SceneDemo

所属分类:3D图形编程
开发工具:C/C++
文件大小:81215KB
下载次数:1
上传日期:2018-02-08 12:22:31
上 传 者天琊
说明:  基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。
(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accelerates the simulation speed of the particle system.)

文件列表:
SceneDemo\.vs\SceneDemo\v14\.suo (142848, 2018-01-05)
SceneDemo\Debug\Assimp32.dll (7074304, 2014-01-12)
SceneDemo\Debug\freeglut.dll (218624, 2015-10-14)
SceneDemo\Debug\freetype28d.dll (1240576, 2017-08-26)
SceneDemo\Debug\glew32.dll (337408, 2015-10-14)
SceneDemo\Debug\glewinfo.exe (350720, 2015-10-14)
SceneDemo\Debug\glfw3.dll (43520, 2015-10-14)
SceneDemo\Debug\SceneDemo.exe (1069568, 2018-01-05)
SceneDemo\Debug\SceneDemo.ilk (3029480, 2018-01-05)
SceneDemo\Debug\SceneDemo.pdb (8916992, 2018-01-05)
SceneDemo\Debug\visualinfo.exe (222720, 2015-10-14)
SceneDemo\include\stb_image.h (250861, 2017-12-29)
SceneDemo\packages\Assimp.3.0.0\Assimp.3.0.0.nupkg (1132050, 2017-12-29)
SceneDemo\packages\Assimp.3.0.0\build\configurations.autopkg (232, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\Assimp.targets (4257, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\default-propertiesui.xml (1847, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\docs\Documentation.chm (979592, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\docs\LICENSE.txt (3892, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\ai_assert.h (224, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\anim.h (14337, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\camera.h (7428, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\cexport.h (11637, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\cfileio.h (4569, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\cimport.h (21183, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\color4.h (3556, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\color4.inl (8002, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\Compiler\poppack1.h (792, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\Compiler\pushpack1.h (1093, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\config.h (31802, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\DefaultLogger.hpp (7582, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\defs.h (9356, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\Exporter.hpp (13630, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\Importer.hpp (28749, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\importerdesc.h (5519, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\IOStream.hpp (4847, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\IOSystem.hpp (8119, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\light.h (7901, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\Logger.hpp (9910, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\LogStream.hpp (3860, 2014-01-12)
SceneDemo\packages\Assimp.3.0.0\build\native\include\assimp\material.h (50623, 2014-01-12)
... ...

![glm](doc/logo.png) [OpenGL Mathematics](http://glm.g-truc.net/) (*GLM*) is a header only C++ mathematics library for graphics software based on the [OpenGL Shading Language (GLSL) specifications](https://www.opengl.org/registry/doc/GLSLangSpec.4.50.diff.pdf). *GLM* provides classes and functions designed and implemented with the same naming conventions and functionalities than *GLSL* so that anyone who knows *GLSL*, can use *GLM* as well in C++. This project isn't limited to *GLSL* features. An extension system, based on the *GLSL* extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc... This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. *GLM* is written in C++*** but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers: - [Apple Clang 4.0](https://developer.apple.com/library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html) and higher - [GCC](http://gcc.gnu.org/) 4.2 and higher - [Intel C++ Composer](https://software.intel.com/en-us/intel-compilers) XE 2013 and higher - [LLVM](http://llvm.org/) 3.0 and higher - [Visual C++](http://www.visualstudio.com/) 2010 and higher - [CUDA](https://developer.nvidia.com/about-cuda) 4.0 and higher (experimental) - Any conform C++*** or C++11 compiler For more information about *GLM*, please have a look at the [manual](http://glm.g-truc.net/0.9.7/glm-0.9.7.pdf) and the [API reference documentation](http://glm.g-truc.net/0.9.7/api/index.html). The source code and the documentation are licensed under the [Happy Bunny License (Modified MIT) or the MIT License](./copying.txt). Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net). ```c++ #include // glm::vec3 #include // glm::vec4 #include // glm::mat4 #include // glm::translate, glm::rotate, glm::scale, glm::perspective #include // glm::pi glm::mat4 camera(float Translate, glm::vec2 const & Rotate) { glm::mat4 Projection = glm::perspective(glm::pi() * 0.25f, 4.0f / 3.0f, 0.1f, 100.f); glm::mat4 View = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate)); View = glm::rotate(View, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); View = glm::rotate(View, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f)); return Projection * View * Model; } ``` ## Project Health | Service | System | Compiler | Status | | ------- | ------ | -------- | ------ | | [Drone](https://drone.io/github.com/g-truc/glm) | Linux *** bits | GCC 4.6.3 | [![Build Status](https://drone.io/github.com/g-truc/glm/status.png)](https://drone.io/github.com/g-truc/glm/latest) | ## [Lastest release](https://github.com/g-truc/glm/releases/latest) ## Release notes #### [GLM 0.9.8.4](https://github.com/g-truc/glm/releases/tag/0.9.8.4) - 2017-01-22 ##### Fixes: - Fixed GTC_packing test failing on GCC x86 due to denorms #212 #577 - Fixed POPCNT optimization build in Clang #512 - Fixed intersectRayPlane returns true in parallel case #578 - Fixed GCC 6.2 compiler warnings #580 - Fixed GTX_matrix_decompose decompose #582 #448 - Fixed GCC 4.5 and older build #566 - Fixed Visual C++ internal error when declaring a global vec type with siwzzle expression enabled #594 - Fixed GLM_FORCE_CXX11 with Clang and libstlc++ which wasn't using C++11 STL features. #604 #### [GLM 0.9.8.3](https://github.com/g-truc/glm/releases/tag/0.9.8.3) - 2016-11-12 ##### Improvements: - Broader support of GLM_FORCE_UNRESTRICTED_GENTYPE #378 ##### Fixes: - Fixed Android build error with C++11 compiler but C++*** STL #284 #5*** - Fixed GTX_transform2 shear* functions #403 - Fixed interaction between GLM_FORCE_UNRESTRICTED_GENTYPE and ortho function #568 - Fixed bitCount with AVX on 32 bit builds #567 - Fixed CMake find_package with version specification #572 #573 #### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01 ##### Improvements: - Added Visual C++ 15 detection - Added Clang 4.0 detection - Added warning messages when using GLM_FORCE_CXX** but the compiler is known to not fully support the requested C++ version #555 - Refactored GLM_COMPILER_VC values - Made quat, vec, mat type component length() static #565 ##### Fixes: - Fixed Visual C++ constexpr build error #555, #556 #### [GLM 0.9.8.1](https://github.com/g-truc/glm/releases/tag/0.9.8.1) - 2016-09-25 ##### Improvements: - Optimized quaternion log function #554 ##### Fixes: - Fixed GCC warning filtering, replaced -pedantic by -Wpedantic - Fixed SIMD faceforward bug. #549 - Fixed GCC 4.8 with C++11 compilation option #550 - Fixed Visual Studio aligned type W4 warning #548 - Fixed packing/unpacking function fixed for 5_6_5 and 5_5_5_1 #552 #### [GLM 0.9.8.0](https://github.com/g-truc/glm/releases/tag/0.9.8.0) - 2016-09-11 ##### Features: - Added right and left handed projection and clip control support #447 #415 #119 - Added compNormalize and compScale functions to GTX_component_wise - Added packF3x9_E1x5 and unpackF3x9_E1x5 to GTC_packing for RGB9E5 #416 - Added (un)packHalf to GTC_packing - Added (un)packUnorm and (un)packSnorm to GTC_packing - Added 16bit pack and unpack to GTC_packing - Added 8bit pack and unpack to GTC_packing - Added missing bvec* && and || operators - Added iround and uround to GTC_integer, fast round on positive values - Added raw SIMD API - Added 'aligned' qualifiers - Added GTC_type_aligned with aligned *vec* types - Added GTC_functions extension - Added quaternion version of isnan and isinf #521 - Added lowestBitValue to GTX_bit #536 - Added GLM_FORCE_UNRESTRICTED_GENTYPE allowing non basic genType #543 ##### Improvements: - Improved SIMD and swizzle operators interactions with GCC and Clang #474 - Improved GTC_random linearRand documentation - Improved GTC_reciprocal documentation - Improved GLM_FORCE_EXPLICIT_CTOR coverage #481 - Improved OpenMP support detection for Clang, GCC, ICC and VC - Improved GTX_wrap for SIMD friendliness - Added constexpr for *vec*, *mat*, *quat* and *dual_quat* types #493 - Added NEON instruction set detection - Added MIPS CPUs detection - Added PowerPC CPUs detection - Use Cuda built-in function for abs function implementation with Cuda compiler - Factorized GLM_COMPILER_LLVM and GLM_COMPILER_APPLE_CLANG into GLM_COMPILER_CLANG - No more warnings for use of long long - Added more information to build messages ##### Fixes: - Fixed GTX_extended_min_max filename typo #386 - Fixed intersectRayTriangle to not do any unintentional backface culling - Fixed long long warnings when using C++*** on GCC and Clang #482 - Fixed sign with signed integer function on non-x86 architecture - Fixed strict aliasing warnings #473 - Fixed missing vec1 overload to length2 and distance2 functions #431 - Fixed GLM test '/fp:fast' and '/Za' command-line options are incompatible - Fixed quaterion to mat3 cast function mat3_cast from GTC_quaternion #542 - Fixed GLM_GTX_io for Cuda #547 #546 ##### Deprecation: - Removed GLM_FORCE_SIZE_FUNC define - Deprecated GLM_GTX_simd_vec4 extension - Deprecated GLM_GTX_simd_mat4 extension - Deprecated GLM_GTX_simd_quat extension - Deprecated GLM_SWIZZLE, use GLM_FORCE_SWIZZLE instead - Deprecated GLM_MESSAGES, use GLM_FORCE_MESSAGES instead -------------------------------------------------------------------------------- #### [GLM 0.9.7.6](https://github.com/g-truc/glm/releases/tag/0.9.7.6) - 2016-07-16 ##### Improvements: - Added pkg-config file #509 - Updated list of compiler versions detected - Improved C++ 11 STL detection #523 ##### Fixes: - Fixed STL for C++11 detection on ICC #510 - Fixed missing vec1 overload to length2 and distance2 functions #431 - Fixed long long warnings when using C++*** on GCC and Clang #482 - Fixed scalar reciprocal functions (GTC_reciprocal) #520 -------------------------------------------------------------------------------- #### [GLM 0.9.7.5](https://github.com/g-truc/glm/releases/tag/0.9.7.5) - 2016-05-24 ##### Improvements: - Added Visual C++ Clang toolset detection ##### Fixes: - Fixed uaddCarry warning #497 - Fixed roundPowerOfTwo and floorPowerOfTwo #503 - Fixed Visual C++ SIMD instruction set automatic detection in *** bits - Fixed to_string when used with GLM_FORCE_INLINE #506 - Fixed GLM_FORCE_INLINE with binary vec4 operators - Fixed GTX_extended_min_max filename typo #386 - Fixed intersectRayTriangle to not do any unintentional backface culling -------------------------------------------------------------------------------- #### [GLM 0.9.7.4](https://github.com/g-truc/glm/releases/tag/0.9.7.4) - 2016-03-19 ##### Fixes: - Fixed asinh and atanh warning with C++*** STL #484 - Fixed polar coordinates function latitude #485 - Fixed outerProduct defintions and operator signatures for mat2x4 and vec4 #475 - Fixed eulerAngles precision error, returns NaN #451 - Fixed undefined reference errors #489 - Fixed missing GLM_PLATFORM_CYGWIN declaration #495 - Fixed various undefined reference errors #490 -------------------------------------------------------------------------------- #### [GLM 0.9.7.3](https://github.com/g-truc/glm/releases/tag/0.9.7.3) - 2016-02-21 ##### Improvements: - Added AVX512 detection ##### Fixes: - Fixed CMake policy warning - Fixed GCC 6.0 detection #477 - Fixed Clang build on Windows #479 - Fixed *** bits constants warnings on GCC #463 -------------------------------------------------------------------------------- #### [GLM 0.9.7.2](https://github.com/g-truc/glm/releases/tag/0.9.7.2) - 2016-01-03 ##### Fixes: - Fixed GTC_round floorMultiple/ceilMultiple #412 - Fixed GTC_packing unpackUnorm3x10_1x2 #414 - Fixed GTC_matrix_inverse affineInverse #192 - Fixed ICC on Linux build errors #449 - Fixed ldexp and frexp compilation errors - Fixed "Declaration shadows a field" warning #468 - Fixed 'GLM_COMPILER_VC2005 is not defined' warning #468 - Fixed various 'X is not defined' warnings #468 - Fixed missing unary + operator #435 - Fixed Cygwin build errors when using C++11 #405 -------------------------------------------------------------------------------- #### [GLM 0.9.7.1](https://github.com/g-truc/glm/releases/tag/0.9.7.1) - 2015-09-07 ##### Improvements: - Improved constexpr for constant functions coverage #1*** - Added to_string for quat and dual_quat in GTX_string_cast #375 - Improved overall execution time of unit tests #396 ##### Fixes: - Fixed strict alignment warnings #235 #370 - Fixed link errors on compilers not supported default function #377 - Fixed compilation warnings in vec4 - Fixed non-identity quaternions for equal vectors #234 - Fixed excessive GTX_fast_trigonometry execution time #396 - Fixed Visual Studio 2015 'hides class member' warnings #394 - Fixed builtin bitscan never being used #392 - Removed unused func_noise.* files #3*** -------------------------------------------------------------------------------- #### [GLM 0.9.7.0](https://github.com/g-truc/glm/releases/tag/0.9.7.0) - 2015-08-02 ##### Features: - Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions - Added 'fmod' overload to GTX_common with tests #308 - Left handed perspective and lookAt functions #314 - Added functions eulerAngleXYZ and extractEulerAngleXYZ #311 - Added to perform std::hash on GLM types #320 #367 - Added for texcoord wrapping - Added static components and precision members to all vector and quat types #350 - Added .gitignore #349 - Added support of defaulted functions to GLM types, to use them in unions #366 ##### Improvements: - Changed usage of __has_include to support Intel compiler #307 - Specialized integer implementation of YCoCg-R #310 - Don't show status message in 'FindGLM' if 'QUIET' option is set. #317 - Added master branch continuous integration service on Linux *** #332 - Clarified manual regarding angle unit in GLM, added FAQ 11 #326 - Updated list of compiler versions ##### Fixes: - Fixed default precision for quat and dual_quat type #312 - Fixed (u)int*** MSB/LSB handling on BE archs #306 - Fixed multi-line comment warning in g++. #315 - Fixed specifier removal by 'std::make_pair<>' #333 - Fixed perspective fovy argument documentation #327 - Removed -m*** causing build issues on Linux 32 #331 - Fixed isfinite with C++*** compilers #343 - Fixed Intel compiler build error on Linux #354 - Fixed use of libstdc++ with Clang #351 - Fixed quaternion pow #346 - Fixed decompose warnings #373 - Fixed matrix conversions #371 ##### Deprecation: - Removed integer specification for 'mod' in GTC_integer #308 - Removed GTX_multiple, replaced by GTC_round -------------------------------------------------------------------------------- #### [GLM 0.9.6.3](https://github.com/g-truc/glm/releases/tag/0.9.6.3) - 2015-02-15 - Fixed Android doesn't have C++ 11 STL #284 -------------------------------------------------------------------------------- #### [GLM 0.9.6.2](https://github.com/g-truc/glm/releases/tag/0.9.6.2) - 2015-02-15 ##### Features: - Added display of GLM version with other GLM_MESSAGES - Added ARM instruction set detection -------------------------------------------------------------------------------- ##### Improvements: - Removed assert for perspective with zFar < zNear #2*** - Added Visual Studio natvis support for vec1, quat and dualqual types - Cleaned up C++11 feature detections - Clarify GLM licensing ##### Fixes: - Fixed faceforward build #289 - Fixed conflict with Xlib #define True 1 #293 - Fixed decompose function VS2010 templating issues #294 - Fixed mat4x3 = mat2x3 * mat4x2 operator #297 - Fixed warnings in F2x11_1x10 packing function in GTC_packing #295 - Fixed Visual Studio natvis support for vec4 #288 - Fixed GTC_packing *pack*norm*x* build and added tests #292 - Disabled GTX_scalar_multiplication for GCC, failing to build tests #242 - Fixed Visual C++ 2015 constexpr errors: Disabled only partial support - Fixed functions not inlined with Clang #302 - Fixed memory corruption (undefined behaviour) #303 -------------------------------------------------------------------------------- #### [GLM 0.9.6.1](https://github.com/g-truc/glm/releases/tag/0.9.6.1) - 2014-12-10 ##### Features: - Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags - Added C++14 detection ##### Improvements: - Clean up GLM_MESSAGES compilation log to report only detected capabilities ##### Fixes: - Fixed scalar uaddCarry build error with Cuda #276 - Fixed C++11 explicit conversion operators detection #282 - Fixed missing explicit conversion when using integer log2 with *vec1 types - Fixed *** bits integer GTX_string_cast to_string on VC 32 bit compiler - Fixed Android build issue, STL C++11 is not supported by the NDK #284 - Fixed unsupported _BitScanForward*** and _BitScanReverse*** in VC10 - Fixed Visual C++ 32 bit build #283 - Fixed GLM_FORCE_SIZE_FUNC pragma message - Fixed C++*** only build - Fixed conflict between GTX_compatibility and GTC_quaternion #286 - Fixed C++ language restriction using GLM_FORCE_CXX** -------------------------------------------------------------------------------- #### [GLM 0.9.6.0](https://github.com/g-truc/glm/releases/tag/0.9.6.0) - 2014-11-30 ##### Features: - Exposed template vector and matrix types in 'glm' namespace #239, #244 - Added GTX_scalar_multiplication for C++ 11 compiler only #242 - Added GTX_range for C++ 11 compiler only #240 - Added closestPointOnLine function for tvec2 to GTX_closest_point #238 - Added GTC_vec1 extension, *vec1 support to *vec* types - Updated GTX_associated_min_max with vec1 support - Added support of precision and integers to linearRand #230 - Added Integer types support to GTX_string_cast #249 - Added vec3 slerp #237 - Added GTX_common with isdenomal #223 - Added GLM_FORCE_SIZE_FUNC to replace .length() by .size() #245 - Added GLM_FORCE_NO_CTOR_INIT - Added 'uninitialize' to explicitly not initialize a GLM type - Added GTC_bitfield extension, promoted GTX_bit - Added GTC_integer extension, promoted GTX_bit and GTX_integer - Added GTC_round extension, promoted GTX_bit - Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269 - Added GTX_type_aligned for aligned vector, matrix and quaternion types ##### Improvements: - Rely on C++11 to implement isinf and isnan - Removed GLM_FORCE_CUDA, Cuda is implicitly detected - Separated Apple Clang and LLVM compiler detection - Used pragma once - Undetected C++ compiler automatically compile with GLM_FORCE_CXX*** and GLM_FORCE_PURE - Added not function (from GLSL specification) on VC12 - Optimized bitfieldReverse and bitCount functions - Optimized findLSB and findMSB functions. - Optimized matrix-vector multiple performance with Cuda #257, #258 - Reduced integer type redifinitions #233 - Rewrited of GTX_fast_trigonometry #2*** #265 - Made types trivially copyable #263 - Removed in GLM tests - Used std features within GLM without redeclaring - Optimized cot function #272 - Optimized sign function #272 - Added explicit cast from quat to mat3 and mat4 #275 ##### Fixes: - Fixed std::nextafter not supported with C++11 on Android #217 - Fixed missing value_type for dual quaternion - Fixed return type of dual quaternion length - Fixed infinite loop in isfinite function with GCC #221 - Fixed Visual Studio 14 compiler warnings - Fixed implicit conversion from another tvec2 type to another tvec2 #241 - Fixed lack of consistency of quat and dualquat constructors - Fixed uaddCarray #253 - Fixed float comparison warnings #270 ##### Deprecation: - Removed degrees for function parameters - Removed GLM_FORCE_RADIANS, active by default - Removed VC 2005 / 8 and 2008 / 9 support - Removed GCC 3.4 to 4.3 support - Removed LLVM GCC support - Removed LLVM 2.6 to 3.1 support - Removed CUDA 3.0 to 3.2 support -------------------------------------------------------------------------------- #### [GLM 0.9.5.4 - 2014-06-21](https://github.com/g-truc/glm/releases/tag/0.9.5.4) - Fixed non-utf8 character #196 - Added FindGLM install for CMake #189 - Fixed GTX_color_space - saturation #195 - Fixed glm::isinf and glm::isnan for with Android NDK 9d #191 - Fixed builtin GLM_ARCH_SSE4 #204 - Optimized Quaternion vector rotation #205 - Fixed missing doxygen @endcond tag #211 - Fixed instruction set detection with Clang #158 - Fixed orientate3 function #207 - Fixed lerp when cosTheta is close to 1 in quaternion slerp #210 - Added GTX_io for io with #144 - Fixed fastDistance ambiguity #215 - Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to ... ...

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