AJCTuto-DotsPhysicsRaycast
所属分类:物理/力学计算
开发工具:C#
文件大小:19279KB
下载次数:0
上传日期:2020-05-21 12:45:07
上 传 者:
sh-1993
说明: 雷卡斯特河畔中心教程(Tutoriel centrésur les raycast en DOTS avec Unity Physics)
(Tutoriel centré sur les raycast en DOTS avec Unity Physics)
文件列表:
Assets (0, 2020-05-21)
Assets\Examples.meta (172, 2020-05-21)
Assets\Examples (0, 2020-05-21)
Assets\Examples\ExampleAssets.meta (172, 2020-05-21)
Assets\Examples\ExampleAssets (0, 2020-05-21)
Assets\Examples\ExampleAssets\Materials.meta (172, 2020-05-21)
Assets\Examples\ExampleAssets\Materials (0, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\ConstructionLight_Mat.mat (3283, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\ConstructionLight_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\DryWallPainted_Mat.mat (3181, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\DryWallPainted_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\DryWall_Mat.mat (3175, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\DryWall_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Ground_Mat.mat (3281, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Ground_Mat.mat.meta (182, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Hammer_Mat.mat (3282, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Hammer_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\HardHat_Mat.mat (3283, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\HardHat_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Jigsaw_Mat.mat (3387, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Jigsaw_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\LightBulb_Mat.mat (3000, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\LightBulb_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Liquid_Mat.mat (3072, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Liquid_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Metal_Blue_Simple_Mat.mat (3276, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Metal_Blue_Simple_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Metal_Simple_Mat.mat (3220, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Metal_Simple_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\OBS_Mat.mat (3285, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\OBS_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Paint1G_WAnim_Material.mat (2481, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Paint1G_WAnim_Material.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\PaintBrush_Mat.mat (3286, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\PaintBrush_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\PaintLabel_Mat.mat (3160, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\PaintLabel_Mat.mat.meta (188, 2020-05-21)
Assets\Examples\ExampleAssets\Materials\Plastic_Black_Mat.mat (3231, 2020-05-21)
... ...
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3}
m_Name: Readme
m_EditorClassIdentifier:
icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3}
title: Universal Render Pipeline Template
sections:
- heading: Universal Render Pipeline
text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
linkText:
url:
- heading:
text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
linkText:
url:
- heading:
text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
linkText:
url:
- heading:
text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
linkText:
url:
- heading:
text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
linkText:
url:
- heading:
text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
linkText:
url:
- heading:
text: 'To read more about URP and its built-in features, see the '
linkText: URP documentation.
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html
- heading:
text: 'For more information about Shader Graph, see the '
linkText: Shader Graph documentation
url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest
loadedLayout: 1
近期下载者:
相关文件:
收藏者: