linmath

所属分类:数学计算
开发工具:C
文件大小:0KB
下载次数:0
上传日期:2023-05-31 19:52:33
上 传 者sh-1993
说明:  一个精益线性数学库,旨在图形编程。支持vec3、vec4、mat4x4和四元数
(a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions)

文件列表:
.circleci/ (0, 2022-06-19)
.circleci/config.yml (801, 2022-06-19)
LICENCE (512, 2022-06-19)
linmath.h (14038, 2022-06-19)
linmath_test.c (142, 2022-06-19)
linmath_test.h (6107, 2022-06-19)

# linmath.h -- A small library for linear math as required for computer graphics [![CircleCI](https://circleci.com/gh/datenwolf/linmath.h.svg?style=svg)](https://app.circleci.com/pipelines/github/datenwolf/linmath.h) linmath.h provides the most used types required for programming computer graphics: - `vec3` -- 3 element vector of floats - `vec4` -- 4 element vector of floats (4th component used for homogenous computations) - `mat4x4` -- 4 by 4 elements matrix, computations are done in column major order - `quat` -- quaternion The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.

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