NewGraph

所属分类:数据可视化
开发工具:C#
文件大小:130KB
下载次数:0
上传日期:2023-05-10 11:32:25
上 传 者sh-1993
说明:  以数据管理为中心的通用节点图解决方案。这是基于将复杂数据结构可视化的思想...
(A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.)

文件列表:
Attributes.meta (172, 2023-08-21)
Attributes (0, 2023-08-21)
Attributes\GraphDisplayAttribute.cs (1121, 2023-08-21)
Attributes\GraphDisplayAttribute.cs.meta (243, 2023-08-21)
Attributes\NodeAttribute.cs (3026, 2023-08-21)
Attributes\NodeAttribute.cs.meta (243, 2023-08-21)
Attributes\PortAttribute.cs (628, 2023-08-21)
Attributes\PortAttribute.cs.meta (243, 2023-08-21)
Attributes\PortBaseAttribute.cs (2356, 2023-08-21)
Attributes\PortBaseAttribute.cs.meta (243, 2023-08-21)
Attributes\PortListAttribute.cs (316, 2023-08-21)
Attributes\PortListAttribute.cs.meta (243, 2023-08-21)
CHANGELOG.md (10235, 2023-08-21)
CHANGELOG.md.meta (158, 2023-08-21)
Documentation~ (0, 2023-08-21)
Editor.meta (172, 2023-08-21)
Editor (0, 2023-08-21)
Editor\Attributes.meta (172, 2023-08-21)
Editor\Attributes (0, 2023-08-21)
Editor\Attributes\CustomContextMenuAttribute.cs (383, 2023-08-21)
Editor\Attributes\CustomContextMenuAttribute.cs.meta (243, 2023-08-21)
Editor\Attributes\CustomEdgeDropMenuAttribute.cs (390, 2023-08-21)
Editor\Attributes\CustomEdgeDropMenuAttribute.cs.meta (243, 2023-08-21)
Editor\Attributes\CustomNodeEditorAttribute.cs (970, 2023-08-21)
Editor\Attributes\CustomNodeEditorAttribute.cs.meta (243, 2023-08-21)
Editor\Controllers.meta (172, 2023-08-21)
Editor\Controllers (0, 2023-08-21)
Editor\Controllers\GraphController.cs (21249, 2023-08-21)
Editor\Controllers\GraphController.cs.meta (243, 2023-08-21)
Editor\Controllers\InspectorControllerBase.cs (8611, 2023-08-21)
Editor\Controllers\InspectorControllerBase.cs.meta (243, 2023-08-21)
Editor\Controllers\MonoInspectorController.cs (718, 2023-08-21)
Editor\Controllers\MonoInspectorController.cs.meta (243, 2023-08-21)
Editor\Controllers\NodeController.cs (5231, 2023-08-21)
Editor\Controllers\NodeController.cs.meta (243, 2023-08-21)
Editor\Controllers\ScriptableInspectorController.cs (332, 2023-08-21)
Editor\Controllers\ScriptableInspectorController.cs.meta (243, 2023-08-21)
... ...

# NewGraph ![UnityVersion](https://img.shields.io/static/v1?label=unity&message=2022.2%2B&color=blue&style=flat&logo=Unity) ![Version](https://img.shields.io/github/package-json/v/Gentlymad-Studios/NewGraph) ![GitHub last commit](https://img.shields.io/github/last-commit/Gentlymad-Studios/NewGraph) ![GitHub](https://img.shields.io/github/license/Gentlymad-Studios/NewGraph) [![GitHub issues](https://img.shields.io/github/issues-raw/Gentlymad-Studios/NewGraph)](https://github.com/Gentlymad-Studios/NewGraph/blob/main/CHANGELOG.md) ![image](https://user-images.githubusercontent.com/530629/21***78506-2a12f872-cf5b-468e-8***2-066c742bb8e7.png) NewGraph is a data-oriented node graph solution for **Unity** powered by **UIToolkit (UIElements)**. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes, except adding `[Node]`, `[Port]`, `[PortList]` and `[SerializeReference]` attributes to all classes that should show in the Graph View. _This is planned to receive long term support as it is an integral part of our internal suite of tools at Gentlymad Studios._ ### Changelog “ See the [Changelog](https://github.com/Gentlymad-Studios/NewGraph/blob/main/CHANGELOG.md) for current updates! ### Requirements 1. [GraphViewBase](https://github.com/Gentlymad-Studios/GraphViewBase) 2. [OdinSerializer](https://github.com/Gentlymad-Studios/OdinSerializer) (Original OdinSerializer repository: https://github.com/TeamSirenix/odin-serializer) 3. This project requires ![UnityVersion](https://img.shields.io/static/v1?label=unity&message=2022.2%2B&color=blue&style=flat&logo=Unity) (or later) as the Unity version. ### Features ’ * `WYSIWYG.` A port connecting to a node in the graph is a `real reference` to the object in your `graph .asset` * Good performance even with many nodes as this is built upon the new retained `UIToolkit` UI system. * create visual data oriented networks based on your custom `[Serializable]` data classes simply by `adding attributes`. * `Fully serialized dynamic lists` of ports with the [`[PortList]`](https://github.com/Gentlymad-Studios/NewGraph/wiki/2.-Usage-%F0%9F%91%88#portlist) attribute. * Customize data visualization with [`[GraphDisplay]`](https://github.com/Gentlymad-Studios/NewGraph/wiki/2.-Usage-%F0%9F%91%88#graphdisplay): Display a field inside the graph, side inspector or both views. * Full support of Unity's native `Undo/Redo` stack. * Support for `Utility Nodes` that can be created to help organize your specific graph business. * `Copy & Paste` even across graphs. * No child `ScriptableObject` mayhem! A graph asset will hold all your data in `one single scriptable object`. * `Cyclic references` and `complex reference chains` are natively supported with the use of [SerializeReference] attribute. * `No reliance` on the now deprecated `Experimental.GraphView`. Everything was written from scratch or is based on maintainable code. * `Keyboard shortcuts`, a `searchable context menu`, default UtilityNodes like [`CommentNode`](https://github.com/Gentlymad-Studios/NewGraph/wiki/2.-Usage-%F0%9F%91%88#commentnode), [`GroupCommentNode`](https://github.com/Gentlymad-Studios/NewGraph/wiki/2.-Usage-%F0%9F%91%88#groupcommentnode), a extensively commented code base and more... ### Wiki “’ See the [Wiki](https://github.com/Gentlymad-Studios/NewGraph/wiki) for installation & usage instructions. ~ Use at your own risk. ~

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