GraphicalEditor

所属分类:代码编辑器
开发工具:Scala
文件大小:2KB
下载次数:0
上传日期:2012-04-09 19:16:06
上 传 者sh-1993
说明:  编程挑战中图形编辑器问题的简单解决方案
(A simple solution for Graphical Editor problem in Programming Challenges)

文件列表:
src (0, 2012-04-10)
src\GraphicalEditor.scala (3429, 2012-04-10)

Graphical Editor ================ This is a simple solution to Graphical Editor problem in programming challenges implemented in Scala. Problem Description [1] ------------------- Graphical editors such as Photoshop allow us to alter bit-mapped images in the same way that text editors allow us to modify documents. Images are represented as an M x N array of pixels, where each pixel has a given color. Your task is to write a program which simulates a simple interactive graphical editor. **Input** The input consists of a sequence of editor commands, one per line. Each command is represented by one capital letter placed as the first character of the line. If the command needs parameters, they will be given on the same line separated by spaces. Pixel coordinates are represented by two integers, a column number between 1...M and a row number between 1...N, where 1$ \le$M, N$ \le$250. The origin sits in the upper-left corner of the table. Colors are specified by capital letters. The editor accepts the following commands: - I M N Create a new M x N image with all pixels initially colored white (O). - C Clear the table by setting all pixels white (O). The size remains - unchanged. - L X Y C Colors the pixel (X, Y) in color (C). - V X Y1 Y2 C Draw a vertical segment of color (C) in column X, between the rows Y1 and Y2 inclusive. - H X1 X2 Y C Draw a horizontal segment of color (C) in the row Y, between the columns X1 and X2 inclusive. - K X1 Y1 X2 Y2 C Draw a filled rectangle of color C, where (X1, Y1) is the upper-left and (X2, Y2) the lower right corner. - F X Y C Fill the region R with the color C, where R is defined as follows. Pixel (X, Y) belongs to R. Any other pixel which is the same color as pixel (X, Y) and shares a common side with any pixel in R also belongs to this region. - S Name Write the file name in MSDOS 8.3 format followed by the contents of the current image. X Terminate the session. **Output** On every command S NAME, print the filename NAME and contents of the current image. Each row is represented by the color contents of each pixel. See the sample output. Ignore the entire line of any command defined by a character other than I, C, L, V, H, K, F, S, or X, and pass on to the next command. In case of other errors, the program behavior is unpredictable. **Sample Input** I 5 6 L 2 3 A S one.bmp G 2 3 J F 3 3 J V 2 3 4 W H 3 4 2 Z S two.bmp X **Sample Output** one.bmp OOOOO OOOOO OAOOO OOOOO OOOOO OOOOO two.bmp JJJJJ JJZZJ JWJJJ JWJJJ JJJJJ JJJJJ \[1\][http://www.programming-challenges.com/pg.php?page=downloadproblem&probid=110105&format=html] (http://www.programming-challenges.com/pg.php?page=downloadproblem&probid=110105&format=html)

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