Unity-URP-SmokeLighting

所属分类:智慧办公
开发工具:HLSL
文件大小:34408KB
下载次数:0
上传日期:2022-03-19 20:47:36
上 传 者sh-1993
说明:  VFX Graph和Shuriken的烟雾照明通用渲染管道着色器(普通,6路+ASTA工作流)
(Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken)

文件列表:
Assets (0, 2022-03-20)
Assets\SmokeLightingScene.unity (99422, 2022-03-20)
Assets\SmokeLightingScene.unity.meta (155, 2022-03-20)
Assets\URP.meta (172, 2022-03-20)
Assets\URP (0, 2022-03-20)
Assets\URP\PostProcess.asset (2501, 2022-03-20)
Assets\URP\PostProcess.asset.meta (189, 2022-03-20)
Assets\URP\URP-High-Renderer.asset (2901, 2022-03-20)
Assets\URP\URP-High-Renderer.asset.meta (189, 2022-03-20)
Assets\URP\URP-High.asset (2088, 2022-03-20)
Assets\URP\URP-High.asset.meta (182, 2022-03-20)
Assets\URP\UniversalRenderPipelineGlobalSettings.asset (842, 2022-03-20)
Assets\URP\UniversalRenderPipelineGlobalSettings.asset.meta (189, 2022-03-20)
Assets\VFX.meta (172, 2022-03-20)
Assets\VFX (0, 2022-03-20)
Assets\VFX\SmokeLighting.meta (172, 2022-03-20)
Assets\VFX\SmokeLighting (0, 2022-03-20)
Assets\VFX\SmokeLighting\Effects.meta (172, 2022-03-20)
Assets\VFX\SmokeLighting\Effects (0, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken.meta (172, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken (0, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken\Shuriken-6Way.prefab (117953, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken\Shuriken-6Way.prefab.meta (154, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken\Shuriken-Normal Map.prefab (117959, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Shuriken\Shuriken-Normal Map.prefab.meta (154, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Subgraphs.meta (172, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Subgraphs (0, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Subgraphs\Get Color and Alpha (Current).vfxoperator (23328, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\Subgraphs\Get Color and Alpha (Current).vfxoperator.meta (160, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph.meta (172, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph (0, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Fireball-6Way (Texture2DArray).vfx (110369, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Fireball-6Way (Texture2DArray).vfx.meta (160, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Fireball-Normal (Texture2DArray).vfx (106569, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Fireball-Normal (Texture2DArray).vfx.meta (160, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Smoke-6Way (Texture2D).vfx (79029, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Smoke-6Way (Texture2D).vfx.meta (160, 2022-03-20)
Assets\VFX\SmokeLighting\Effects\VFXGraph\Smoke-6Way (Texture2DArray).vfx (71564, 2022-03-20)
... ...

# Unity Smoke Lighting Workflows for Universal Render Pipeline ![image](https://user-images.githubusercontent.com/4037271/159125615-15ba0196-9001-4059-967e-60f604258f79.png) This project is a proof of concept of most common workflows for Smoke particles lighting: * Unity 2021.2 * Universal Render Pipeline (Forward) * Usage for VFX Graph and Shuriken It supports the following workflows : * Normal-Based with custom attenuation ramp * 6-Way Lightmaps (RLT+BBF) * ASTA (Ambient, Scattering, Temperature and Alpha) Workflow for explosions

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