魔兽世界最新版源码

所属分类:游戏
开发工具:C/C++
文件大小:6756KB
下载次数:5
上传日期:2021-01-20 19:16:29
上 传 者失落Z
说明:  魔兽世界最新服务端源码 World of Warcraft latest server source code
(World of Warcraft latest server source code)

文件列表:
src\CMakeLists.txt (879, 2021-01-14)
src\common\Asio\AsioHacksFwd.h (1545, 2021-01-14)
src\common\Asio\DeadlineTimer.h (1652, 2021-01-14)
src\common\Asio\IoContext.h (2507, 2021-01-14)
src\common\Asio\IpAddress.h (2536, 2021-01-14)
src\common\Asio\IpNetwork.h (2914, 2021-01-14)
src\common\Asio\Resolver.h (2589, 2021-01-14)
src\common\Asio\Strand.h (1625, 2021-01-14)
src\common\Banner.cpp (1737, 2021-01-14)
src\common\Banner.h (1066, 2021-01-14)
src\common\CMakeLists.txt (3020, 2021-01-14)
src\common\Collision\BoundingIntervalHierarchy.cpp (12146, 2021-01-14)
src\common\Collision\BoundingIntervalHierarchy.h (14853, 2021-01-14)
src\common\Collision\BoundingIntervalHierarchyWrapper.h (3633, 2021-01-14)
src\common\Collision\DynamicTree.cpp (9633, 2021-01-14)
src\common\Collision\DynamicTree.h (2176, 2021-01-14)
src\common\Collision\Management\IVMapManager.h (5403, 2021-01-14)
src\common\Collision\Management\MMapFactory.cpp (1344, 2021-01-14)
src\common\Collision\Management\MMapFactory.h (1415, 2021-01-14)
src\common\Collision\Management\MMapManager.cpp (15457, 2021-01-14)
src\common\Collision\Management\MMapManager.h (3818, 2021-01-14)
src\common\Collision\Management\VMapFactory.cpp (1449, 2021-01-14)
src\common\Collision\Management\VMapFactory.h (1164, 2021-01-14)
src\common\Collision\Management\VMapManager2.cpp (15900, 2021-01-14)
src\common\Collision\Management\VMapManager2.h (6109, 2021-01-14)
src\common\Collision\Maps\MapDefines.h (2731, 2021-01-14)
src\common\Collision\Maps\MapTree.cpp (21022, 2021-01-14)
src\common\Collision\Maps\MapTree.h (5105, 2021-01-14)
src\common\Collision\Models\GameObjectModel.cpp (9893, 2021-01-14)
src\common\Collision\Models\GameObjectModel.h (3494, 2021-01-14)
src\common\Collision\Models\ModelIgnoreFlags.h (1134, 2021-01-14)
src\common\Collision\Models\ModelInstance.cpp (8736, 2021-01-14)
src\common\Collision\Models\ModelInstance.h (2875, 2021-01-14)
src\common\Collision\Models\WorldModel.cpp (23840, 2021-01-14)
src\common\Collision\Models\WorldModel.h (5744, 2021-01-14)
src\common\Collision\RegularGrid.h (7131, 2021-01-14)
src\common\Collision\VMapDefinitions.h (1281, 2021-01-14)
src\common\Common.cpp (1185, 2021-01-14)
src\common\Common.h (3535, 2021-01-14)
src\common\CompilerDefs.h (2082, 2021-01-14)
... ...

R"(Generator command line args --threads [#] Max number of threads used by the generator Default: 3 --offMeshInput [file.*] Path to file containing off mesh connections data. Format must be: (see offmesh_example.txt) "map_id tile_x,tile_y (start_x start_y start_z) (end_x end_y end_z) size //optional comments" Single mesh connection per line. --silent [] Make us script friendly. Do not wait for user input on error or completion. --bigBaseUnit [true|false] Generate tile/map using bigger basic unit. Use this option only if you have unexpected gaps. false: use normal metrics (default) --maxAngle [#] Max walkable inclination angle float between 45 and 90 degrees (default 60) --skipLiquid [true|false] extract liquid data for maps false: include liquid data (default) --skipContinents [true|false] continents are maps 0 (Eastern Kingdoms), 1 (Kalimdor), 530 (Outlands), 571 (Northrend) false: build continents (default) --skipJunkMaps [true|false] junk maps include some unused maps, transport maps, and some other true: skip junk maps (default) --skipBattlegrounds [true|false] does not include PVP arenas false: skip battlegrounds (default) --debugOutput [true|false] create debugging files for use with RecastDemo if you are only creating mmaps for use with MaNGOS, you don't want debugging files false: don't create debugging files (default) --tile [#,#] Build the specified tile seperate number with a comma ',' must specify a map number (see below) if this option is not used, all tiles are built [#] Build only the map specified by # this command will build the map regardless of --skip* option settings if you do not specify a map number, builds all maps that pass the filters specified by --skip* options --help This message examples: movement_extractor builds maps using the default settings (see above for defaults) movement_extractor --skipContinents true builds the default maps, except continents movement_extractor 0 builds all tiles of map 0 movement_extractor 0 --tile 34,46 builds only tile 34,46 of map 0 (this is the southern face of blackrock mountain) )"

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