release
所属分类:其他游戏
开发工具:Java
文件大小:258KB
下载次数:10
上传日期:2011-06-16 22:14:05
上 传 者:
haoboo
说明: 用JAVA写的超级马里奥。
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..
(The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..)
文件列表:
LICENSE.txt (200, 2006-12-25)
res (0, 2006-12-25)
res\bgsheet.png (15103, 2006-08-12)
res\endscene.gif (2989, 2006-08-12)
res\enemysheet.png (8072, 2006-08-05)
res\firemariosheet.png (6048, 2006-07-30)
res\font.gif (6857, 2006-07-18)
res\gameovergost.gif (3767, 2006-08-12)
res\itemsheet.png (4043, 2006-07-16)
res\logo.gif (2740, 2006-08-12)
res\mapsheet.png (13436, 2006-08-12)
res\mariosheet.png (5746, 2006-08-13)
res\mus (0, 2006-12-25)
res\mus\smb3map1.mid (2145, 2006-07-15)
res\mus\smb3ovr1.mid (6770, 2006-07-15)
res\mus\smb3undr.mid (3850, 2006-07-15)
res\mus\smwfortress.mid (30908, 2006-07-15)
res\mus\smwovr1.mid (12084, 2006-07-15)
res\mus\smwovr2.mid (8625, 2006-07-15)
res\mus\smwtitle.mid (10661, 2006-07-15)
res\particlesheet.png (3318, 2006-08-13)
res\racoonmariosheet.png (6608, 2006-08-13)
res\smallmariosheet.png (1464, 2006-07-16)
res\snd (0, 2006-12-25)
res\snd\1-up.wav (4675, 2006-08-12)
res\snd\breakblock.wav (5738, 2006-07-15)
res\snd\bump.wav (2208, 2006-07-30)
res\snd\cannon.wav (4024, 2006-07-28)
res\snd\coin.wav (4314, 2006-07-15)
res\snd\death.wav (34890, 2006-07-18)
res\snd\exit.wav (32982, 2006-08-12)
res\snd\fireball.wav (869, 2006-08-13)
res\snd\jump.wav (2725, 2006-07-15)
res\snd\kick.wav (1160, 2006-07-15)
res\snd\message.wav (7766, 2006-07-15)
res\snd\pipe.wav (31368, 2006-07-15)
res\snd\powerdown.wav (7405, 2006-07-18)
res\snd\powerup.wav (9200, 2006-07-15)
res\snd\sprout.wav (4807, 2006-07-18)
... ...
Readme for Infinite Mario Bros
10:47 AM 12/25/2006
About the code:
The code is basically undocumented, but should be readable anyway as it's fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I've been working on. It's pretty nice, but there's a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn't used for anything more than changing the behavior of blocks anymore. But I think there's still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you've got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn't think it fit the retro feeling,
so I made all levels only one screen tall. ;)
The sprite package and class should be renamed into "entity" or "mobile" or something..
/ Markus Persson
http://www.mojang.com/notch/
notch@mojang.com
近期下载者:
相关文件:
收藏者: