OpenGL4.6着色语言精通_第三版
所属分类:OpenGL
开发工具:C/C++
文件大小:10284KB
下载次数:2
上传日期:2020-05-13 10:58:36
上 传 者:
jts
说明: 这本书的主要焦点是OpenGL着色
语言(GLSL)。因此,我们不花时间
讨论用OpenGL编程的基础。在这个
我认为读者对在OpenGL中编程,理解三维渲染
模型坐标、视图坐标、剪裁等概念
坐标、透视变换和其他
关联的转换。没有任何假设
但是,有着色编程的经验,所以如果
对GLSL来说,这是一个很好的开始。
(OpenGL 4 Shading Language Cookbook Third Edition
Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
The primary focus of this book is the OpenGL Shading
Language (GLSL). Therefore, we don't spend any time
discussing the basics of programming with OpenGL. In this
book I assume that the reader has some experience with
programming in OpenGL, and understands 3D rendering
concepts such as model coordinates, view coordinates, clip
coordinates, perspective transforms, and the other
associated transformations. There's no assumption of any
experience with shader programming, however, so if you're
new to GLSL, this is a great place to start.)
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