CAR_LI2

所属分类:VHDL/FPGA/Verilog
开发工具:Verilog
文件大小:20652KB
下载次数:26
上传日期:2018-03-17 11:15:24
上 传 者Sven111
说明:  DE1-SOC实验开发板和Verilog HDL语言的交互式程序作品,选择避障小车作为课程设计题目,并根据选题制定了如下设计需求: 1.能实现基本的避障小车功能,即躲避障碍,变速,计分,计时显示游戏开始、进行和结束画面; 2.能实现人机交互功能,玩家可通过外接键盘或DE1-SOC开发板自带按键和开关操作小车转向; 3.能通过VGA在显示屏中显示,并且能达到5Hz的刷新频率; 4.能实现自定义小车和障碍物皮肤的功能;
(DE1-SOC experiment development board and Verilog HDL language interactive program works. Our group chooses obstacle avoidance car as curriculum design topic, and according to the selected topic, we have designed the following design requirements. 1. can achieve the basic obstacle avoidance car function, that is to avoid obstacles, speed, score, timing display games start, carry out and end the picture; 2. can achieve human-computer interaction function, players can use the external keyboard or DE1-SOC development board to carry button and switch to operate the car. 3. can be displayed in the display screen by VGA, and can reach the refresh frequency of 5Hz. 4. can realize the function of the custom car and the obstacle skin.)

文件列表:
CAR_LI2 (0, 2017-12-29)
CAR_LI2\CAR (0, 2017-12-29)
CAR_LI2\CAR\Barriers.v (2355, 2017-12-28)
CAR_LI2\CAR\Button.v (263, 2017-12-28)
CAR_LI2\CAR\c5_pin_model_dump.txt (4875, 2017-12-28)
CAR_LI2\CAR\Car_control.v (1477, 2017-12-28)
CAR_LI2\CAR\Car_control.v.bak (1029, 2017-12-28)
CAR_LI2\CAR\clk_div1.v (315, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.asm.rpt (7050, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.cdf (406, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.done (26, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.fit.rpt (669488, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.fit.smsg (482, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.fit.summary (659, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.flow.rpt (8410, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.htm (30253, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.jdi (230, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.map.rpt (215129, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.map.smsg (660, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.map.summary (528, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.pin (104978, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.qpf (114, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.qsf (23821, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.qws (48, 2017-12-29)
CAR_LI2\CAR\DE1_SOC_CAR.sdc (6127, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.sof (6690266, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.sta.rpt (528703, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.sta.summary (1249, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.v (7997, 2017-12-28)
CAR_LI2\CAR\DE1_SOC_CAR.v.bak (2701, 2017-12-28)
CAR_LI2\CAR\digitalclk.v (2742, 2017-12-28)
CAR_LI2\CAR\Final_jus.v (1366, 2017-12-28)
CAR_LI2\CAR\Hell_gate.v (822, 2017-12-28)
CAR_LI2\CAR\KEYCONTROL.v (3973, 2017-12-28)
CAR_LI2\CAR\littlecar.v (6605, 2017-12-28)
CAR_LI2\CAR\littlecar.v.bak (5993, 2017-12-28)
CAR_LI2\CAR\Num_exchange.v (7986, 2017-12-28)
CAR_LI2\CAR\Over_jus.v (425, 2017-12-28)
CAR_LI2\CAR\ps2.v (3644, 2017-12-28)
CAR_LI2\CAR\ps2_keyboard.v (3623, 2017-12-28)
... ...

This folder contains data for incremental compilation. The compiled_partitions sub-folder contains previous compilation results for each partition. As long as this folder is preserved, incremental compilation results from earlier compiles can be re-used. To perform a clean compilation from source files for all partitions, both the db and incremental_db folder should be removed. The imported_partitions sub-folder contains the last imported QXP for each imported partition. As long as this folder is preserved, imported partitions will be automatically re-imported when the db or incremental_db/compiled_partitions folders are removed.

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