ctdlsrc

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文件大小:5586KB
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上传日期:2021-04-15 16:40:57
上 传 者dengmex31dengmex31
说明:  Android game development instance of onboard source code, full of resources, is the Android beginners learning Android mobile game development is a good example of the material, the game operation method: the up and down or so control the direction of the artillery, the blank space key shells, the return key to exit the game.This game source code, has developed a lot of game action class, such as: tool for mountain terrain collision detection classes are used to draw up the shell of the ball ball star day graph drawing class represents land, such as the code file are annotations, is conducive to learning Android game development.

文件列表:
srcfans.com\抢滩登陆\.classpath (364, 2012-11-22)
srcfans.com\抢滩登陆\.project (846, 2010-10-17)
srcfans.com\抢滩登陆\AndroidManifest.xml (764, 2010-10-15)
srcfans.com\抢滩登陆\bin\AndroidManifest.xml (764, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\Activity_GL_Demo$1$1.class (1050, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\Activity_GL_Demo$1$2.class (2104, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\Activity_GL_Demo$1.class (2482, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\Activity_GL_Demo.class (4028, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\BuildConfig.class (329, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\CollectionUtil.class (3263, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\Constant.class (5930, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawBall.class (4697, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawCelestial.class (2666, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawCircle.class (3360, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawCube.class (3354, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawCylinder.class (3904, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawLandForm.class (2992, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawLightBall.class (4486, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawLightCylinder.class (4253, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawPanel.class (1962, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawTaper.class (4522, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawTextureRect.class (2048, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\DrawWater.class (3170, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\GLGameView$SceneRenderer$1.class (1076, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\GLGameView$SceneRenderer.class (9526, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\GLGameView.class (7208, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\LogicalBullet.class (5654, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\LogicalLandTank.class (3042, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\LogicalWaterTank.class (2971, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageCannon.class (4833, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageCannonEmplacement.class (1712, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageLandTank.class (2260, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageLandTankWheel.class (1779, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageLighthouse.class (2902, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageWaterTank.class (2101, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\PackageWaterTankBody.class (3555, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\R$attr.class (316, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\R$drawable.class (1613, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\R$id.class (572, 2012-11-22)
srcfans.com\抢滩登陆\bin\classes\wyf\jsl\lb\R$layout.class (425, 2012-11-22)
... ...

package wyf.jsl.lb; import static wyf.jsl.lb.Constant.*; public class ThreadMenu extends Thread { SurfaceViewMenu mv; int afterCurrentIndex;//动画播放完后的当前菜单图片数组索引 public ThreadMenu(SurfaceViewMenu mv,int afterCurrentIndex) { this.mv=mv; this.afterCurrentIndex=afterCurrentIndex; } @Override public void run() { for(int i=0;i<=TOTAL_STEPS;i++)//循环指定的步数完成动画 { mv.changePercent=PERCENT_STEP*i;//计算此步的占动画的百分比 mv.initMenu();//初始化各个位置的值 if(mv.anmiState==1)//如果状态是1,则向右移 { //根据当前百分比计算当前菜单的位置,大小 mv.currentSelectX=mv.currentSelectX+(BIGWIDTH+MENU_SPAN)*mv.changePercent; mv.currentSelectY=mv.currentSelectY+(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; mv.currentSelectWidth=BIGWIDTH-(BIGWIDTH-SMALLWIDTH)*mv.changePercent; mv.currentSelectHeight=BIGHEIGHT-(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; //向右移之后,紧邻当前菜单的左侧菜单项要变大,下面要计算 mv.leftWidth=SMALLWIDTH+(BIGWIDTH-SMALLWIDTH)*mv.changePercent; mv.leftHeight=SMALLHEIGHT+(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; } else if(mv.anmiState==2)//如果状态是2,则向左移 { //根据当前百分比计算当前菜单的位置,大小 mv.currentSelectX=mv.currentSelectX-(SMALLWIDTH+MENU_SPAN)*mv.changePercent; mv.currentSelectY=mv.currentSelectY+(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; mv.currentSelectWidth=BIGWIDTH-(BIGWIDTH-SMALLWIDTH)*mv.changePercent; mv.currentSelectHeight=BIGHEIGHT-(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; //向左移之后,紧邻当前菜单的右侧菜单项要变大,下面要计算 mv.rightWidth=SMALLWIDTH+(BIGWIDTH-SMALLWIDTH)*mv.changePercent; mv.rightHeight=SMALLHEIGHT+(BIGHEIGHT-SMALLHEIGHT)*mv.changePercent; } //计算出紧邻左侧的菜单的位置 mv.leftX=mv.currentSelectX-MENU_SPAN-mv.leftWidth; mv.leftY=mv.currentSelectY+(mv.currentSelectHeight-mv.leftHeight);//犯过错 //计算出紧邻右侧的菜单的位置 mv.rightX=mv.currentSelectX+mv.currentSelectWidth+MENU_SPAN; mv.rightY=mv.currentSelectY+(mv.currentSelectHeight-mv.rightHeight);//犯过错 mv.repaint(); try { Thread.sleep(ANMI_TIMESPAN); } catch(Exception e) { e.printStackTrace(); } }//for结束 mv.anmiState=0; mv.currentIndex=afterCurrentIndex; mv.initMenu(); mv.repaint(); }//run结束 }

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