terrain-shader

所属分类:数值算法/人工智能
开发工具:C++
文件大小:775KB
下载次数:0
上传日期:2012-01-17 00:39:22
上 传 者sh-1993
说明:  地形着色器是上奥地利应用科学大学哈根贝校区着色器课程的一个项目...
(terrain-shader is a project for our shader course at the University of Applied Sciences Upper Austria, Campus Hagenberg. We want to create a shader for a changing terrain.)

文件列表:
assets (0, 2012-01-17)
assets\gras.jpg (19009, 2012-01-17)
assets\heightmap.png (382830, 2012-01-17)
assets\rock.jpg (24595, 2012-01-17)
result_images (0, 2012-01-17)
result_images\001_terrain-shader_fill-line.png (140398, 2012-01-17)
result_images\001_terrain-shader_fill.png (61446, 2012-01-17)
result_images\001_terrain-shader_line.png (155424, 2012-01-17)
src (0, 2012-01-17)
src\main.cpp (12770, 2012-01-17)
src\main.h (2729, 2012-01-17)
src\shader.frag (2928, 2012-01-17)
src\shader.vert (763, 2012-01-17)
src\utils.cpp (2569, 2012-01-17)
src\utils.h (503, 2012-01-17)
terrain-shader.sln (874, 2012-01-17)
terrain-shader.vcxproj (4469, 2012-01-17)
terrain-shader.vcxproj.filters (1568, 2012-01-17)

terrain-shader ============== terrain-shader is a project for our shader course at the University of Applied Sciences Upper Austrian, Campus Hagenberg. We want to create a shader for a changing terrain. It is based on these tutorials: - [OpenGL Book](http://openglbook.com/) - nice start for OpenGL 3.3 and 4.0 learning - [Switfless Tutorials](http://www.swiftless.com/) - read, compile and link GLSL shader - [wikibooks: OpenGL_Programming](http://en.wikibooks.org/wiki/OpenGL_Programming) - [Glescraft_4](http://en.wikibooks.org/wiki/OpenGL_Programming/Glescraft_4) - first person camera controls ![terrain-shader image](https://raw.github.com/PeterTheOne/terrain-shader/master/result_images/001_terrain-shader_fill-line.png "001 terrain-shader") Created by: ----------- - [Peter Grassberger (PeterTheOne)](http://petergrassberger.com) - [Alexander Hrlesberger (hoerles1***3)](http://www.hoerles.com) Special thanks to: ------------------ - [prettyvanilla](https://bitbucket.org/prettyvanilla) for some nice links. - [Stefan Grassberger (StevyGee)](http://stefangrassberger.com) for keeping me going. License: -------- - based on [MIT Licensed](http://www.opensource.org/licenses/mit-license.php) code from http://openglbook.com by [Eddy Luten](https://twitter.com/#!/EddyLuten). Controlls: ---------- - escape - exit - w, a, s, d - move camera - drag mouse - rotate camera - l - switch from line to fill modes - n, m - scale terrain Install - Windows: ------------------ 1. update your graphics driver. 2. download: - freeglut: - link: http://www.transmissionzero.co.uk/software/freeglut-devel/ - file: "freeglut 2.6.0-4 for MSVC" - glew: - link: http://glew.sourceforge.net/ - file: "Binaries Windows 32-bit" - make sure use the 32-bit version! (also on ***-bit systems) - devil: - link: http://openil.sf.net/ - file: "DevIL 1.7.8 SDK for 32-bit Windows" - make sure use the 32-bit version! (also on ***-bit systems) - glm - link: http://glm.g-truc.net/ - file: "GLM 0.9.3.B" 3. copy files in windows directories (only 32-bit files): - put the files in these windows folders: - *.dll C:\Windows\System32 - for ***bit systems C:\Windows\SysWOW*** - *.lib C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib - *.h C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include\GL or IL or GLM - or in these project folders: - *.dll \ - *.lib \lib\ - *.h \include\GL or IL or GLM 4. Done and have fun developing

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