graph-prog-resources

所属分类:GPU/显卡
开发工具:JavaScript
文件大小:39KB
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上传日期:2018-03-06 09:15:47
上 传 者sh-1993
说明:  图形编程资源清单;GPU体系结构和渲染技术
(List of resources on graphics programming; both GPU architecture and rendering techniques)

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# graph-prog-resources List of resources on graphics programming; both [GPU architecture](https://github.com/snowzurfer/graph-prog-resources/blob/master/#arch) and [rendering techniques](https://github.com/snowzurfer/graph-prog-resources/blob/master/#tech). Please do fork & add your resources via pull requests! Also see [Acknowledgments](https://github.com/snowzurfer/graph-prog-resources/blob/master/#ack). ## Techniques - http://cwyman.org/papers/i3d17_hashedAlpha.pdf - http://john-chapman-graphics.blogspot.co.uk/2013/01/per-object-motion-blur.html - http://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html - http://aras-p.info/blog/2012/03/27/tiled-forward-shading-links/ - https://developer.nvidia.com/content/constant-buffers-without-constant-pain-0 - http://fabiensanglard.net/bumpMapping/index.php - https://developer.nvidia.com/sites/default/files/akamai/gamedev/files/sdk/11/TerrainTessellation_WhitePaper.pdf - http://www.scratchapixel.com - __All of this!__ - http://www0.cs.ucl.ac.uk/staff/j.kautz/RTGICourse/ - http://seanmiddleditch.com/matrices-handedness-pre-and-post-multiplication-row-vs-column-major-and-notations/ - http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html - http://thom***iewald.com/blog/?p=2099 - http://blog.selfshadow.com/publications/s2012-shading-course/ - __All of this!__ - http://renderwonk.com/publications/s2010-shading-course/ - __All of this!__ - http://blog.selfshadow.com/2015/08/15/siggraph-2015-links/ - __All of this!__ - http://link.springer.com/chapter/10.1007%2F978-3-7091-9430-0_20 - https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf - http://simonstechblog.blogspot.co.uk/2013/01/implementing-voxel-cone-tracing.html - http://roar11.com/2015/07/screen-space-glossy-reflections/ - https://bartwronski.com/2016/10/30/dithering-part-one-simple-quantization/ - https://bartwronski.com/2016/08/29/localized-tonemapping/ - https://knarkowicz.wordpress.com/2016/01/09/automatic-exposure/ - https://software.intel.com/en-us/articles/ivb-atmospheric-light-scattering - http://www.reedbeta.com/blog/depth-precision-visualized/ - http://www.codinglabs.net/article_physically_based_rendering_cook_torrance.aspx - http://c0de517e.blogspot.co.uk/2017/02/tonemapping-on-hdr-displays-aces-to.html - https://renderdoc.org/vulkan-layer-guide.html - https://www.sjbaker.org/steve/omniv/love_your_z_buffer.html - http://outerra.blogspot.co.uk/2012/11/maximizing-depth-buffer-range-and.html - http://www.reedbeta.com/blog/understanding-bcn-texture-compression-formats/ - http://www.frostbite.com/2017/02/tiled-light-trees/ - http://www.frostbite.com/2017/03/4k-checkerboard-in-battlefield-1-and-mass-effect-andromeda/ - http://www.frostbite.com/topics/publications/ - __All of this!__ - https://www.slideshare.net/naughty_dog/the-technology-of-uncharted-drakes-fortune - https://www.slideshare.net/naughty_dog/presentations - https://www.guerrilla-games.com/read/creating-a-tools-pipeline-for-horizon-zero-dawn - https://www.guerrilla-games.com/read/gpu-based-procedural-placement-in-horizon-zero-dawn - https://web.archive.org/web/20110716013522/http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf - https://mynameismjp.wordpress.com/2016/10/09/sg-series-part-1-a-brief-and-incomplete-history-of-baked-lighting-representations/ __All of this!__ - https://mynameismjp.wordpress.com/2012/10/15/signal-processing-primer/ __All of this!__ - https://mynameismjp.wordpress.com/2009/03/10/reconstructing-position-from-depth/ - https://mynameismjp.wordpress.com/2009/05/05/reconstructing-position-from-depth-continued/ - https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/ __All of this!__ ## GPU Architecture *Note:* This part is directly taken from [here](https://github.com/snowzurfer/graph-prog-resources/blob/master/ https://gist.github.com/jhaberstro/0ef011c39f546c2342693ec6825f9370). See the [acknowledgments](https://github.com/snowzurfer/graph-prog-resources/blob/master/#ack). - http://courses.cms.caltech.edu/cs179/ - http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf - https://community.arm.com/graphics/b/blog - http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf - http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf - https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/ - https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/ - http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605 - https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ - https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015 - http://fileadmin.cs.lth.se/cs/Education/EDAN35/mGH.pdf - https://www.udacity.com/course/intro-to-parallel-programming--cs344 - https://devblogs.nvidia.com - http://gpuopen.com/compute-product/amd-gcn3-isa-architecture-manual/ - https://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf - https://software.intel.com/en-us/articles/intel-graphics-developers-guides - http://graphics.cs.cmu.edu/courses/15869/fall2014/ - https://www2.eecs.berkeley.edu/Pubs/TechRpts/2016/EECS-2016-143.pdf - http://on-demand.gputechconf.com/gtc/2012/presentations/S0514-GTC2012-GPU-Performance-Analysis.pdf (and associated GTC video) - http://www.nvidia.com/content/GTC-2010/pdfs/2012_GTC2010v2.pdf *End of content taken from reference above* - http://courses.cs.washington.edu/courses/cse471/13sp/lectures/GPUsStudents.pdf - http://www.ncsa.illinois.edu/People/kindr/projects/hpca/files/singapore_p1.pdf - http://s08.idav.ucdavis.edu/fatahalian-gpu-architecture.pdf - https://cstar.iiit.ac.in/~kkishore/GPUArchitecture.pdf - ftp://download.nvidia.com/developer/cuda/seminar/TDCI_Arch.pdf ### Acknowledgments * https://gist.github.com/jhaberstro/0ef011c39f546c2342693ec6825f9370 by [@jhaberstro](https://github.com/snowzurfer/graph-prog-resources/blob/master/https://github.com/jhaberstro) - Main inspiration for the creation of this list.

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