juju-steam
所属分类:游戏
开发工具:Shell
文件大小:20KB
下载次数:0
上传日期:2011-11-21 12:46:31
上 传 者:
sh-1993
说明: 阀门蒸汽游戏服务器Juju Charm
(Valve Steam Game Servers Juju Charm)
文件列表:
COPYRIGHT (32688, 2011-11-21)
config.yaml (2090, 2011-11-21)
env (0, 2011-11-21)
env\common (252, 2011-11-21)
env\css (236, 2011-11-21)
env\dods (228, 2011-11-21)
env\funcs (1459, 2011-11-21)
env\tf2 (246, 2011-11-21)
hooks (0, 2011-11-21)
hooks\config-changed (580, 2011-11-21)
hooks\install (884, 2011-11-21)
hooks\start (197, 2011-11-21)
hooks\stop (12, 2011-11-21)
metadata.yaml (271, 2011-11-21)
opt (0, 2011-11-21)
opt\dods.cfg (887, 2011-11-21)
opt\steam (3256, 2011-11-21)
opt\tf2.cfg (1739, 2011-11-21)
opt\vhost (550, 2011-11-21)
revision (2, 2011-11-21)
Steam is a charm designed to deploy all Steam supported game severs both
native and 3rd party.
At this time the following games are supported, when configuring the service
please use the item in the KEY col
+---------------------------------------------------------------+
| Valve game servers |
+----------------+----------------------------------------------+
| KEY | GAME |
+----------------+----------------------------------------------+
| tf2 | Team Fortress 2 |
| css | Counter Strike: Source |
| dods | Day of Defeat: Source |
+----------------+----------------------------------------------+
| Third party game severs |
+----------------+----------------------------------------------+
| KEY | GAME |
+----------------+----------------------------------------------+
+----------------+----------------------------------------------+
STRUCTURE
================
This charm operates a bit out of the norm compared to other charms in that it
spans a great many topics. Aside from the standard directories there are three
additional directories. A high level overview of their contents and functions
are outlined below. For more indepth information please refer to the header in
each file.
+ opt/
This holds all the misc files for each game, typically the sever file and any
related system files for Apache, etc are stored here. When needed they will be
copied to their respective locations and updated to reflect the appropriate
configuration options
+ env/
Each game has it's own ENV file which sets up game specific variables needed
during install and runtime of the game. These are "hardcoded" values based
on best practices for deploying each game to allow for multiple
deployments without duplication of effort
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