galaxyvr

所属分类:虚拟/增强现实-VR/AR
开发工具:C#
文件大小:708204KB
下载次数:0
上传日期:2023-05-25 14:29:39
上 传 者sh-1993
说明:  银河部队VR
(Galaxy Forces VR)

文件列表:
.vsconfig (99, 2023-05-25)
Assembly-CSharp-Editor-firstpass.csproj (52684, 2023-05-25)
Assembly-CSharp-firstpass.csproj (51544, 2023-05-25)
Assets (0, 2023-05-25)
Assets\C#.meta (172, 2023-05-25)
Assets\C# (0, 2023-05-25)
Assets\C#\AudioStateMachine.cs (7607, 2023-05-25)
Assets\C#\AudioStateMachine.cs.meta (243, 2023-05-25)
Assets\C#\Bullet.cs (3271, 2023-05-25)
Assets\C#\Bullet.cs.meta (243, 2023-05-25)
Assets\C#\CameraController.cs (14272, 2023-05-25)
Assets\C#\CameraController.cs.meta (243, 2023-05-25)
Assets\C#\Cargo.cs (2832, 2023-05-25)
Assets\C#\Cargo.cs.meta (243, 2023-05-25)
Assets\C#\CheckPoint.cs (4821, 2023-05-25)
Assets\C#\CheckPoint.cs.meta (243, 2023-05-25)
Assets\C#\Decoration.cs (1622, 2023-05-25)
Assets\C#\Decoration.cs.meta (243, 2023-05-25)
Assets\C#\Door.cs (3626, 2023-05-25)
Assets\C#\Door.cs.meta (243, 2023-05-25)
Assets\C#\Enemy.cs (13138, 2023-05-25)
Assets\C#\Enemy.cs.meta (243, 2023-05-25)
Assets\C#\EnemyChild.cs (462, 2023-05-25)
Assets\C#\EnemyChild.cs.meta (243, 2023-05-25)
Assets\C#\FlyingScore.cs (1139, 2023-05-25)
Assets\C#\FlyingScore.cs.meta (243, 2023-05-25)
Assets\C#\GameLevel.cs (61934, 2023-05-25)
Assets\C#\GameLevel.cs.meta (243, 2023-05-25)
Assets\C#\GameManager.cs (48468, 2023-05-25)
Assets\C#\GameManager.cs.meta (245, 2023-05-25)
Assets\C#\GameStatus.cs (6036, 2023-05-25)
Assets\C#\GameStatus.cs.meta (243, 2023-05-25)
Assets\C#\HttpHiscore.cs (13003, 2023-05-25)
Assets\C#\HttpHiscore.cs.meta (243, 2023-05-25)
Assets\C#\LandingZone.cs (6546, 2023-05-25)
Assets\C#\LandingZone.cs.meta (243, 2023-05-25)
Assets\C#\Menu.cs (78263, 2023-05-25)
Assets\C#\Menu.cs.meta (243, 2023-05-25)
... ...

# galaxyvr Galaxy Forces VR - Steam: Using unity 2021.3.25f1 (2021.3.8f1 before 20230525, 2019.2.10f1 before 20220827) (the default branch) - Multiplayer: Using unity 2021.3.25f1 (2021.3.8f1 before 20230525, 2019.2.10f1 before 20220827) - Meta PC: Using unity 2021.3.8f1 (2021.1.6f1 before 20220827, 2020.1.13f1 before 20210526) (Use this on macOS) - Meta Quest: Using unity 2021.3.8f1 (2021.1.6f1 before 20220827, 2020.1.13f1 before 20210526) - WebReplay: Using unity 2021.3.8f1 (2021.1.6f1 before 20220829) Version differences ``` - Steam: URP, Postprocessing, Use steamvr input with openvr, Single pass Instanced rendering, D3D11, OpenXR - Multiplayer: URP, Postprocessing, Use steamvr input with openvr, Single pass Instanced rendering, D3D11, OpenXR - Meta PC: URP, Postprocessing, Use UnityEngine.XR.InputDevice, Single pass Instanced rendering, D3D11, Oculus - Meta Quest: SRP, No postprocessing, Explosion has no Shockwave, Use UnityEngine.XR.InputDevice, Multiview rendering, OpenGLES3 - WebReplay: URP, Postprocessing, WebGL2 ``` Development on macOS or for Win/Linux without VR Define NOOCULUS, delete Oculus folder TODO * Quest: Instead of Glow with postprocessing, do it with a colored stretched transparent billboard. Tested but no good. * Maybe reduce transparency on status bar. * Planets are rendered differently on Quest then the rest URP projects. Update to the same tree later. Dev screenshot ![Current dev screenshot](https://github.com/gfx_dev/bloom_editor.jpg)

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