GPU-Raytracing

所属分类:图形图象
开发工具:HLSL
文件大小:0KB
下载次数:0
上传日期:2016-12-04 10:36:20
上 传 者sh-1993
说明:  在计算机的显卡上作为片段着色器运行的简单实时光线跟踪演示。
(Simple real-time raytracing demo running as a fragment shader on the computer s graphics card.)

文件列表:
.projectile (20, 2016-12-04)
LICENSE (1116, 2016-12-04)
assets/ (0, 2016-12-04)
assets/images/ (0, 2016-12-04)
assets/images/image_2016-11-27_17-46-16.png (13800, 2016-12-04)
assets/images/image_2016-11-27_18-41-44.png (24904, 2016-12-04)
assets/images/image_2016-11-27_19-03-32.png (37682, 2016-12-04)
assets/images/image_2016-11-27_19-03-42.png (37682, 2016-12-04)
assets/images/image_2016-11-27_19-48-44.png (183971, 2016-12-04)
assets/images/image_2016-11-27_19-48-48.png (183971, 2016-12-04)
assets/images/image_2016-11-27_19-50-49.png (183971, 2016-12-04)
assets/images/image_2016-11-27_22-00-45.png (58342, 2016-12-04)
assets/images/image_2016-11-27_23-10-26.png (71105, 2016-12-04)
assets/images/image_2016-11-28_05-54-29.png (77920, 2016-12-04)
assets/images/image_2016-11-29_22-33-19.png (132783, 2016-12-04)
assets/images/image_2016-11-29_23-44-03.png (113595, 2016-12-04)
build/ (0, 2016-12-04)
build/pymake2 (21584, 2016-12-04)
make.py (1511, 2016-12-04)
src/ (0, 2016-12-04)
src/MainScene.cs (5133, 2016-12-04)
src/Program.cs (807, 2016-12-04)
src/Scene0.ps.hlsl (8282, 2016-12-04)
src/Scene1.ps.hlsl (22667, 2016-12-04)
vendor/ (0, 2016-12-04)
vendor/PrimusGE/ (0, 2016-12-04)

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