3DGameEditor-Monogame

所属分类:代码编辑器
开发工具:C#
文件大小:32834KB
下载次数:0
上传日期:2018-01-27 06:11:07
上 传 者sh-1993
说明:  CVG编程模块-3D单机游戏编辑器
(CVG Programming Module - 3D Monogame editor)

文件列表:
Game1 (0, 2018-01-27)
Game1\Content (0, 2018-01-27)
Game1\Content\Content.mgcb (2644, 2018-01-27)
Game1\Content\HeightMaps (0, 2018-01-27)
Game1\Content\HeightMaps\h.tif (1070808, 2018-01-27)
Game1\Content\HeightMaps\height.tif (1070808, 2018-01-27)
Game1\Content\Models (0, 2018-01-27)
Game1\Content\Models\capsule.FBX (87381, 2018-01-27)
Game1\Content\Models\capsule.max (180224, 2018-01-27)
Game1\Content\Models\capsule_texture.png (5871, 2018-01-27)
Game1\Content\Models\chamfercube.FBX (82782, 2018-01-27)
Game1\Content\Models\chamfercube.max (188416, 2018-01-27)
Game1\Content\Models\chamfercube_texure.png (603282, 2018-01-27)
Game1\Content\Models\cone.FBX (108200, 2018-01-27)
Game1\Content\Models\cone.max (217088, 2018-01-27)
Game1\Content\Models\cone_texture.png (2833531, 2018-01-27)
Game1\Content\Models\cube.FBX (17501, 2018-01-27)
Game1\Content\Models\cube.max (180224, 2018-01-27)
Game1\Content\Models\cube_texture.png (8929, 2018-01-27)
Game1\Content\Models\geosphere.FBX (251943, 2018-01-27)
Game1\Content\Models\geosphere.max (221184, 2018-01-27)
Game1\Content\Models\geosphere_texture.png (4414183, 2018-01-27)
Game1\Content\Models\hand.FBX (9429413, 2018-01-27)
Game1\Content\Models\hand.max (4251648, 2018-01-27)
Game1\Content\Models\hand_texture.png (1694699, 2018-01-27)
Game1\Content\Models\hose.FBX (255845, 2018-01-27)
Game1\Content\Models\hose.max (262144, 2018-01-27)
Game1\Content\Models\hose_texture.png (1698937, 2018-01-27)
Game1\Content\Models\old_wooden_table.FBX (49313, 2018-01-27)
Game1\Content\Models\old_wooden_table.max (200704, 2018-01-27)
Game1\Content\Models\oldwoodentable_textue.png (15397265, 2018-01-27)
Game1\Content\Models\p1_wedge.fbx (1555191, 2018-01-27)
Game1\Content\Models\pyramid.FBX (16945, 2018-01-27)
Game1\Content\Models\pyramid.max (176128, 2018-01-27)
Game1\Content\Models\pyramid_texture.png (757353, 2018-01-27)
Game1\Content\Models\spindle.FBX (81559, 2018-01-27)
Game1\Content\Models\spindle.max (192512, 2018-01-27)
Game1\Content\Models\spindle_texture.png (1709526, 2018-01-27)
... ...

# Added Features Un-inverted Camera (horizontal) pan. `ITransformable.Name` was renamed to `MeshName` Prop `Name` was addded to SceneEntity as a hierarchy label. ## Terrain TerrainEntity: SceneEntity Terrain uses a .tif with an alpha layer embedded If a terrain exists in the scene, grid based placement is replaced with terrain based placement of objects. - Alpha channel is height map - RGB channels are texture data - Terrain is locked to the custom Terrain Shader - Terrain Shader is not selectable by other meshes ## Hierarchy Scene graph is represented in a TreeView. - Nodes can be drag/drop parented and will move / scale with parents. - An Object in the scene can be selected in the tree. - Selection root (first selected) in the scene is selected in the TreeView - Right click context menu (delete) - Deletion of a parent will delete children ## Drawing Mode Drawing Mode can be switched between wireframe and shaded with a dropdown button. ## Pivot Mode Gizmo pivot mode can be selected with a drop down button. ## Grid toggle Grid can be toggled on/off with a toggle button on the toolbar. ## Snap toggle Translate/Scale snapping can be toggled on/off with a toggle button on the toolbar. ## Mesh/Terrain Asset import Meshes (fbx/png) / Terrains (tif) can be imported/deleted with the import box in the bottom right of the editor. - Mesh / Terrains can be imported. - Mesh / Terrains can be deleted (removes all dependant scene objects) - Right click context menu (delete) ## Mesh Info Detailed mesh/meshpart info is currently available in the bottom right for a selected mesh (part of an unfinished feature) ## Save / Load Save load works for custom terrains assets Models have their root bone scaled by 0.1f and rotations reset (origin rotation should be frozen by a 3D artist pre-import) ## Property Grid Readonly tags were added to non-editable options SceneEntites implement `INotifyPropertyChanged` for some properties.

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