squeaker

所属分类:自然语言处理
开发工具:GDScript
文件大小:651KB
下载次数:0
上传日期:2017-08-28 02:39:30
上 传 者sh-1993
说明:  Squeaker是一个开源对话编辑器,用Godot脚本制作,用于低分辨率游戏。
(Squeaker is an open-source Dialogue Editor made in Godot script for use in low-resolution games.)

文件列表:
LICENSE (1081, 2017-08-28)
_config.yml (27, 2017-08-28)
assets (0, 2017-08-28)
assets\audio (0, 2017-08-28)
assets\audio\chatterhigh.smp (215850, 2017-08-28)
assets\audio\chatterhigh.wav (658612, 2017-08-28)
assets\audio\chatterhighshort.smp (13807, 2017-08-28)
assets\audio\chatterhighshort.wav (26000, 2017-08-28)
assets\fonts (0, 2017-08-28)
assets\fonts\agouti.fnt (3939, 2017-08-28)
assets\fonts\agouti.zip (8063, 2017-08-28)
assets\fonts\agouti (0, 2017-08-28)
assets\fonts\agouti\agouti.ttf (14440, 2017-08-28)
assets\fonts\agouti\license.txt (8397, 2017-08-28)
assets\fonts\agouti12 (0, 2017-08-28)
assets\fonts\agouti12\agouti12.ttf (12428, 2017-08-28)
assets\fonts\agouti12\agouti12_20150724.txt (5267, 2017-08-28)
assets\scripts (0, 2017-08-28)
assets\scripts\dialogue_box.gd (10766, 2017-08-28)
assets\scripts\main.gd (60791, 2017-08-28)
assets\sprites (0, 2017-08-28)
assets\sprites\GUI (0, 2017-08-28)
assets\sprites\GUI\dialoguebox.png (206, 2017-08-28)
assets\sprites\GUI\dialoguebox.tex (752, 2017-08-28)
assets\sprites\GUI\dialoguestylebox.sbx (416, 2017-08-28)
assets\sprites\portraits (0, 2017-08-28)
assets\sprites\portraits\error_portrait.png (277, 2017-08-28)
assets\sprites\portraits\error_portrait.tex (922, 2017-08-28)
assets\sprites\portraits\test1-1.png (277, 2017-08-28)
assets\sprites\portraits\test1-1.tex (926, 2017-08-28)
assets\sprites\portraits\test1-2.png (277, 2017-08-28)
assets\sprites\portraits\test1-2.tex (922, 2017-08-28)
assets\sprites\portraits\test2-1.png (277, 2017-08-28)
assets\sprites\portraits\test2-1.tex (930, 2017-08-28)
assets\sprites\portraits\test2-2.png (277, 2017-08-28)
assets\sprites\portraits\test2-2.tex (938, 2017-08-28)
engine.cfg (341, 2017-08-28)
... ...

# squeaker Squeaker is an open-source Dialogue Editor made in Godot script for use in low-resolution games. ---------- This project is very incomplete! It is not recommended you use this for any production or even recreational purposes. It is just here because I spent a lot of time making it. As it stands though, I will likely start over as the output format is completely incorrect. There are also a number of things I would rather improve on from a fundamental design standpoint. One problem I did not forsee is that the format it should output to should be in a spreadsheet form. This is because Godot reads translation files in such a manner. I developed this with the intent to use it back in Godot. I think it is of upmost importance that my dialogue data be compatible with the translation functions that Godot provides. Instead I wrote it to save to percentage encoded JSON. I could just use that as a save format and have the option to output to spreadsheets. I just don't know if it's wiser to fix or start over at this point to do that is all. ---------- Currently not working: - When changing messages or the time/place, the portrait saved does not load - Answer data does not save or load correctly yet High priority BUGs & TODO - load portrait saved on character choice switch - load portrait saved on time/place choice switch - load answers on character choice switch - load answers on time/place choice switch - load answers on message choice switch - load answer on answer choice switch (proper!!) - Save answer as answer choice is switched - Save answers when the message is switched - Save answers on quit - Dialogue data output that's spreadsheet compatible

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