sph_system.cpp (5012, 2015-04-28)
... ...
Contact: Dongli Zhang (dongli.zhang0129@gmail.com)
This folder has five sub folders.
libmachinecube: A machine cube library for rendering.
SPH_CPU_2D_v1: CPU-based 2D SPH fluid simulation.
SPH_CPU_2D_v2: CPU-based 2D SPH fluid simulation with OOP.
SPH_CPU_3D_v1: CPU-based 3D SPH fluid simulation.
SPH_GPU_2D_v1: GPU-based 2D SPH fluid simulation.
SPH_GPU_3D_v1: GPU-based 3D SPH fluid simulation.
Reference:
Particle-Based Fluid Simulation for Interactive Applications, Matthias Mller, David Charypar, and Markus Gross, SCA 2003.
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