shader-compiler

所属分类:GPU/显卡
开发工具:C
文件大小:32KB
下载次数:0
上传日期:2023-06-10 02:06:06
上 传 者sh-1993
说明:  Vulkan着色器编译器
(Vulkan shader compiler)

文件列表:
CMakeLists.txt (1979, 2023-07-08)
LICENSE.txt (1068, 2023-07-08)
Resource.rc (2527, 2023-07-08)
TODO (103, 2023-07-08)
cmake (0, 2023-07-08)
cmake\FindSDL2_image.cmake (3992, 2023-07-08)
cmake\sdl2_image-config-version.cmake (2489, 2023-07-08)
cmake\sdl2_image-config.cmake (2233, 2023-07-08)
compute.png (215, 2023-07-08)
example (0, 2023-07-08)
example\frag.glsl (101, 2023-07-08)
example\vert.glsl (98, 2023-07-08)
extern (0, 2023-07-08)
extern\array (0, 2023-07-08)
extern\dict (0, 2023-07-08)
extern\json (0, 2023-07-08)
extern\ui (0, 2023-07-08)
graphics.png (503, 2023-07-08)
icon.png (284, 2023-07-08)
main.c (45351, 2023-07-08)
ray.png (413, 2023-07-08)
resource.h (435, 2023-07-08)
screenshot.png (10393, 2023-07-08)
shader-compiler.ico (17006, 2023-07-08)
task.png (685, 2023-07-08)
window.json (11226, 2023-07-08)

# G10 Shader Compiler [![shader compiler](https://github.com/Jacob-C-Smith/shader-compiler/actions/workflows/cmake.yml/badge.svg)](https://github.com/Jacob-C-Smith/shader-compiler/actions/workflows/cmake.yml) The shader compiler is a simple program for compiling and recompiling shaders. The "path" text box is autofilled when the application starts, using the environment variable ```G10_SOURCE_PATH```. Shader output is placed in the same ```path``` as the source code, with the file extension ```.spv```. ![](screenshot.png)

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