SCU_S082167

所属分类:图形图像处理
开发工具:Visual C++
文件大小:51570KB
下载次数:736
上传日期:2011-07-06 18:37:53
上 传 者fzx
说明:  《基于计算机视觉的普适性三维重建方法研究》源代码,实现了一种将二维图像重建成三维场景的方法。
(Source code of <General Sense Three-Dimension Reconstruction Research Based on Computer Vision>, a technique which can convert 2D images into 3D sence.)

文件列表:
SCU_S082167\4MVS\Data_Input\场景1\cameras.txt (99, 2010-09-08)
SCU_S082167\4MVS\Data_Input\场景1\fp0.jpg (1419761, 2010-03-01)
SCU_S082167\4MVS\Data_Input\场景1\fp0.txt (68, 2010-03-02)
SCU_S082167\4MVS\Data_Input\场景1\fp0Texture.jpg (1525097, 2011-01-09)
SCU_S082167\4MVS\Data_Input\场景1\fp1.jpg (1333705, 2010-03-01)
SCU_S082167\4MVS\Data_Input\场景1\fp1.txt (70, 2010-03-02)
SCU_S082167\4MVS\Data_Input\场景1\fp1Texture.jpg (1438687, 2011-01-09)
SCU_S082167\4MVS\Data_Input\场景1\fp2.jpg (1466534, 2010-03-01)
SCU_S082167\4MVS\Data_Input\场景1\fp2.txt (70, 2010-03-02)
SCU_S082167\4MVS\Data_Input\场景1\fp2Texture.jpg (1591596, 2011-01-09)
SCU_S082167\4MVS\Data_Input\场景1\fp3.jpg (1375118, 2010-03-01)
SCU_S082167\4MVS\Data_Input\场景1\fp3.txt (72, 2010-03-02)
SCU_S082167\4MVS\Data_Input\场景1\fp4.jpg (1449393, 2010-07-07)
SCU_S082167\4MVS\Data_Input\场景1\fp4.txt (74, 2010-09-08)
SCU_S082167\4MVS\Data_Input\场景1\fp4Texture.jpg (1538471, 2011-01-09)
SCU_S082167\4MVS\Data_Input\场景1 (0, 2011-07-06)
SCU_S082167\4MVS\Data_Input\场景2\cameras.txt (107, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp0.jpg (75152, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp0.txt (72, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp1.jpg (72938, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp1.txt (73, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp2.jpg (76139, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp2.txt (73, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp4.jpg (71161, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2\fp4.txt (76, 2010-09-30)
SCU_S082167\4MVS\Data_Input\场景2 (0, 2011-07-06)
SCU_S082167\4MVS\Data_Input (0, 2011-07-06)
SCU_S082167\4MVS\Data_Output\expandResult3D_场景1.txt (5870850, 2010-07-09)
SCU_S082167\4MVS\Data_Output (0, 2011-07-06)
SCU_S082167\4MVS\Data_Store\expandResult3D.txt (5870850, 2010-07-09)
SCU_S082167\4MVS\Data_Store\expandResult3D_2.txt (391810, 2010-09-30)
SCU_S082167\4MVS\Data_Store\match0.txt (318, 2010-09-30)
SCU_S082167\4MVS\Data_Store\match1.txt (183, 2010-09-30)
SCU_S082167\4MVS\Data_Store\match2.txt (228, 2010-09-30)
SCU_S082167\4MVS\Data_Store\matchStable01.txt (228, 2010-09-30)
SCU_S082167\4MVS\Data_Store\Script.txt (642, 2011-01-10)
SCU_S082167\4MVS\Data_Store\Script_2.txt (642, 2011-02-15)
SCU_S082167\4MVS\Data_Store\seed3D.txt (158, 2010-09-30)
SCU_S082167\4MVS\Data_Store\trangulationResult3D.txt (2186954, 2010-12-20)
SCU_S082167\4MVS\Data_Store (0, 2011-07-06)
... ...

======================================================================== WIN32 APPLICATION : T_Show3D_Trangle ======================================================================== AppWizard has created this T_Show3D_Trangle application for you. This file contains a summary of what you will find in each of the files that make up your T_Show3D_Trangle application. T_Show3D_Trangle.cpp This is the main application source file. T_Show3D_Trangle.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// AppWizard has created the following resources: T_Show3D_Trangle.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. res\T_Show3D_Trangle.ico This is an icon file, which is used as the application's icon (32x32). This icon is included by the main resource file T_Show3D_Trangle.rc. small.ico %%This is an icon file, which contains a smaller version (16x16) of the application's icon. This icon is included by the main resource file T_Show3D_Trangle.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named T_Show3D_Trangle.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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