魔兽世界3.3.5源码

所属分类:游戏
开发工具:C/C++
文件大小:5381KB
下载次数:2
上传日期:2021-01-20 19:14:15
上 传 者失落Z
说明:  魔兽世界3.3.5 服务端源码 World of Warcraft 3.3.5 server source code
(World of Warcraft 3.3.5 server source code)

文件列表:
src\CMakeLists.txt (883, 2021-01-15)
src\common\Asio\AsioHacksFwd.h (1545, 2021-01-15)
src\common\Asio\DeadlineTimer.h (1652, 2021-01-15)
src\common\Asio\IoContext.h (2507, 2021-01-15)
src\common\Asio\IpAddress.h (2536, 2021-01-15)
src\common\Asio\IpNetwork.h (2914, 2021-01-15)
src\common\Asio\Resolver.h (2589, 2021-01-15)
src\common\Asio\Strand.h (1625, 2021-01-15)
src\common\Banner.cpp (1737, 2021-01-15)
src\common\Banner.h (1066, 2021-01-15)
src\common\CMakeLists.txt (3009, 2021-01-15)
src\common\Collision\BoundingIntervalHierarchy.cpp (12146, 2021-01-15)
src\common\Collision\BoundingIntervalHierarchy.h (15040, 2021-01-15)
src\common\Collision\BoundingIntervalHierarchyWrapper.h (3631, 2021-01-15)
src\common\Collision\DynamicTree.cpp (10239, 2021-01-15)
src\common\Collision\DynamicTree.h (2195, 2021-01-15)
src\common\Collision\Management\IVMapManager.h (5385, 2021-01-15)
src\common\Collision\Management\MMapFactory.cpp (1344, 2021-01-15)
src\common\Collision\Management\MMapFactory.h (1415, 2021-01-15)
src\common\Collision\Management\MMapManager.cpp (12938, 2021-01-15)
src\common\Collision\Management\MMapManager.h (3216, 2021-01-15)
src\common\Collision\Management\VMapFactory.cpp (1369, 2021-01-15)
src\common\Collision\Management\VMapFactory.h (1122, 2021-01-15)
src\common\Collision\Management\VMapManager2.cpp (14211, 2021-01-15)
src\common\Collision\Management\VMapManager2.h (5838, 2021-01-15)
src\common\Collision\Maps\MapDefines.h (3051, 2021-01-15)
src\common\Collision\Maps\MapTree.cpp (19196, 2021-01-15)
src\common\Collision\Maps\MapTree.h (4723, 2021-01-15)
src\common\Collision\Maps\TileAssembler.cpp (21743, 2021-01-15)
src\common\Collision\Maps\TileAssembler.h (3625, 2021-01-15)
src\common\Collision\Models\GameObjectModel.cpp (9636, 2021-01-15)
src\common\Collision\Models\GameObjectModel.h (3294, 2021-01-15)
src\common\Collision\Models\ModelIgnoreFlags.h (1134, 2021-01-15)
src\common\Collision\Models\ModelInstance.cpp (8719, 2021-01-15)
src\common\Collision\Models\ModelInstance.h (2867, 2021-01-15)
src\common\Collision\Models\WorldModel.cpp (23705, 2021-01-15)
src\common\Collision\Models\WorldModel.h (5744, 2021-01-15)
src\common\Collision\RegularGrid.h (7131, 2021-01-15)
src\common\Collision\VMapDefinitions.h (1763, 2021-01-15)
src\common\Common.cpp (1209, 2021-01-15)
... ...

Generator command line args --threads [#] Max number of threads used by the generator Default: 3 --offMeshInput [file.*] Path to file containing off mesh connections data. Format must be: (see offmesh_example.txt) "map_id tile_x,tile_y (start_x start_y start_z) (end_x end_y end_z) size //optional comments" Single mesh connection per line. --silent [] Make us script friendly. Do not wait for user input on error or completion. --bigBaseUnit [true|false] Generate tile/map using bigger basic unit. Use this option only if you have unexpected gaps. false: use normal metrics (default) --maxAngle [#] Max walkable inclination angle float between 45 and 90 degrees (default 60) --skipLiquid [true|false] extract liquid data for maps false: include liquid data (default) --skipContinents [true|false] continents are maps 0 (Eastern Kingdoms), 1 (Kalimdor), 530 (Outlands), 571 (Northrend) false: build continents (default) --skipJunkMaps [true|false] junk maps include some unused maps, transport maps, and some other true: skip junk maps (default) --skipBattlegrounds [true|false] does not include PVP arenas false: skip battlegrounds (default) --debugOutput [true|false] create debugging files for use with RecastDemo if you are only creating mmaps for use with MaNGOS, you don't want debugging files false: don't create debugging files (default) --tile [#,#] Build the specified tile seperate number with a comma ',' must specify a map number (see below) if this option is not used, all tiles are built [#] Build only the map specified by # this command will build the map regardless of --skip* option settings if you do not specify a map number, builds all maps that pass the filters specified by --skip* options examples: movement_extractor builds maps using the default settings (see above for defaults) movement_extractor --skipContinents true builds the default maps, except continents movement_extractor 0 builds all tiles of map 0 movement_extractor 0 --tile 34,46 builds only tile 34,46 of map 0 (this is the southern face of blackrock mountain)

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