bruno_loff

所属分类:游戏
开发工具:Visual C++
文件大小:2481KB
下载次数:27
上传日期:2006-03-26 07:55:32
上 传 者genuisxw
说明:  Ion Team Lord Of The Rings Demo 模拟指环王的3D游戏 VS.NET编译 里面提供高级渲染算法
(Lord Of The Rings Demo 3D simulation of the Lord of the Rings games VS.NET compiler inside for advanced rendering algorithm)

文件列表:
Bruno Loff (0, 2002-04-28)
Bruno Loff\Entry_Form.txt (1183, 2002-04-28)
Bruno Loff\Ion Team Lord Of The Rings Demo.suo (12800, 2002-04-26)
Bruno Loff\Screenshot.bmp (57656, 2002-04-28)
Bruno Loff\Source (0, 2002-04-28)
Bruno Loff\Source\Data (0, 2002-04-28)
Bruno Loff\Source\Data\BagEnd.cmf (255372, 2002-04-26)
Bruno Loff\Source\Data\Castle.cmf (156666, 2002-04-25)
Bruno Loff\Source\Data\CMap (0, 2002-04-28)
Bruno Loff\Source\Data\CMap\Beton1.jpg (16634, 2001-03-20)
Bruno Loff\Source\Data\CMap\Block01d.jpg (8467, 2001-03-20)
Bruno Loff\Source\Data\CMap\Block02b.jpg (5547, 2001-03-20)
Bruno Loff\Source\Data\CMap\Block07b.jpg (11164, 2001-03-20)
Bruno Loff\Source\Data\CMap\Block10c.jpg (9130, 2001-03-20)
Bruno Loff\Source\Data\CMap\Bricks16_2.jpg (2191, 2001-03-20)
Bruno Loff\Source\Data\CMap\Brique2.jpg (13221, 2001-03-20)
Bruno Loff\Source\Data\CMap\B_mf_v1.jpg (5296, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ceilvent2.jpg (2894, 2001-03-20)
Bruno Loff\Source\Data\CMap\DeadLeafs.jpg (18100, 2001-03-20)
Bruno Loff\Source\Data\CMap\DryMud_1.jpg (15365, 2001-03-20)
Bruno Loff\Source\Data\CMap\Flr_Blank02b.jpg (2700, 2001-03-20)
Bruno Loff\Source\Data\CMap\Flr_Stone.jpg (8482, 2001-03-20)
Bruno Loff\Source\Data\CMap\Grass.jpg (36062, 2001-04-14)
Bruno Loff\Source\Data\CMap\Grate1b.jpg (2735, 2001-03-20)
Bruno Loff\Source\Data\CMap\Haie1.jpg (16234, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Brick_12864a.jpg (9953, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Brick_6432a.jpg (10492, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Cliff256.jpg (11601, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Cwall03a2.jpg (6876, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Cwall06a.jpg (7995, 2001-03-20)
Bruno Loff\Source\Data\CMap\Ik_Floor_Br0001.jpg (3248, 2001-04-16)
Bruno Loff\Source\Data\CMap\Ik_Ground_Cobbl.jpg (3638, 2001-04-15)
Bruno Loff\Source\Data\CMap\Ik_Ground_Pavem.jpg (3341, 2001-04-15)
Bruno Loff\Source\Data\CMap\Mat4b.jpg (6962, 2001-03-20)
Bruno Loff\Source\Data\CMap\Met_Wall01a.jpg (8748, 2001-03-20)
Bruno Loff\Source\Data\CMap\Oakqrtrt.jpg (11361, 2001-03-20)
Bruno Loff\Source\Data\CMap\Paille1.jpg (20389, 2001-03-20)
Bruno Loff\Source\Data\CMap\Plank2.jpg (10793, 2001-03-20)
Bruno Loff\Source\Data\CMap\Plank4.jpg (16040, 2001-03-20)
Bruno Loff\Source\Data\CMap\RawStonets.jpg (20090, 2001-03-20)
... ...

5-9-*** ================================================================ Model Name : Bauul installation directory : quake2/baseq2/players/bauul Author : Brian "EvilBastard" Collins Email Address : brian@zono.com Website Address : www.michaeljwolf.com/brian/quake.htm Model description : Bauul is a big orange guy that likes flowers and frilly things. He usually spends his time writing poetry or terrorizing the local villagers. Other info : Bauul's skin frame was created entirely in Q2modeler. I love that program. I don't know what i did before it. I tried to optimize the skin as much as possible, but i think i did so at the expense of all you skinners out there. You will see the skin is all cut up like the regular Q2 male model. I also hope someone does some better ctf skins, mine are quite bad. Additional Credits to : * Idsoftware * Q2modeler Thanks to : * Winter (you know, from Winter's faerie) For the inspiration, and great ideas. * All you bodyshop guys (and girls when applicable). ================================================================ * Play Information * New Sounds : NO CTF Skins : YES VWEP Support : Yes, but all the weapons will look the same. At least no diaper effect though. * Construction * Poly Count : 557 tris.md2 / 71 weapon.md2 Vert Count : 295 tris.md2 / 43 weapon.md2 Skin Count : 1 DM, 2 CTF Base : None. This model was made as a base for my next run of male models. Editor used : Modeling - lightwave Animation- lightwave + puppetmaster Skining - Q2modeler Painting - Photoshop, NST Known Bugs : None that i know of. Build/Animation time : about 20 hours total over 2 weeks. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Feel free to edit my model as you see fit, just be sure to mention me in the readme file. This model is not to be distributed as part of any commercial product.

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