Unity-Design-Pattern

所属分类:C/C++基础
开发工具:C#
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说明:  ?? All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
(All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written...)

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Assets\Behavioral Patterns.meta (191, 2020-02-06)
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Assets\Behavioral Patterns\Chain of Responsibility Pattern.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern (0, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1 (0, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\ChainOfResponsibilityExample1.cs (4001, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\ChainOfResponsibilityExample1.cs.meta (262, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\TestChainOfRespExample1.unity (13020, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example1\TestChainOfRespExample1.unity.meta (174, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2.meta (191, 2020-02-06)
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Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.cs (4878, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.cs.meta (262, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.unity (12964, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Example2\ChainOfResponsibilityExample2.unity.meta (174, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure (0, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\ChainOfResponsibilityStructure.cs (2280, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\ChainOfResponsibilityStructure.cs.meta (262, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\TestChainOfResponsibilityStructure.unity (13020, 2020-02-06)
Assets\Behavioral Patterns\Chain of Responsibility Pattern\Structure\TestChainOfResponsibilityStructure.unity.meta (174, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern (0, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example1.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example1 (0, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example1\CommandExample1.cs (4625, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example1\CommandExample1.cs.meta (262, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example1\TestCommandExample1.unity (13124, 2020-02-06)
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Assets\Behavioral Patterns\Command Pattern\Example2.meta (191, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example2 (0, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example2\DeviceButton.cs (565, 2020-02-06)
Assets\Behavioral Patterns\Command Pattern\Example2\DeviceButton.cs.meta (262, 2020-02-06)
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![](https://github.com/QianMo/Unity-Design-Pattern/blob/master/Media/repo-cover.jpg) # Design Patterns Written in Unity3D This repository is about cool design patterns written in Unity3D C#. * Now 23 [Gang of Four Patterns] have all been finished in Unity3D in this repository. * Each pattern contains the corresponding structure implementations, application examples and diagrams. Same way with [Naphier/unity-design-patterns], in this repository each pattern is contained in a separate folder. Inside these are a folder ("Structure") to show what classes are used in the pattern's structure in Unity3D(with a scene) and a folder or folders ("Example") showing one or more real-world example of using the pattern in Unity3D along with a scene showing it in action. Each pattern folder may contain one or more Example. * Game design patterns from book [Game Programming Patterns] have been partially implemented. 此repo为Unity3D中各种设计模式的实践与运用。 * 目前已经在Unity中实现了《[设计模式:可复用面向对象软件的基础]》一书中提出的23种设计模式。 * 每种模式都包含对应的结构实现、应用示例以及图示介绍。类似[Naphier/unity-design-patterns]的结构,此repo中的每种模式用单独的文件夹分开。每种模式对应的文件夹中包含了名为“Structure”的子文件夹,里面存放的是此模式在Unity中的使用代码的基本框架实现,而另外包含的Example子文件夹中存放的是此模式在Unity中使用的实际示例。每种框架实现或实例示例实现都包含对应的场景,每种模式文件夹中可能包含一个或者多个Example。 * 《[游戏编程模式]》一书中介绍的常用游戏设计模式的Unity版实现也有部分实现。 # Contents ## I、Gang of Four Patterns in Unity (23种GOF设计模式的Unity实现) ### Behavioral Patterns 行为型模式 * [Command Pattern 命令模式] * [State Pattern 状态模式] * [Observer Pattern 观察者模式] * [Chain of Responsibility Pattern 责任链模式] * [Mediator Pattern 中介者模式] * [Interpreter Pattern 解释器模式] * [Iterator Pattern 迭代器模式] * [Memento Pattern 备忘录模式] * [Strategy Pattern 策略模式] * [Template Method Pattern 模板方法模式] * [Visitor Pattern 访问者模式] ### Structural Patterns 结构型模式 * [Adapter Pattern 适配器模式] * [Bridge Pattern 桥接模式] * [Composite Pattern 组合模式] * [Decorator Pattern 装饰模式] * [Facade Pattern 外观模式] * [Flyweight Pattern 享元模式] * [Proxy Pattern ***模式] ### Creational Patterns 创建型模式 * [Prototype Pattern 原型模式] * [Singleton Pattern 单例模式] * [Abstract Factory Pattern 抽象工厂模式] * [Builder Pattern 建造者模式] * [Factory Method Pattern 工厂方法模式]
## II、Game Programming Patterns in Unity (《游戏编程模式》的Unity实现) * [Subclass Sandbox Pattern 子类沙盒模式] * [Type Object Pattern 类型对象模式] * [Component Pattern 组件模式] * [Event Queue Pattern 事件队列模式] * [Game Loop Pattern 游戏循环模式] * [Service Locator Pattern 服务定位器模式] * [Data Locality Pattern 数据局部性模式] * [Dirty Flag Pattern 脏标记模式] * [Object Pool Pattern 对象池模式]
# Reference resources(参考) * http://gameprogrammingpatterns.com/ * https://www.youtube.com/playlist?list=PLF206E906175C7E07 * https://github.com/Naphier/unity-design-patterns * http://www.dofactory.com/net/design-patterns * https://sourcemaking.com/design_patterns * http://www.habrador.com/tutorials/programming-patterns/ * [Gang of Four Patterns] * [Head First Design Patterns] * [设计模式与游戏完美开发] [State Pattern 状态模式]:https://github.com/QianMo/Unity3D-Design-Patterns/tree/master/Assets/Behavioral%20Patterns/State%20Pattern [Command Pattern 命令模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Command%20Pattern [Observer Pattern 观察者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Observer%20Pattern [Chain of Responsibility Pattern 责任链模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Chain%20of%20Responsibility%20Pattern [Mediator Pattern 中介者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Mediator%20Pattern [Interpreter Pattern 解释器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Interpreter%20Pattern [Iterator Pattern 迭代器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Iterator%20Pattern [Memento Pattern 备忘录模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Memento%20Pattern [Strategy Pattern 策略模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Strategy%20Pattern [Template Method Pattern 模板方法模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Template%20Method%20Pattern [Visitor Pattern 访问者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Behavioral%20Patterns/Visitor%20Pattern [Adapter Pattern 适配器模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Adapter%20Pattern [Bridge Pattern 桥接模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Bridge%20Pattern [Composite Pattern 组合模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Composite%20Pattern [Decorator Pattern 装饰模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Decorator%20Pattern [Facade Pattern 外观模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Facade%20Pattern [Flyweight Pattern 享元模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Flyweight%20Pattern [Proxy Pattern ***模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Structural%20Patterns/Proxy%20Pattern [Abstract Factory Pattern 抽象工厂模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Creational%20Patterns/Abstract%20Factory%20Pattern [Builder Pattern 建造者模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Creational%20Patterns/Builder%20Pattern [Factory Method Pattern 工厂方法模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Creational%20Patterns/Factory%20Method%20Pattern [Prototype Pattern 原型模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Creational%20Patterns/Prototype%20Pattern [Singleton Pattern 单例模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Creational%20Patterns/Singleton%20Pattern [Subclass Sandbox Pattern 子类沙盒模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/SubclassSandbox%20Pattern [Type Object Pattern 类型对象模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Type%20Object%20Pattern [Component Pattern 组件模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Component%20Pattern [Event Queue Pattern 事件队列模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Event%20Queue%20Pattern [Game Loop Pattern 游戏循环模式]:https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Game%20Loop%20Pattern [Service Locator Pattern 服务定位器模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Service%20Locator%20Pattern [Data Locality Pattern 数据局部性模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Data%20Locality%20Pattern [Dirty Flag Pattern 脏标记模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Dirty%20Flag%20Pattern [Object Pool Pattern 对象池模式]: https://github.com/QianMo/Unity-Design-Pattern/tree/master/Assets/Game%20Programming%20Patterns/Object%20Pool%20Pattern [Gang of Four Patterns]:https://www.amazon.com/Design-Patterns-Elements-Reusable-Object-Oriented/dp/0201633612/ref=sr_1_1?ie=UTF8&qid=1476338345&sr=8-1&keywords=design+patterns [Game Programming Patterns]:http://gameprogrammingpatterns.com/ [设计模式:可复用面向对象软件的基础]:https://www.amazon.cn/%E8%AE%A1%E7%AE%97%E6%9C%BA%E7%A7%91%E5%AD%A6%E4%B8%9B%E4%B9%A6-%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F-%E5%8F%AF%E5%A4%8D%E7%94%A8%E9%9D%A2%E5%90%91%E5%AF%B9%E8%B1%A1%E8%BD%AF%E4%BB%B6%E7%9A%84%E5%9F%BA%E7%A1%80-Erich-Gamma/dp/B001130JN8/ref=sr_1_1?ie=UTF8&qid=1476338390&sr=8-1&keywords=%E8%AE%BE%E8%AE%A1%E6%A8%A1%E5%BC%8F [游戏编程模式]:http://gameprogrammingpatterns.com/ [Head First Design Patterns]:https://www.amazon.com/dp/0596007124//ref=cm_sw_su_dp?tag=nethta-20 [Naphier/unity-design-patterns]:https://github.com/Naphier/unity-design-patterns [设计模式与游戏完美开发]:https://www.amazon.cn/dp/B01N9GO0ZC

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