网络游戏核心技术与实战.part4

所属分类:游戏
开发工具:PDF
文件大小:32423KB
下载次数:4
上传日期:2020-06-30 15:46:03
上 传 者kitila
说明:  本书围绕实时通信、大数据量通信的多人网络游戏开发,详细介绍了普通开发者如何在不使用昂贵的中间件或者特殊开发环境的基础上,独自从零开始实现有趣的多人网络游戏系统,并讲解了C/S MMO游戏和P2P MO游戏这两个典型的开发案例。同时还从游戏运营和基础设施架构等角度,展现了支持网络游戏技术的全貌。
(Focusing on the development of multiplayer online games with real-time communication and large amount of data communication, this book introduces in detail how ordinary developers realize interesting multiplayer online game system from scratch without using expensive middleware or special development environment, and explains two typical development cases of C / s MMO game and P2P Mo game. At the same time, from the perspective of game operation and infrastructure, it shows the whole picture of supporting online game technology.)

文件列表:
网络游戏核心技术与实战.pdf (212559567, 2015-05-25)

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