OgreDependencies_MSVC_20100501
所属分类:游戏引擎
开发工具:C/C++
文件大小:7707KB
下载次数:3
上传日期:2020-03-17 09:52:51
上 传 者:
peterxk
说明: 食人魔orge图形引擎的依赖库 适配orge1.7版本
(Ogre graphics engine version 1.7.2)
文件列表:
Dependencies (0, 2009-12-31)
Dependencies\bin (0, 2009-12-31)
Dependencies\bin\Debug (0, 2009-12-31)
Dependencies\bin\Release (0, 2009-12-31)
Dependencies\include (0, 2009-12-31)
Dependencies\lib (0, 2009-12-31)
Dependencies\lib\Debug (0, 2009-12-31)
Dependencies\lib\Release (0, 2009-12-31)
Dependencies\src (0, 2010-05-01)
Dependencies\src\Cg-2.2 (0, 2010-05-01)
Dependencies\src\Cg-2.2\bin (0, 2009-12-31)
Dependencies\src\Cg-2.2\bin\cg.dll (5615616, 2009-09-29)
Dependencies\src\Cg-2.2\bin.x64 (0, 2009-12-31)
Dependencies\src\Cg-2.2\bin.x64\cg.dll (8433664, 2009-09-29)
Dependencies\src\Cg-2.2\Cg.2003.vcproj (3023, 2009-12-31)
Dependencies\src\Cg-2.2\Cg.2005.vcproj (5652, 2009-12-31)
Dependencies\src\Cg-2.2\Cg.2008.vcproj (5686, 2009-12-31)
Dependencies\src\Cg-2.2\Cg.2010.vcxproj (7129, 2010-05-01)
Dependencies\src\Cg-2.2\include (0, 2009-12-31)
Dependencies\src\Cg-2.2\include\Cg (0, 2009-12-31)
Dependencies\src\Cg-2.2\include\Cg\cg.h (35394, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cgGL_profiles.h (3720, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cg_bindlocations.h (27091, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cg_datatypes.h (13702, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cg_enums.h (5059, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cg_errors.h (11205, 2009-07-10)
Dependencies\src\Cg-2.2\include\Cg\cg_profiles.h (4825, 2009-07-10)
Dependencies\src\Cg-2.2\lib (0, 2009-12-31)
Dependencies\src\Cg-2.2\lib\cg.lib (79408, 2009-09-29)
Dependencies\src\Cg-2.2\lib.x64 (0, 2009-12-31)
Dependencies\src\Cg-2.2\lib.x64\cg.lib (77726, 2009-09-29)
Dependencies\src\Cg-2.2\license.txt (6836, 2009-07-10)
Dependencies\src\FreeImage-3.13.1 (0, 2009-12-31)
Dependencies\src\FreeImage-3.13.1\license-fi.txt (17577, 2004-03-20)
Dependencies\src\FreeImage-3.13.1\license-gpl.txt (18353, 2004-06-30)
Dependencies\src\FreeImage-3.13.1\Source (0, 2009-12-31)
Dependencies\src\FreeImage-3.13.1\Source\CacheFile.h (2571, 2009-09-03)
Dependencies\src\FreeImage-3.13.1\Source\DeprecationManager (0, 2009-12-31)
Dependencies\src\FreeImage-3.13.1\Source\DeprecationManager\Deprecated.cpp (1443, 2009-09-03)
... ...
NVIDIA Cg 2.2 October 2009 README Copyright (C) 2002-2009 NVIDIA Corp.
=================================
This distribution contains
--------------------------
- NVIDIA Cg toolkit documentation
in the docs directory
- NVIDIA Cg compiler (cgc)
in the bin directory
- NVIDIA Cg runtime libraries
in the lib directory
- Example Cg applications
in the examples directory
- Under Microsoft Windows, a Cg language syntax highlighter
for Microsoft Visual Studio is provided in the
msdev_syntax_highlighting directory
- Under Microsoft Windows, if selected at install time, ***-bit
binaries and libraries are in the bin.x*** and lib.x*** directories.
See the release notes (docs/CgReleaseNotes.pdf) for detailed
information about this release.
The Cg toolkit is available for a number of different hardware and
OS platforms. As of this writing, supported platforms include:
- Microsoft NT 4, 2000, and Windows XP & Vista on IA32/x86/x86-*** (Intel, AMD)
- Linux on IA32/x86 (Intel, AMD)
- Linux for x*** (AMD*** and EMT***)
- MacOS X 10.4 and 10.5 (Tiger and Leopard)
- Solaris (x86/x86_***)
Visit the NVIDIA Cg website at http://developer.nvidia.com/page/cg_main.html
for updates and complete compatibility information.
Changes since Cg 2.2 April 2009
-------------------------------
- New features
- Allow compiler options in effect compile statements
- e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
- Better performance when running on multicore CPUs
- Choosing the "latest" profile is now deferred until effect validation
- Now using MesaGLUT-7.5 for GLUT on Windows
- Bug fixes
- Improved the inverse matrix computation in cgGLSetStateMatrixParameter
- Better memory behavior when a program is repeatedly recompiled
- Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
- cgCombinePrograms now works with CG_OBJECT programs
- cgGetNextProgram was always returning 0
- Fixed a problem with effect parameters and cgGLGetTextureEnum
- Allow comments prior to the shader version in D3D asm blocks of an effect
- HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers
- HLSL10: Allow any semantic for varyings provided the semantics match between stages
- HLSL10: Fix handling of TEXUNITn semantic
- HLSL10: Added support for arrays of samplers
- HLSL10: Empty structs for uniform parameters crashed the D3D compiler
- Fixed a problem when connecting parameters of type string
- Corrected issues in the fp20 profile on Solaris
Changes since Cg 2.2 beta February 2009
---------------------------------------
- New features
- Support for pack_matrix() pragma
- Arrays of shaders can now be used in CgFX files
- Support for ***-bit Solaris
- Bug fixes (see release notes for details)
Changes since Cg 2.1 November 2008
----------------------------------
- New features
- DirectX10 and GLSL geometry profiles (gs_4_0 AND glslg)
- Support for "latest" profile keyword in CgFX compile statements
- Additional API routines (see release notes for a complete list)
- Migrated the OpenGL examples onto GLEW
- New examples
- Direct3D10/advanced/combine_programs
- Direct3D10/advanced/gs_shrinky
- Direct3D10/advanced/gs_simple
- OpenGL/advanced/cgfx_latest
- Tools/cgfxcat
- Tools/cginfo
- New documentation
- Updated reference manual for new profiles and entry points
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