release

所属分类:其他游戏
开发工具:Java
文件大小:258KB
下载次数:10
上传日期:2011-06-16 22:14:05
上 传 者haoboo
说明:  用JAVA写的超级马里奥。 The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are AppletLauncher and FrameLauncher. The main game is in MarioComponent. "sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it (mostly timing based). It can easilly be ripped out and reused in another project. The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels, you ve got a nice base for a level editor there. The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling, so I made all levels only one screen tall. ) The sprite package and class should be renamed into "entity" or "mobile" or something..
(The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are AppletLauncher and FrameLauncher. The main game is in MarioComponent. "sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it (mostly timing based). It can easilly be ripped out and reused in another project. The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels, you ve got a nice base for a level editor there. The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling, so I made all levels only one screen tall. ) The sprite package and class should be renamed into "entity" or "mobile" or something..)

文件列表:
LICENSE.txt (200, 2006-12-25)
res (0, 2006-12-25)
res\bgsheet.png (15103, 2006-08-12)
res\endscene.gif (2989, 2006-08-12)
res\enemysheet.png (8072, 2006-08-05)
res\firemariosheet.png (6048, 2006-07-30)
res\font.gif (6857, 2006-07-18)
res\gameovergost.gif (3767, 2006-08-12)
res\itemsheet.png (4043, 2006-07-16)
res\logo.gif (2740, 2006-08-12)
res\mapsheet.png (13436, 2006-08-12)
res\mariosheet.png (5746, 2006-08-13)
res\mus (0, 2006-12-25)
res\mus\smb3map1.mid (2145, 2006-07-15)
res\mus\smb3ovr1.mid (6770, 2006-07-15)
res\mus\smb3undr.mid (3850, 2006-07-15)
res\mus\smwfortress.mid (30908, 2006-07-15)
res\mus\smwovr1.mid (12084, 2006-07-15)
res\mus\smwovr2.mid (8625, 2006-07-15)
res\mus\smwtitle.mid (10661, 2006-07-15)
res\particlesheet.png (3318, 2006-08-13)
res\racoonmariosheet.png (6608, 2006-08-13)
res\smallmariosheet.png (1464, 2006-07-16)
res\snd (0, 2006-12-25)
res\snd\1-up.wav (4675, 2006-08-12)
res\snd\breakblock.wav (5738, 2006-07-15)
res\snd\bump.wav (2208, 2006-07-30)
res\snd\cannon.wav (4024, 2006-07-28)
res\snd\coin.wav (4314, 2006-07-15)
res\snd\death.wav (34890, 2006-07-18)
res\snd\exit.wav (32982, 2006-08-12)
res\snd\fireball.wav (869, 2006-08-13)
res\snd\jump.wav (2725, 2006-07-15)
res\snd\kick.wav (1160, 2006-07-15)
res\snd\message.wav (7766, 2006-07-15)
res\snd\pipe.wav (31368, 2006-07-15)
res\snd\powerdown.wav (7405, 2006-07-18)
res\snd\powerup.wav (9200, 2006-07-15)
res\snd\sprout.wav (4807, 2006-07-18)
... ...

Readme for Infinite Mario Bros 10:47 AM 12/25/2006 About the code: The code is basically undocumented, but should be readable anyway as it's fairly clean. The main entry points are AppletLauncher and FrameLauncher. The main game is in MarioComponent. "sonar" is the base of a software sound engine I've been working on. It's pretty nice, but there's a few bugs in it (mostly timing based). It can easilly be ripped out and reused in another project. The level editor isn't used for anything more than changing the behavior of blocks anymore. But I think there's still code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels, you've got a nice base for a level editor there. The game DOES support scrolling in the Y directions right out of the box! However, I didn't think it fit the retro feeling, so I made all levels only one screen tall. ;) The sprite package and class should be renamed into "entity" or "mobile" or something.. / Markus Persson http://www.mojang.com/notch/ notch@mojang.com

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