directx11-pratices-master

所属分类:图形图象
开发工具:Visual C++
文件大小:56026KB
下载次数:2
上传日期:2017-12-31 14:13:24
上 传 者sunboyljp
说明:  非常谢谢的DIRECTX11例程,学习3D 图形学的DIRECTX11向导式教程!
(DIRECTX 11 SOFTWARE DEVELPMENT SOURCE CODE)

文件列表:
Common_vs2015\Camera.cpp (5058, 2016-11-17)
Common_vs2015\Camera.h (2431, 2016-11-17)
Common_vs2015\d3dApp.cpp (12999, 2017-02-28)
Common_vs2015\d3dApp.h (2141, 2016-11-17)
Common_vs2015\d3dUtil.cpp (2835, 2016-11-17)
Common_vs2015\d3dUtil.h (4764, 2017-02-28)
Common_vs2015\d3dx11effect.h (54214, 2016-11-17)
Common_vs2015\DDSTextureLoader.cpp (61034, 2016-11-17)
Common_vs2015\DDSTextureLoader.h (5063, 2016-11-17)
Common_vs2015\dxerr.cpp (200401, 2016-11-17)
Common_vs2015\dxerr.h (3144, 2016-11-17)
Common_vs2015\GameTimer.cpp (3257, 2016-11-17)
Common_vs2015\GameTimer.h (757, 2016-11-17)
Common_vs2015\GeometryGenerator.cpp (18097, 2016-11-17)
Common_vs2015\GeometryGenerator.h (3237, 2016-11-17)
Common_vs2015\LightHelper.cpp (272, 2016-11-17)
Common_vs2015\LightHelper.h (1847, 2016-11-17)
Common_vs2015\MathHelper.cpp (2300, 2016-11-17)
Common_vs2015\MathHelper.h (1779, 2016-11-17)
Common_vs2015\TextureMgr.cpp (1276, 2017-02-28)
Common_vs2015\TextureMgr.h (653, 2016-11-17)
Common_vs2015\Waves.cpp (4717, 2016-11-17)
Common_vs2015\Waves.h (1669, 2016-11-17)
dx9-src\Appendix A Code\Hello World\hello.cpp (5384, 2016-11-17)
dx9-src\Part II Code\Chapter 1\D3D9 Init\chap1_0.jpg (31823, 2016-11-17)
dx9-src\Part II Code\Chapter 1\D3D9 Init\d3dInit.cpp (2148, 2016-11-17)
dx9-src\Part II Code\Chapter 1\D3D9 Init\d3dUtility.cpp (4197, 2016-11-17)
dx9-src\Part II Code\Chapter 1\D3D9 Init\d3dUtility.h (1263, 2016-11-17)
dx9-src\Part II Code\Chapter 2\no samples for chap2.txt (35, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Cube\chap3_1.jpg (38476, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Cube\cube.cpp (4938, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Cube\d3dUtility.cpp (4197, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Cube\d3dUtility.h (1263, 2016-11-17)
dx9-src\Part II Code\Chapter 3\D3DXCreate\chap3_3.jpg (60344, 2016-11-17)
dx9-src\Part II Code\Chapter 3\D3DXCreate\d3dUtility.cpp (4197, 2016-11-17)
dx9-src\Part II Code\Chapter 3\D3DXCreate\d3dUtility.h (1263, 2016-11-17)
dx9-src\Part II Code\Chapter 3\D3DXCreate\d3dxcreate.cpp (5286, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Teapot\chap3_2.jpg (49757, 2016-11-17)
dx9-src\Part II Code\Chapter 3\Teapot\d3dUtility.cpp (4197, 2016-11-17)
... ...

#Here are some d3d11 demos written for pratices. ##Compile environment : VS2015 + win8.1 SDK(Now DXSDK has been a part of Windows SDK) ##Note In , we use a old-style d3d11 demo in VS2010 + DXSDK. Now, you could update to VS2015 + win8.1(or more future version, win10) SDK. Update tutorial : http://www.d3dcoder.net/Data/Book4/d3d11Win10.htm Effects11(FX11) is useful, you could find new version in https://github.com/Microsoft/FX11 ##Common_vs2015 : As told in update tutorial, I do these operations all in this new Common folder. ##Exercises : Chapter Exercises's answers about the book . ##Engine : Tutorials in http://www.rastertek.com, updated to VS2015 + DirectXMath(Just another name of XNAMath) + win8.1 SDK.

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