Texturizer

所属分类:模式识别(视觉/语音等)
开发工具:C++
文件大小:978KB
下载次数:0
上传日期:2015-06-30 15:19:37
上 传 者sh-1993
说明:  Cinder应用程序演示将图像转换为DXT1或DXT5压缩DDS文件
(Cinder app to demonstrate image conversion to DXT1 or DXT5 compressed DDS file)

文件列表:
LICENSE (1122, 2015-06-30)
Vendor (0, 2015-06-30)
Vendor\RygsDXTc (0, 2015-06-30)
assets (0, 2015-06-30)
assets\uvtemplate.bmp (786486, 2015-06-30)
assets\uvtemplate.png (71635, 2015-06-30)
include (0, 2015-06-30)
include\Resources.h (134, 2015-06-30)
resources (0, 2015-06-30)
resources\CinderApp.icns (459637, 2015-06-30)
src (0, 2015-06-30)
src\TexturizerApp.cpp (9231, 2015-06-30)
xcode (0, 2015-06-30)
xcode\Info.plist (1107, 2015-06-30)
xcode\Texturizer.xcodeproj (0, 2015-06-30)
xcode\Texturizer.xcodeproj\project.pbxproj (17089, 2015-06-30)
xcode\Texturizer.xcodeproj\project.xcworkspace (0, 2015-06-30)
xcode\Texturizer.xcodeproj\project.xcworkspace\contents.xcworkspacedata (155, 2015-06-30)
xcode\Texturizer_Prefix.pch (263, 2015-06-30)

# Texturizer A simple Cinder application to demonstrate image conversion to a DXT1 or DXT5 compressed DDS file. **NOTE**: Please see the [Cinder-DDS](https://github.com/pizthewiz/Cinder-DDS) CinderBlock for DXT1, DXT5 and YCoCg-DXT5 compression and DDS file buffer creation. [S3 Texture Compression](http://en.wikipedia.org/wiki/S3_Texture_Compression) (of which DXT1 and DXT5 are two of several variations) is a lossy compression format which many desktop GPUs support via the [`GL_EXT_texture_compression_s3tc`](https://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt) extension - this allows the compressed image to be transferred directly to the GPU and then decompressed in hardware rather than the more costly transfer of a decompressed image from CPU to GPU. The application is intended to be used with the upcoming 0.9.0 release of Cinder. While it should run on Windows, there are several existing tools on the platform that provide more compression variants and features, see NVIDIA's [Legacy Texture Tools](https://developer.nvidia.com/legacy-texture-tools) and ATI/AMD's [The Compressonator](http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/). DXT1 and DXT5 compression is provided by the great [RygsDXTc](https://github.com/Cyan4973/RygsDXTc) project and the included image _uvtemplate.bmp_ is from the [textured cube tutorial](http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/) on [opengl-tutorial.org](http://www.opengl-tutorial.org).

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