DirectX9

所属分类:DirectX
开发工具:C++
文件大小:8247KB
下载次数:0
上传日期:2016-09-02 10:56:00
上 传 者sh-1993
说明:  DirectX9.0 游戏开发编程基础
(DirectX9.0 Game Development Programming Basics)

文件列表:
Chapter1 (0, 2016-09-02)
Chapter1\Chapter1.sln (1284, 2016-09-02)
Chapter1\Init (0, 2016-09-02)
Chapter1\Init\Init.vcxproj (7992, 2016-09-02)
Chapter1\Init\Init.vcxproj.filters (1153, 2016-09-02)
Chapter1\Init\d3dInit.cpp (1133, 2016-09-02)
Chapter1\Init\d3dUtility.cpp (3754, 2016-09-02)
Chapter1\Init\d3dUtility.h (750, 2016-09-02)
Chapter10 (0, 2016-09-02)
Chapter10\Chapter10.sln (1311, 2016-09-02)
Chapter10\CreateMeshFVF (0, 2016-09-02)
Chapter10\CreateMeshFVF\CreateMeshFVF.cpp (10366, 2016-09-02)
Chapter10\CreateMeshFVF\CreateMeshFVF.vcxproj (7472, 2016-09-02)
Chapter10\CreateMeshFVF\CreateMeshFVF.vcxproj.filters (1247, 2016-09-02)
Chapter10\CreateMeshFVF\GlobalProSheet.props (733, 2016-09-02)
Chapter10\CreateMeshFVF\Mesh_Dump.txt (1963, 2016-09-02)
Chapter10\CreateMeshFVF\Vertex.h (608, 2016-09-02)
Chapter10\CreateMeshFVF\brick0.jpg (5523, 2016-09-02)
Chapter10\CreateMeshFVF\brick1.jpg (4860, 2016-09-02)
Chapter10\CreateMeshFVF\checker.jpg (14550, 2016-09-02)
Chapter10\CreateMeshFVF\d3dUtility.cpp (5361, 2016-09-02)
Chapter10\CreateMeshFVF\d3dUtility.h (3080, 2016-09-02)
Chapter11 (0, 2016-09-02)
Chapter11\Bounding (0, 2016-09-02)
Chapter11\Bounding\Bound.cpp (470, 2016-09-02)
Chapter11\Bounding\Bound.h (272, 2016-09-02)
Chapter11\Bounding\Bounding.vcxproj (7542, 2016-09-02)
Chapter11\Bounding\Bounding.vcxproj.filters (1424, 2016-09-02)
Chapter11\Bounding\BoundingVolume.cpp (10758, 2016-09-02)
Chapter11\Bounding\Box_Dump.txt (2637, 2016-09-02)
Chapter11\Bounding\GlobalProSheet.props (733, 2016-09-02)
Chapter11\Bounding\Mesh_Dump.txt (1388033, 2016-09-02)
Chapter11\Bounding\Sepher_Dump.txt (115137, 2016-09-02)
Chapter11\Bounding\Vertex.h (608, 2016-09-02)
Chapter11\Bounding\bigship1.x (480915, 2016-09-02)
Chapter11\Bounding\d3dUtility.cpp (5361, 2016-09-02)
Chapter11\Bounding\d3dUtility.h (2796, 2016-09-02)
... ...

//----------------------------------------------------------------------------- // Name: Donuts 4 Demo // // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== "Donuts 4: Revenge of the Space Torus" is complete rewritten sequel to Donuts3D. It features all new artwork and a simple physics engine showcasing Direct3D, DirectMusic, and DirectInput. Path ==== Source: DXSDK\Samples\C++\Demos\Donuts4 Executable: DXSDK\Samples\C++\Demos\Bin User's Guide ============ The following keys are implemented. Move & Strafe Move Forward Move Back Strafe Left Strafe Right Aim Fire <~> Debug Mode A Brief History of Space Donuts =============================== "Donut" - A sample showing a single spinning donut. - Shipped in the Game SDK (9/95) through DXSDK v6.1 (10/***) "Space Donuts" (aka "donuts") - Using the graphics from "Donut", this was a 2D game feature multiple spinning donuts. - Shipped in DXSDK v2.0 (7/96) through DXSDK v7.0 (9/99) "ffdonuts" - Similar to "donuts" this version featured force feedback joystick support. - Shipped in DXSDK v5.0 (7/96) through DXSDK v7.0 (9/99) "MultiNut" - Similar to "donuts" this version featured multimon support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v6.1 (10/***) "DMDonuts" - Similar to "donuts" this version featured enchanced DirectMusic support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v7.0 (9/99) "Donuts3D" - Feature simple 3D terrian but the enemies were still the original sprite graphics from "Donut" - Shipped in DXSDK v8.0 (9/00) through DXSDK v8.1 (10/01) "GDC Donuts3D" - A version prepared for GDC 2001, similar to Donuts 3D that featured a rich musical score - Shipped only on GDC demo CDs. (3/01) "Donuts 4" - A 3D game featuring all new artwork and a physics engine - Shipped in DXSDK v9.0

近期下载者

相关文件


收藏者