SubaquaticVR

所属分类:虚拟/增强现实-VR/AR
开发工具:ShaderLab
文件大小:110681KB
下载次数:0
上传日期:2023-04-08 15:55:30
上 传 者sh-1993
说明:  Unity项目具有随机地形生成、博伊德、水下效果和VR控制功能
(A Unity project with features of random terrain generation, boids , underwater effects and VR controls)

文件列表:
Assets (0, 2023-04-08)
Assets\Editor.meta (172, 2023-04-08)
Assets\Main Menu.meta (172, 2023-04-08)
Assets\Main Menu (0, 2023-04-08)
Assets\Main Menu\Menu Color Gradient.asset (665, 2023-04-08)
Assets\Main Menu\Menu Color Gradient.asset.meta (182, 2023-04-08)
Assets\Materials.meta (172, 2023-04-08)
Assets\Materials (0, 2023-04-08)
Assets\Materials\Boid.mat (2080, 2023-04-08)
Assets\Materials\Boid.mat.meta (182, 2023-04-08)
Assets\Materials\Fish.mat (2660, 2023-04-08)
Assets\Materials\Fish.mat.meta (182, 2023-04-08)
Assets\Materials\Glass.mat (2105, 2023-04-08)
Assets\Materials\Glass.mat.meta (182, 2023-04-08)
Assets\Materials\Terrain.mat (2069, 2023-04-08)
Assets\Materials\Terrain.mat.meta (182, 2023-04-08)
Assets\Materials\Transparent.mat (2104, 2023-04-08)
Assets\Materials\Transparent.mat.meta (182, 2023-04-08)
Assets\Materials\Water Fog.mat (2060, 2023-04-08)
Assets\Materials\Water Fog.mat.meta (182, 2023-04-08)
Assets\Materials\Water.meta (172, 2023-04-08)
Assets\Materials\Water (0, 2023-04-08)
Assets\Materials\Water\Caustic.mat (2598, 2023-04-08)
Assets\Materials\Water\Caustic.mat.meta (182, 2023-04-08)
Assets\Materials\Water\FogMaterial.mat (919, 2023-04-08)
Assets\Materials\Water\FogMaterial.mat.meta (182, 2023-04-08)
Assets\Materials\Water\NoiseGround.mat (2404, 2023-04-08)
Assets\Materials\Water\NoiseGround.mat.meta (182, 2023-04-08)
Assets\Materials\Water\UnderwaterMaterial.mat (867, 2023-04-08)
Assets\Materials\Water\UnderwaterMaterial.mat.meta (182, 2023-04-08)
Assets\Models.meta (172, 2023-04-08)
Assets\Models (0, 2023-04-08)
Assets\Models\ConeBoid.fbx (17932, 2023-04-08)
Assets\Models\ConeBoid.fbx.meta (2500, 2023-04-08)
Assets\Models\Textures.meta (172, 2023-04-08)
Assets\Models\Textures (0, 2023-04-08)
Assets\Models\Textures\Noise Texture.png (196133, 2023-04-08)
Assets\Models\Textures\Noise Texture.png.meta (2085, 2023-04-08)
... ...

# Thesis project This application implements a marching-cubes algorithm and a boids algorithm to procedurally generate underwater terrain and to simulate flocking behaviour. ## This is a video demonstration of the app: https://www.youtube.com/watch?v=LtUVZzep6wo ![image](https://user-images.githubusercontent.com/67052082/127171940-9fe26e72-01e9-48da-a518-999485225977.png) ![image](https://user-images.githubusercontent.com/67052082/127171072-fd49405d-9c22-4a68-9027-3a42d768202d.png) This also contains shaders which are used to simulate underwater distortion and fog. The game can be played using a VR headset, but there are also some disabled cameras which allow the user to play the game with a mouse and a keyboard. ![image](https://user-images.githubusercontent.com/67052082/127171362-c604be84-e94b-4c6b-bc8a-c2cf0da1b181.png) There are 4 scenes for this app: Exploration ('swimming' around, watching fish and procedurally generated terrain), Terrain Analysis (Changing parameters to see how the terrain is generated), Boid Analysis (Changing parameters to see how the boids behave and also controlling their direction using a target) and finally a VR test room (allows the user to test the VR capabilities by throwing around cubes) ![image](https://user-images.githubusercontent.com/67052082/127171802-bfe6353d-c383-40a8-86e4-039b581c0e24.png)

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