shiyongopengl
所属分类:OpenGL
开发工具:Visual C++
文件大小:321KB
下载次数:8
上传日期:2006-03-17 13:56:45
上 传 者:
陈智
说明: 使用OpenGL编程 实现的的三维几何零件图形绘制。
(use the OpenGL programming 3D graphics rendering geometric parts.)
文件列表:
4347474353\Debug (0, 2004-07-18)
4347474353\opengl_1.cpp (6509, 2004-07-18)
4347474353\opengl_1.dsp (4560, 2004-07-12)
4347474353\opengl_1.dsw (541, 2004-07-12)
4347474353\opengl_1.ncb (66560, 2004-07-18)
4347474353\opengl_1.opt (52736, 2004-07-18)
4347474353\opengl_1.plg (1329, 2004-07-18)
4347474353\StdAfx.cpp (295, 2004-07-12)
4347474353\StdAfx.h (667, 2004-07-12)
4347474353\Cn700.com.txt (2916, 2004-10-04)
4347474353 (0, 2004-11-14)
========================================================================
CONSOLE APPLICATION : opengl_1
========================================================================
AppWizard has created this opengl_1 application for you.
This file contains a summary of what you will find in each of the files that
make up your opengl_1 application.
opengl_1.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
opengl_1.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named opengl_1.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////
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